[QUOTE=NeoDement;31728997]APPARENTLY NO ONE REALISED >:|
but my disguised hat release was pretty broken, get back to the OP and redownload it to make the hat non-invisible[/QUOTE]
I thought that was part of the joke
[QUOTE=Quinnjdq;31729258]I am working on a halloween item for the update. Is there any deadline?[/QUOTE]
Halloween
[QUOTE=Quinnjdq;31729258]I am working on a halloween item for the update. Is there any deadline?[/QUOTE]
Not a deadline atm, but of course before Halloween as above.
I have a little feedback for Spark's pipboy animushens.
-weird shoulder angle, tbh
-destroy tool not always plays the weaponswitch animation
-too goddamn bad Pip-Boy isn't on engie's hand with, really, any of the weapons with visible left arm viewmodel
I'd love a pipboy mod that brings the screen up to his face, not just have the popup thing.
Where he'd bring it up to his face and it'd show the 4 buildings and how much metal they cost on the pipboy itself.
[QUOTE=Quinnjdq;31729258]I am working on a halloween item for the update. Is there any deadline?[/QUOTE]it hasn't even been officially announced yet, has it?
[QUOTE=otterwolfy;31729101]The vmt is giving me trouble though. Using the pyro lightwrap, and there is no phong, and it's still shiny as all hell.
[code]"VertexlitGeneric"
{
"$baseTexture" "models\weapons\c_items/croquet_red"
"$envmap" "env_cubemap"
"$envmaptint" "[.35 .35 .35]"
"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
"$cloakPassEnabled" "1"
"Proxies"
{
"vm_invis"
{
}
"ModelGlowColor"
{
"resultVar" "$glowcolor"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$selfillumtint"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$color2"
}
}
}
[/code][/QUOTE]
Add some light phong and make the "$envmaptint" values lower.
You should probably remove the envmap completely actually, it's designed for extremely shiny models only. Like the bottle or sniper rifle scopes
[QUOTE=Thatrandomuser;31722660][IMG]http://fc02.deviantart.net/fs70/i/2011/226/4/c/heart_stopper_finished_by_primroseandacapella-d46h8fk.png[/IMG]
Dohohoho. Yesh. I like dis new veapon. CHARGE ME DOCTA.
Textures by me, model by Sexy Robot
I still need to apply team colors, and make a moving heart monitor.[/QUOTE]
This is coming out pretty nicely.
[QUOTE=Mr, Jukebox;31728317]Releasing these:
[url=http://www.mediafire.com/?tcl9ylrey43wr8i][img]http://img199.imageshack.us/img199/3927/pummelerptomo.png[/img][/url]
Action Sniper's first skins. Don't use this with the Apple Picker model unless you want red apples for both teams. The shotgun version looks fine for all the classes that use the default shotgun
[url=http://www.mediafire.com/?qad3d6885386ygn][img]http://img199.imageshack.us/img199/846/iconpromo.png[/img][/url]
The icons don't aren't sized like that ingame, I shrunk them with my mouse-pad for the promo instead of using the image resizer.
Also, thanks Smashman for helping me get the icons to look good ingame. :smile:[/QUOTE]
Might also want to put these up on FPSB or TF2Mods.
[QUOTE=Megafanx13;31729637]Might also want to put these up on FPSB or TF2Mods.[/QUOTE]
u mad? emporium mods are 4 l33t
ouch falling boxes
[QUOTE=NapyDaWise;31729212][url=http://tf2mods.net/mod.php?id=214][img]http://dl.dropbox.com/u/20211663/promo%20prospector.png[/img][/url]
Bam.[/QUOTE]
"Lighting-fast" :s
Well, I guess that lamps are pretty speedy so that could slide v:v:v
[QUOTE=latin_geek;31729793][img]http://26.media.tumblr.com/tumblr_lpmxav0KRA1qdxcgbo1_500.jpg[/img][/QUOTE]
Sums up the firepower of the enforcer.
[QUOTE=Megafanx13;31729637]Might also want to put these up on FPSB or TF2Mods.[/QUOTE]
That's fine if you disagree, I only say it because often times it's a lot easier to find certain mods of specific categories on TF2M or FPSB than it is here.
[QUOTE=Pako;31729580]Add some light phong and make the "$envmaptint" values lower.[/QUOTE]
Thank you! That helped greatly and it looks much better now, not as dark and shiny. xD
[img]http://i.imgur.com/600Hh.png[/img]
[img]http://i.imgur.com/31AdY.png[/img]
I suck at wood textures, I just rely on filters lol. Other than that, I think I'm done with this, unless anyone has suggestions. :V I could upload the model and the psd for the texture for someone to tinker with and improve the texture.
[QUOTE=Ian;31729528]I'd love a pipboy mod that brings the screen up to his face, not just have the popup thing.
Where he'd bring it up to his face and it'd show the 4 buildings and how much metal they cost on the pipboy itself.[/QUOTE]
something tells me you're the kind of person who puts their watch so close to their face when they check the time that they walk into walls
[QUOTE=latin_geek;31729793][IMG]http://26.media.tumblr.com/tumblr_lpmxav0KRA1qdxcgbo1_500.jpg[/IMG][/QUOTE]
Sparkwire made one of those once
[IMG]http://i.imgur.com/hPj5B.png[/IMG]
To go with the brain sentry ?
[QUOTE=NapyDaWise;31729212][url=http://tf2mods.net/mod.php?id=214][img]http://dl.dropbox.com/u/20211663/promo%20prospector.png[/img][/url]
Bam.[/QUOTE]
Are there custom animations?
[QUOTE=Ian;31729528]I'd love a pipboy mod that brings the screen up to his face, not just have the popup thing.
Where he'd bring it up to his face and it'd show the 4 buildings and how much metal they cost on the pipboy itself.[/QUOTE]
I agree with this, but as people have been saying, it blocks the view. Thus, it should be optional. Unless you're a battle engie, you really shouldnt be in combat when selecting your buildings anyway as they will be destroyed almost as soon as you build them.
Someone told me I should release this 5 minute work
[url=http://dl.dropbox.com/u/20961143/other/Ukuleles%20for%20the%20heartless.rar][img]http://dl.dropbox.com/u/20961143/other/Aprettymuchcopypastejob.png[/img][/url]
[QUOTE=DDSNv2;31722512]In my honest opinion, your dragon reskin will never beat this.
[img]http://i.imgur.com/7sLZk.jpg[/img][/QUOTE]
at least the one he is making will be downloadable
[QUOTE=NapyDaWise;31730028][IMG]http://i.imgur.com/hPj5B.png[/IMG]
To go with the brain sentry ?[/QUOTE]
I wouldn't make it too similar to the Gunslinger or else if it got ingame, it would just be a reskin for it :v:
[IMG]http://i.imgur.com/YnUs1.png[/IMG]
Colors.
[QUOTE=NapyDaWise;31730410][IMG]http://i.imgur.com/YnUs1.png[/IMG]
Colors.[/QUOTE]
Why does he have a heart in his arm.
Hello guys, I am making an Magic Wand to replace a Flaregun for pyro, here is an early WIP:
[img]http://i.imgur.com/cgYcT.jpg[/img]
Is it OK so far?
[QUOTE=Clovernoodle;31730469]Why does he have a heart in his arm.[/QUOTE]
Why not.
besides, new unlocks that are based on unlocks are pretty fun.
Sodapopper, Detonator.
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