[QUOTE=Megafanx13;31696758][img]http://i.imgur.com/Ef0tX.jpg[/img][/QUOTE]
I can't help but think of Leonardo DiCaprio from Titanic when I see that medic.
[QUOTE=Void Skull;31701356][img]http://img824.imageshack.us/img824/8007/scratback.jpg[/img][/QUOTE]
too shiny IMO
[QUOTE=tsdfghh;31702118]This is kinda late but how do I fix this?[/QUOTE]
Can't fix it, as far as I know.
[QUOTE=SFC3;31702181]Can't fix it, as far as I know.[/QUOTE]
Well that's fun
[thumb]http://i621.photobucket.com/albums/tt299/Grenade1950/3D%20Modeling/lavaspitter_5.png[/thumb]
I think I'm happy with the normal map... I also added markings on the handle to make it less boring. And yes, they do glow. Fun fact: there is a lambda on the handle. I don't know why I put it there, I just did :v:
[QUOTE=Baboo00;31702164]I can't help but think of Leonardo DiCaprio from Titanic when I see that medic[/QUOTE]
I beg to differ I am reminded of Milo Thatch from Atlantis.
[QUOTE=lemonade1950;31702243][thumb]http://i621.photobucket.com/albums/tt299/Grenade1950/3D%20Modeling/lavaspitter_5.png[/thumb]
I think I'm happy with the normal map... I also added markings on the handle to make it less boring. And yes, they do glow. Fun fact: there is a lambda on the handle. I don't know why I put it there, I just did :v:[/QUOTE]
Your barrel lava thing needs to be smoothed.
[i]Alright redid the UV mapping to make texturing easier, now I gotta bake--GOD DAMMIT[/i]
[t]http://i.imgur.com/bUJOV.png[/t]
[thumb]http://i621.photobucket.com/albums/tt299/Grenade1950/3D%20Modeling/lavaspitter_6.png[/thumb]
Team colored gem.
Sorry about dragons. But pageking
[QUOTE=Baboo00;31702164]I can't help but think of Leonardo DiCaprio from Titanic when I see that medic.[/QUOTE]
Needs to be done.
Okay, so I moved the files to a separate folder (I have files in My Documents, Materials, and Models) and changed the .qc and recompiled.
[code]$cd "C:\Users\MYNAME\Documents\TF2 items"
$modelname "player\items\scout\mnc_mascot_outfit.mdl"
$model "Body" "raymanshoes.smd"
$cdmaterials "\models\player\items\scout\"
$texturegroup skinfamilies {{"materials\models\player\items\scout\raymanshoe_red.vmt"}{"raymanshoe_blu.vmt"}}
$hboxset "default"
$hbox 0 "bip_foot_L"
$hbox 0 "bip_toe_L"
$hbox 0 "bip_toeEnd_L"
$hbox 0 "bip_foot_R"
$hbox 0 "bip_toe_R"
$hbox 0 "bip_toeEnd_R"
// Model uses material "materials\models\player\items\scout\raymanshoe_red.vmt"
// Model uses material "raymanshoe_blu.vmt"
$surfaceprop "wood"
$illumposition 0.349 0.000 80.672
$sequence idle "idle" fps 30.00[/code]
Still get this error:
[img]http://filesmelt.com/dl/3bf91ba3b37ce51046983cab67206e66.png[/img]
[editline]12th August 2011[/editline]
What does it mean? What do I do?
Can we stop using gyazo as a image hoster? Take the picture with the program, and then reupload it because gyazo has an incredibly restrictive bandwidth limit.
[QUOTE=discodude;31703071]Can we stop using gyazo as a image hoster? Take the picture with the program, and then reupload it because gyazo has an incredibly restrictive bandwidth limit.[/QUOTE]
I recently had to clear out a bunch of my old images on photobucket... :(
i just did an item count on all the items that would be made for [sp]daimao[/sp] and i's demoman pack
and its six
[b]six[/b] demoman items that are not a sword
if everything is made, it will include one primary, two secondaries, a melee, misc, and a hat
[b]are you fucking excited yet[/b]
[img]http://dl.dropbox.com/u/900111/newheatshield.jpg[/img]
a newer carbine, should start texturing it soon if you lot think it's up to scratch
[QUOTE=Nzdjh;31682277][url=http://dl.dropbox.com/u/13972822/Rancher_Release/The_Stampede.rar]
[img]http://dl.dropbox.com/u/13972822/Rancher_Release/Stampede_Promo.png[/img][/url].[/QUOTE]
Can someone compile this for the Winger?
I mean it would add a reason to actually use the piece of shit.
[QUOTE=NeoDement;31703162][img]http://dl.dropbox.com/u/900111/newheatshield.jpg[/img]
a newer carbine, should start texturing it soon if you lot think it's up to scratch[/QUOTE]
the weapon as a whole looks weird and out-of-proportion.
this is not to say it is bad, or would not work in TF2, or needs to be changed, or could not be helped with a good texture.
my two cents.
Progress on Witch Hat. Dunno what happened to the buckle.
[t]http://i.imgur.com/QnGkT.png[/t]
[QUOTE=discodude;31703071]Can we stop using gyazo as a image hoster? Take the picture with the program, and then reupload it because gyazo has an incredibly restrictive bandwidth limit.[/QUOTE]Reuploaded.
"Medic, my head hurts"
"Don't be a baby itz nothing"
[Thumb]http://i.imgur.com/Fb4gT.jpg[/Thumb]
(I know its been done but i dont think that mod got finished)
I call it the Metallic mind opener (If you don't get it, "Open your mind" was valves original slogan and meaning of the valve)
[QUOTE=mutated;31703230]the weapon as a whole looks weird and out-of-proportion.
this is not to say it is bad, or would not work in TF2, or needs to be changed, or could not be helped with a good texture.
my two cents.[/QUOTE]Anything you'd specifically like to see changed?
[QUOTE=Stinky;31703254]Progress on Witch Hat. Dunno what happened to the buckle.
[t]http://i.imgur.com/QnGkT.png[/t][/QUOTE] That hat is seriously looking amazing. I need to get better at texturing and actually start making AOs.
[QUOTE=NeoDement;31703293]Anything you'd specifically like to see changed?[/QUOTE]
I think the gun is too fat vertically, and could maybe stand to be lengthened. It just looks like a smushed rifle to me, I think.
I need concepts for a flamethrower that fits a hell/devil theme. I plan on calling it Forever Fire, if that helps at all, and after discussing with a friend we were thinking of a flamethrower with a trident attached to the bottom sorta bayonette-style. I have no idea what it would look like, so I need someone to draw it out for me. Thanks, and you will get credit in my Pyro from Hell pack. :D
[QUOTE=mutated;31703434]I think the gun is too fat vertically, and could maybe stand to be lengthened. It just looks like a smushed rifle to me, I think.[/QUOTE]I didn't really understand the first bit, you mean it's too tall?
I'm quite limited on what I can do with the proportions (SMG), but do you prefer this lengthened barrel?
[img]http://dl.dropbox.com/u/900111/newheatshield.jpg[/img]
[img]http://dl.dropbox.com/u/900111/longer.jpg[/img]
And I really feel that the front grip and the top handle whatcha-callit are both too bulky, if you want something a bit more specific.
[editline]12th August 2011[/editline]
Yeah, too tall. I figured the SMG base had something to do with it.
I do like that lengthened barrel but I stand by my assertion that it's a bit too bulky in places.
Wanted to add a patched part of the hat, making it seem old and worn-out.
Agree for "keep it/improve on it"
Rainbows for "Get rid of it"
[img]http://i.imgur.com/C0nrT.png[/img]
[img]http://imgur.com/qLF2G.png[/img]
refresh my post above and tell me what you think now
What will that replace Neo? The Sniper's SMG?
[QUOTE=Stinky;31703672]Wanted to add a patched part of the hat, making it seem old and worn-out.
Agree for "keep it/improve on it"
Rainbows for "Get rid of it"
[img]http://i.imgur.com/C0nrT.png[/img]
[img]http://imgur.com/qLF2G.png[/img][/QUOTE]
Because I'm a dumbass I managed to save the wrong files and lost the one with the patch and have to redo it :v:
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