• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=Megafanx13;31696758][img]http://i.imgur.com/Ef0tX.jpg[/img][/QUOTE] I can't help but think of Leonardo DiCaprio from Titanic when I see that medic. [QUOTE=Void Skull;31701356][img]http://img824.imageshack.us/img824/8007/scratback.jpg[/img][/QUOTE] too shiny IMO
[QUOTE=tsdfghh;31702118]This is kinda late but how do I fix this?[/QUOTE] Can't fix it, as far as I know.
[QUOTE=SFC3;31702181]Can't fix it, as far as I know.[/QUOTE] Well that's fun
[thumb]http://i621.photobucket.com/albums/tt299/Grenade1950/3D%20Modeling/lavaspitter_5.png[/thumb] I think I'm happy with the normal map... I also added markings on the handle to make it less boring. And yes, they do glow. Fun fact: there is a lambda on the handle. I don't know why I put it there, I just did :v:
[QUOTE=Baboo00;31702164]I can't help but think of Leonardo DiCaprio from Titanic when I see that medic[/QUOTE] I beg to differ I am reminded of Milo Thatch from Atlantis.
[IMG]http://gyazo.com/3801c411463a3cb7451ed6fd3a9e9c58.png[/IMG]
[QUOTE=lemonade1950;31702243][thumb]http://i621.photobucket.com/albums/tt299/Grenade1950/3D%20Modeling/lavaspitter_5.png[/thumb] I think I'm happy with the normal map... I also added markings on the handle to make it less boring. And yes, they do glow. Fun fact: there is a lambda on the handle. I don't know why I put it there, I just did :v:[/QUOTE] Your barrel lava thing needs to be smoothed.
[i]Alright redid the UV mapping to make texturing easier, now I gotta bake--GOD DAMMIT[/i] [t]http://i.imgur.com/bUJOV.png[/t]
[thumb]http://i621.photobucket.com/albums/tt299/Grenade1950/3D%20Modeling/lavaspitter_6.png[/thumb] Team colored gem. Sorry about dragons. But pageking
[QUOTE=Baboo00;31702164]I can't help but think of Leonardo DiCaprio from Titanic when I see that medic.[/QUOTE] Needs to be done.
Okay, so I moved the files to a separate folder (I have files in My Documents, Materials, and Models) and changed the .qc and recompiled. [code]$cd "C:\Users\MYNAME\Documents\TF2 items" $modelname "player\items\scout\mnc_mascot_outfit.mdl" $model "Body" "raymanshoes.smd" $cdmaterials "\models\player\items\scout\" $texturegroup skinfamilies {{"materials\models\player\items\scout\raymanshoe_red.vmt"}{"raymanshoe_blu.vmt"}} $hboxset "default" $hbox 0 "bip_foot_L" $hbox 0 "bip_toe_L" $hbox 0 "bip_toeEnd_L" $hbox 0 "bip_foot_R" $hbox 0 "bip_toe_R" $hbox 0 "bip_toeEnd_R" // Model uses material "materials\models\player\items\scout\raymanshoe_red.vmt" // Model uses material "raymanshoe_blu.vmt" $surfaceprop "wood" $illumposition 0.349 0.000 80.672 $sequence idle "idle" fps 30.00[/code] Still get this error: [img]http://filesmelt.com/dl/3bf91ba3b37ce51046983cab67206e66.png[/img] [editline]12th August 2011[/editline] What does it mean? What do I do?
Can we stop using gyazo as a image hoster? Take the picture with the program, and then reupload it because gyazo has an incredibly restrictive bandwidth limit.
[QUOTE=discodude;31703071]Can we stop using gyazo as a image hoster? Take the picture with the program, and then reupload it because gyazo has an incredibly restrictive bandwidth limit.[/QUOTE] I recently had to clear out a bunch of my old images on photobucket... :(
i just did an item count on all the items that would be made for [sp]daimao[/sp] and i's demoman pack and its six [b]six[/b] demoman items that are not a sword if everything is made, it will include one primary, two secondaries, a melee, misc, and a hat [b]are you fucking excited yet[/b]
[img]http://dl.dropbox.com/u/900111/newheatshield.jpg[/img] a newer carbine, should start texturing it soon if you lot think it's up to scratch
[QUOTE=Nzdjh;31682277][url=http://dl.dropbox.com/u/13972822/Rancher_Release/The_Stampede.rar] [img]http://dl.dropbox.com/u/13972822/Rancher_Release/Stampede_Promo.png[/img][/url].[/QUOTE] Can someone compile this for the Winger? I mean it would add a reason to actually use the piece of shit.
[QUOTE=NeoDement;31703162][img]http://dl.dropbox.com/u/900111/newheatshield.jpg[/img] a newer carbine, should start texturing it soon if you lot think it's up to scratch[/QUOTE] the weapon as a whole looks weird and out-of-proportion. this is not to say it is bad, or would not work in TF2, or needs to be changed, or could not be helped with a good texture. my two cents.
Progress on Witch Hat. Dunno what happened to the buckle. [t]http://i.imgur.com/QnGkT.png[/t]
[QUOTE=discodude;31703071]Can we stop using gyazo as a image hoster? Take the picture with the program, and then reupload it because gyazo has an incredibly restrictive bandwidth limit.[/QUOTE]Reuploaded.
"Medic, my head hurts" "Don't be a baby itz nothing" [Thumb]http://i.imgur.com/Fb4gT.jpg[/Thumb] (I know its been done but i dont think that mod got finished) I call it the Metallic mind opener (If you don't get it, "Open your mind" was valves original slogan and meaning of the valve)
[QUOTE=mutated;31703230]the weapon as a whole looks weird and out-of-proportion. this is not to say it is bad, or would not work in TF2, or needs to be changed, or could not be helped with a good texture. my two cents.[/QUOTE]Anything you'd specifically like to see changed?
[QUOTE=Stinky;31703254]Progress on Witch Hat. Dunno what happened to the buckle. [t]http://i.imgur.com/QnGkT.png[/t][/QUOTE] That hat is seriously looking amazing. I need to get better at texturing and actually start making AOs.
[QUOTE=NeoDement;31703293]Anything you'd specifically like to see changed?[/QUOTE] I think the gun is too fat vertically, and could maybe stand to be lengthened. It just looks like a smushed rifle to me, I think.
I need concepts for a flamethrower that fits a hell/devil theme. I plan on calling it Forever Fire, if that helps at all, and after discussing with a friend we were thinking of a flamethrower with a trident attached to the bottom sorta bayonette-style. I have no idea what it would look like, so I need someone to draw it out for me. Thanks, and you will get credit in my Pyro from Hell pack. :D
[QUOTE=mutated;31703434]I think the gun is too fat vertically, and could maybe stand to be lengthened. It just looks like a smushed rifle to me, I think.[/QUOTE]I didn't really understand the first bit, you mean it's too tall? I'm quite limited on what I can do with the proportions (SMG), but do you prefer this lengthened barrel? [img]http://dl.dropbox.com/u/900111/newheatshield.jpg[/img] [img]http://dl.dropbox.com/u/900111/longer.jpg[/img]
And I really feel that the front grip and the top handle whatcha-callit are both too bulky, if you want something a bit more specific. [editline]12th August 2011[/editline] Yeah, too tall. I figured the SMG base had something to do with it. I do like that lengthened barrel but I stand by my assertion that it's a bit too bulky in places.
Wanted to add a patched part of the hat, making it seem old and worn-out. Agree for "keep it/improve on it" Rainbows for "Get rid of it" [img]http://i.imgur.com/C0nrT.png[/img] [img]http://imgur.com/qLF2G.png[/img]
refresh my post above and tell me what you think now
What will that replace Neo? The Sniper's SMG?
[QUOTE=Stinky;31703672]Wanted to add a patched part of the hat, making it seem old and worn-out. Agree for "keep it/improve on it" Rainbows for "Get rid of it" [img]http://i.imgur.com/C0nrT.png[/img] [img]http://imgur.com/qLF2G.png[/img][/QUOTE] Because I'm a dumbass I managed to save the wrong files and lost the one with the patch and have to redo it :v:
Sorry, you need to Log In to post a reply to this thread.