• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=Constructor;31726096]My blender, WHY DO YOU FUCKING NOT import weapon models[/QUOTE] You have to decompile them first. Use the fixed Cannonfodder's decompiler posted a few pages back.
[QUOTE=GeneralSergant;31726999]You have to decompile them first. Use the fixed Cannonfodder's decompiler posted a few pages back.[/QUOTE] I have that.
[QUOTE=Constructor;31727007]too lazy to search[/QUOTE] Then you shall never be able to import.
[QUOTE=Constructor;31727007]too lazy to search[/QUOTE] [url=http://lmgtfy.com/?q=fixed+cannonfodder+importer]Fine you lazy bum[/url]
[QUOTE=Batandy;31723756][media]http://www.youtube.com/watch?v=VkISVSXNaEM[/media][/QUOTE] I hope you plan on fixing smoothing groups... Looks like it's rounded everywhere and along the side when the light shown on it looked like it was pudging out.
[QUOTE=Captain Chalky;31724521][IMG]http://i55.tinypic.com/dr8e2c.jpg[/IMG] Medic still needs a hatchet to [B]cut that wood[/B].[/QUOTE] [img]http://i.imgur.com/bUMMt.png[/img] The Original Axe- All-Class Melee weapon?
[QUOTE=ColonelBD;31724552]It's not the Phong thats making the model plasticy, thats caused by bad smoothing groups, or in yor case a lack of. What program are you using? Because in Blender you do it using edge splits and sharp edges (same as seems), in Max its done by smoothing groups, and in Maya its controlled by hard and soft edges.[/QUOTE] oh yes, now i understand. I use blender.This cause the cubemaps on the weapon screw up too, right? because if i put the envmap in the vmt, the model becomes metallic-like near cubemaps
[QUOTE=NeoDement;31725894]In the interests of finishing the carbine before I get bored of it, I stopped tweaking the damned heatshield and UV'd the thing: [img]http://dl.dropbox.com/u/900111/m4uv.jpg[/img] I undid the longer barrel/less chunky parts of the body suggested earlier because they don't really fit the idea of the gun - which is to be a chunky short m4 type thing.[/QUOTE] Meh, too black, add some wood to the hand guard or handle, like the service rifle from fallout: new Vegas. [thumb]http://images3.wikia.nocookie.net/__cb20110207074906/fallout/images/thumb/b/b8/ServiceRifle.png/830px-ServiceRifle.png[/thumb] also, make the clip a lighter gray, to make it the exact opposite of the default smg.
It doesn't look textured yet, there's no details or anything.
Time to start working on an actual weapon. I am so tired of miscs and hats. [URL="http://www.mediafire.com/?5x8bhl62xlz16ry"][IMG]http://i.imgur.com/pE7kQ.png[/IMG][/URL]
[QUOTE=FloaterTWO;31727679]It doesn't look textured yet, there's no details or anything.[/QUOTE] I know, I am just giving him some ideas for the texture.
i had this idea stuck in my head for some time as a replacement for the Loch and Load as represented by my terrible MS paint drawing skills [img]http://filesmelt.com/dl/emporium_idea.png[/img] its quite basically a thumper with another grenade launcher strapped to the bottom of the barrel so its just a concept if anyone wants to give it a go now laugh at these shitty tubes
[QUOTE=NeoDement;31725894] [img]http://dl.dropbox.com/u/900111/m4uv.jpg[/img][/QUOTE] I think it would look nice without the handle on top. It does not feel like it fits in and seems to be more effort than it's worth to get it looking right. Your call, though. btw, pretty unwrap
[QUOTE=DDSNv2;31722512]In my honest opinion, your dragon reskin will never beat this. [img]http://i.imgur.com/7sLZk.jpg[/img][/QUOTE] Can w[b]e get a download link[/b] please? The original forum that it was released on has a dead link.
Releasing these: [url=http://www.mediafire.com/?tcl9ylrey43wr8i][img]http://img199.imageshack.us/img199/3927/pummelerptomo.png[/img][/url] Action Sniper's first skins. Don't use this with the Apple Picker model unless you want red apples for both teams. The shotgun version looks fine for all the classes that use the default shotgun [url=http://www.mediafire.com/?qad3d6885386ygn][img]http://img199.imageshack.us/img199/846/iconpromo.png[/img][/url] The icons don't aren't sized like that ingame, I shrunk them with my mouse-pad for the promo instead of using the image resizer. Also, thanks Smashman for helping me get the icons to look good ingame. :smile:
Good god these new promos looks awful. Why fix something that aint broken?
About time to add some details and mess around with the vmt. [img]http://i.imgur.com/5TqXv.png[/img]
[QUOTE=Mr, Jukebox;31728317]Releasing these: [url=http://www.mediafire.com/?tcl9ylrey43wr8i][img]http://img199.imageshack.us/img199/3927/pummelerptomo.png[/img][/url] Action Sniper's first skins. Don't use this with the Apple Picker model unless you want red apples for both teams. The shotgun version looks fine for all the classes that use the default shotgun [url=http://www.mediafire.com/?qad3d6885386ygn][img]http://img199.imageshack.us/img199/846/iconpromo.png[/img][/url] The icons don't aren't sized like that ingame, I shrunk them with my mouse-pad for the promo instead of using the image resizer. Also, thanks Smashman for helping me get the icons to look good ingame. :smile:[/QUOTE] Ow. Aliasing on the text...
[QUOTE=Smashman;31728428]Ow. Aliasing on the text...[/QUOTE] I disabled it... :v:
Alright since I received no help in animating the Gang's Garrison Cap Shugo-style icons, I'm just gonna do an unofficial sort of release here and let people do what they like with them. Enjoy! [url]http://www.mediafire.com/download.php?41xzxy8evmn8snn[/url] [img]http://oi54.tinypic.com/2uothz7.jpg [/img]
It's very easy, I just Google animated sprays tutorial, use that to get the VTF. Then download [url]http://www.gamebanana.com/guis/23742[/url] and steal it's VMT.
[QUOTE=NeoDement;31728597]It's very easy, I just Google animated sprays tutorial, use that to get the VTF. Then download [url]http://www.gamebanana.com/guis/23742[/url] and steal it's VMT.[/QUOTE] I do wish you had posted this when I was asking for help sir. But I suppose it cannot be helped. If anybody else wants to do it, they can go right ahead.
[media]http://www.youtube.com/watch?v=Hn476i40pXk&feature=feedu[/media] requesting taunt for all classes
[QUOTE=MugenOverlord;31728806][media]http://www.youtube.com/watch?v=Hn476i40pXk&feature=feedu[/media] requesting taunt for all classes[/QUOTE] swag
woah too much swag for me to handle
APPARENTLY NO ONE REALISED >:| but my disguised hat release was pretty broken, get back to the OP and redownload it to make the hat non-invisible
About done with this now. :D [img]http://i.imgur.com/BjYOj.png[/img] [img]http://i.imgur.com/W9xUF.png[/img] The vmt is giving me trouble though. Using the pyro lightwrap, and there is no phong, and it's still shiny as all hell. [code]"VertexlitGeneric" { "$baseTexture" "models\weapons\c_items/croquet_red" "$envmap" "env_cubemap" "$envmaptint" "[.35 .35 .35]" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$cloakPassEnabled" "1" "Proxies" { "vm_invis" { } "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } } } [/code]
[url=http://tf2mods.net/mod.php?id=214][img]http://dl.dropbox.com/u/20211663/promo%20prospector.png[/img][/url] Bam.
I am working on a halloween item for the update. Is there any deadline?
[img]http://i.imgur.com/vGEvO.png[/img] ring a ding
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