• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=Quinnjdq;31703288]"Medic, my head hurts" "Don't be a baby itz nothing" [Thumb]http://i.imgur.com/Fb4gT.jpg[/Thumb] (I know its been done but i dont think that mod got finished) I call it the Metallic mind opener (If you don't get it, "Open your mind" was valves original slogan and meaning of the valve)[/QUOTE] I think having 'Open your mind' as a description and a different name would be a better way of having it.
Does anyone know how the building-ubercharge effect is achieved on the Ubersaw/Vitasaw? Is there something you can do with a bone/.vmt/.qc/alpha channel? Or is it all hard-coded?
Add mesh -> Icosphere Edit mode -> Duplicate all vertices -> scale 0 -> remove doubles Proportional edit -> On/Random Select the vertex in the middle -> Scale up a little bit Get results: [thumb]http://i621.photobucket.com/albums/tt299/Grenade1950/3D%20Modeling/lavaspitter_rock_1.png[/thumb] I plan to use this as the projectile for my Lava spitter. :v: (it's a rock) And so I screwed up and accidentally erased it and can't get it back. Oh well, I'll just redo this. Actually I already did. Before I posted this. I made twelve of them. Now I have to pick which one wins
[QUOTE=UntouchedShadow;31704248]What will that replace Neo? The Sniper's SMG?[/QUOTE] Naw the gunslinger :v:
[QUOTE=Ian;31704912]Naw the gunslinger :v:[/QUOTE] what? no can't you see its a new sword for demoman
[QUOTE=Void Skull;31704932]what? no can't you see its a new sword for demoman[/QUOTE] It's obviously going to be a new soldier secondary.
[QUOTE=Ian;31704950]It's obviously going to be a new soldier secondary.[/QUOTE] no man its a sandvich
guys stop insult. constructive crit on my new hat only
[thumb]http://i621.photobucket.com/albums/tt299/Grenade1950/3D%20Modeling/lavaspitter_rock_2.png[/thumb] Hell, that was easy. And it still makes sense, loading a rock into a volcano to make it shoot lava.
[QUOTE=otterwolfy;31694774]More stupid shit from me. :V [url=http://www.mediafire.com/?woc2kmibdb1s3dl][img]http://i.imgur.com/pB9ZI.png[/img][/url] [img]http://i55.photobucket.com/albums/g132/woLFy_TaiL/gurrenglasses.png[/img] Took me forever to get the submodels to work right. And before someone says "been done before", I've only seen it made for the scout, and scout alone.[/QUOTE] Warning: You've activated my fanboy-ism. Prepare for extreme happiness. ..... SQUEEEEEEEEEEEEEEEEEEEEEEEEEEE!
[editline]13th August 2011[/editline] [QUOTE=ScottishCyclops;31701522]Love this too, I'm thinking an all class weapon? If not, still love it for the pyro. Submit.[/QUOTE] I had a look at it as a replacement for the saxxy, well the way they hold it. heres the pic [URL="http://cloud.steampowered.com/ugc/577805138416490167/AEB00C2861095D96213364E710C044C81F70BE0A/"]http://cloud.steampowered.com/ugc/577805138416490167/AEB00C2861095D96213364E710C044C81F70BE0A/[/URL] [QUOTE=Baboo00;31702164]I can't help but think of Leonardo DiCaprio from Titanic when I see that medic. too shiny IMO[/QUOTE] Thats the old one, this is pyros lightwarp on it, gotta change some stuff in the vmt still though. [img]http://img36.imageshack.us/img36/5857/almosts.png[/img] ALSO, its now smooth so the shadows and highlights are softer, it also looks better.
What am I doing wrong here? [code]$keyvalues { particles { effect { name "tallonmetroidglow" attachment_type follow_attachment attachment_point bip_head } } }[/code]
I want the fezzes, i want ALL of the fezzes.
-snip nevermind-
[QUOTE=Pvt. Martin;31705748]-snip nevermind-[/QUOTE] I was going to tell you to snip that. Anyway, it's looks good.
[img]http://img189.imageshack.us/img189/4386/thefasttrouble.png[/img] Improved the texture, fixed the weapon floating in the player's hands. What do you think?
It's still noticeably floating without a hand guard
[QUOTE=Batandy;31705794][img]http://img189.imageshack.us/img189/4386/thefasttrouble.png[/img] Improved the texture, fixed the weapon floating in the player's hands. What do you think?[/QUOTE]I'm not really good at critiquing since I know little about art or guns, but I think the way the engravings on the side clash with the smooth top part of the gun is a little bit jarring. Also that doohickey on the top(safety?) looks a little blocky. Otherwise it's cool. I like what you're going for here.
[QUOTE=FluffyMcNutter;31705836]I'm not really good at critiquing since I know little about art or guns, but I think the way the engravings on the side clash with the smooth top part of the gun is a little bit jarring. Also that doohickey on the top(safety?) looks a little blocky. Otherwise it's cool. I like what you're going for here.[/QUOTE] Do not worry about that,it's because i'm planning to use bumpmaps to make the engraving look good (right now i can't get them to work,maybe i have to set up another material or texture in blender)
[QUOTE=Batandy;31705794][img]http://img189.imageshack.us/img189/4386/thefasttrouble.png[/img] Improved the texture, fixed the weapon floating in the player's hands. What do you think?[/QUOTE] The side looks nice, if not a bit fuzzy, but I'm assuming you used Model Viewer for the screenie which has the most unforgiving Anti-Aliasing I've ever seen so I won't criticize you on that. 1. Add something for his left hand to hold onto 2. Add a little more edge definition; the edges aren't terribly split up, especially on the main body and the band like parts around the barrel 3. Play with the phong, it's a bit shiny other than that, I'm extremely excited! Very sexy, and for my best class. Can't wait to get my hands on it. [QUOTE=Batandy;31705896]Do not worry about that,it's because i'm planning to use bumpmaps to make the engraving look good (right now i can't get them to work,maybe i have to set up another material or texture in blender)[/QUOTE] I'm not sure about a bumpmap, that may look a bit funny. Try just making the engravings more phong'd than the body of the gun, so that it's more shiny without looking weird. Bumpmaps generally look very odd on weaponry unless it's really necessary.
[IMG]http://sparkwire.thanez.net/SendPresents/uploads/treemsan.png[/IMG] Bonsai Buddy :)
Got bored today, should I continue? [IMG]http://i252.photobucket.com/albums/hh3/xXxHatboyxXx/skeletenten.png[/IMG]
[thumb]http://dl.dropbox.com/u/586461/Models/demoman-set-hats&misc.jpg[/thumb] concept art for possible hats and misc items for [sp]daimao[/sp] and i's demoman pack
Hey look. It's the Backbiter's Billycock. [img]http://dl.dropbox.com/u/900111/backbiters_billycock.jpg[/img] (thanks to [url=http://forums.steampowered.com/forums/showthread.php?t=2039204]this guy[/url] for the idea) [editline]13th August 2011[/editline] For paint I'm thinking about making the picture of the hat paintable.
While everyone else is getting fancy new Halloween outfits, Engineer gets to make his own robot costume! [IMG]http://i.imgur.com/AHqLG.png[/IMG] Now he can be loved like everyone else. Right guys? Right...? [IMG]http://i.imgur.com/BlNEf.png[/IMG]
[QUOTE=NeoDement;31706690]Hey look. It's the Backbiter's Billycock. [img]http://dl.dropbox.com/u/900111/backbiters_billycock.jpg[/img] (thanks to [url=http://forums.steampowered.com/forums/showthread.php?t=2039204]this guy[/url] for the idea) [editline]13th August 2011[/editline] For paint I'm thinking about making the picture of the hat paintable.[/QUOTE] Oooh, can it have other hats on the disguise mask as styles?
Maybe, but where would the madness end? I'll submit it to Valve as-is and if it gets ingame I'll do the Valve Spy hats as styles, probably.
[QUOTE=Popper99;31706796]While everyone else is getting fancy new Halloween outfits, Engineer gets to make his own robot costume! [IMG]http://i.imgur.com/AHqLG.png[/IMG] Now he can be loved like everyone else. Right guys? Right...? [IMG]http://i.imgur.com/BlNEf.png[/IMG][/QUOTE] I can't believe this actually made me sad :gonk:
Anyone knows how to fix face flexes and eye pose on TF2 models? After I couldn't find the .VTA and .QC I decided to decompile scout.mdl. I really need your help because this model on what I'm working is going to be released for Gmod.
now featuring paint: [img]http://dl.dropbox.com/u/900111/paintedbillycock.PNG[/img]
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