• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=NeoDement;31755593]you're bad at promos REPLACES:[/QUOTE] Replaces: (Click to download)
[QUOTE=mutated;31755641]It's semi-auto, because you used to be able to fire as fast as you could pull the trigger (or script). Now the firing rate is capped at a certain speed, but it's the same weapon.[/QUOTE] But before you had to keep on clicking, now you just hold down mouse 1 and it keeps firing. Sounds like fully-automatic to me...
[QUOTE=Bazkip;31755551]The Pistol in TF2 is fully automatic, right? Someone on the imfdb page changed it back to say semi-auto. Or am I just going crazy? :v:[/QUOTE] It's fully automatic, you can fire repeatedly by just holding down the fire button instead of clicking repeatedly.
[QUOTE=blaholtzen;31755620]this reminds me, i need to submit all of my fixes... BLARGH! work[/QUOTE] Can you submit the paint fixes?
But the character still pulls the trigger repeatedly, so in game it's semi automatic
It's a semi-automatic weapon that is fully-automatic to the engine then? So I would say calling the pistol semi-automatic is correct.
[QUOTE=blaholtzen;31755710]But the character still pulls the trigger repeatedly, so in game it's semi automatic[/QUOTE] Hm. Should I edit it to say "...and is semi-automatic (but functions as if it were fully-automatic)", or just leave it? Woo shitty pageking :v:
Can I submit multiple fixes at once or do i need to do it one by one?
[QUOTE=Bazkip;31755741]Hm. Should I edit it to say "...and is semi-automatic (but functions as if it were fully-automatic)", or just leave it?[/QUOTE] Why not start a discussion about it on the [url=http://www.imfdb.org/wiki/Talk:Team_Fortress_2]talk page[/url] and see what everyone else on their thinks?
[img]http://i279.photobucket.com/albums/kk144/jacen91/fixed_maybe.png[/img] Fixed? Seriously, crits welcome. Also, I went with the cleaner version as it seems that's what everyone wants.
[QUOTE=TacticalBacon;31755777]Why not start a discussion about it on the [url=http://www.imfdb.org/wiki/Talk:Team_Fortress_2]talk page[/url] and see what everyone else on their thinks?[/QUOTE] ...that is a very good idea. I'll go do that.
[QUOTE=blaholtzen;31755767]Can I submit multiple fixes at once or do i need to do it one by one?[/QUOTE] I believe it's one by one.
[QUOTE=Inspecter;31755801]I believe it's one by one.[/QUOTE] [b]BAWWW[/b]
What would these fixes be blath?
[QUOTE=Bazkip;31755551]The Pistol in TF2 is fully automatic, right? Someone on the imfdb page changed it back to say semi-auto. Or am I just going crazy? :v:[/QUOTE] The pistol is semi automatic, but Valve probably made it automatic so people won't have the keep clicking, like with the shotguns, and launchers. It has a lower rate of fire on the consoles so most people use it like it's semi-automatic. It'd be neat if someone added a full auto attachment to the default pistol/lugermorph though. [QUOTE=NeoDement;31755593]you're bad at promos REPLACES:[/QUOTE] It clearly replaces the Soldier...
[QUOTE=Shadoxa;31755847]What would these fixes be blath?[/QUOTE] there's a bunch, they should all be included here: [url]http://blaholtzen.blogspot.com/[/url]
[QUOTE=blaholtzen;31755909]there's a bunch, they should all be included here: [url]http://blaholtzen.blogspot.com/[/url][/QUOTE] Even the mannequin heads?
Are you still working on those fixed class textures as well blaholt? The ones that use the paint values and correct everything.
[QUOTE=Jacen;31755789][img]http://i279.photobucket.com/albums/kk144/jacen91/fixed_maybe.png[/img] Fixed? Seriously, crits welcome. Also, I went with the cleaner version as it seems that's what everyone wants.[/QUOTE] Personally I think the blue is too deep. Try to base it off [url=http://www.teamfortress.com/contribute/images/tips_palette.gif]this[/url]. Also, the 'wearing' around the rim of the axe blade is too pronounced. As of right now it looks more like a grey axe with blue splotches on it, not a blue axe that's been worn over the years. Don't be afraid of letting the blue touch the edges of the blade.
As I said before, WIP, colors are not final.
[QUOTE=Inspecter;31755941]Even the mannequin heads?[/QUOTE] I'm not submitting everything I've made, just the fixes, the mannequin are a recreation of valve's so what would be the point of submitting them? [QUOTE=Shadoxa;31756055]Are you still working on those fixed class textures as well blaholt? The ones that use the paint values and correct everything.[/QUOTE] Yes, that project isn't dead, it just takes a lot of time [editline]16th August 2011[/editline] [QUOTE=Urser;31756076]Personally I think the blue is too deep. Try to base it off [url=http://www.teamfortress.com/contribute/images/tips_palette.gif]this[/url]. Also, the 'wearing' around the rim of the axe blade is too pronounced. As of right now it looks more like a grey axe with blue splotches on it, not a blue axe that's been worn over the years. Don't be afraid of letting the blue touch the edges of the blade.[/QUOTE] that palette is too limited, you're better of sampling colors from other in game things, like the boxing gloves or the sentries
[QUOTE=Jacen;31755789][img]http://i279.photobucket.com/albums/kk144/jacen91/fixed_maybe.png[/img] Fixed? Seriously, crits welcome. Also, I went with the cleaner version as it seems that's what everyone wants.[/QUOTE] To me, it looks like someone painted grey over the blue, especially on the "worn" part.
[img]http://i279.photobucket.com/albums/kk144/jacen91/untitled1.png[/img] Better? (The wear and the color.) Color taken from a palette I found somewhere on this site a while ago.
[QUOTE=Jacen;31756361][img]http://i279.photobucket.com/albums/kk144/jacen91/untitled1.png[/img] Better? (The wear and the color.) Color taken from a palette I found somewhere on this site a while ago.[/QUOTE] suffers from the same problem in that it's not very realistic wear on the paint, but the color is better in my opinion.
I'm terrible at texturing and stuff, I'm gonna need something other than It's not realistic. :v:
[QUOTE=Svdl;31754237]I never did. It's got the magazine on the bottom which just makes the whole thing look terrible if he reloads with the shotgun animations.[/QUOTE] [IMG]http://sparkwire.thanez.net/tf2/FAR/far_reload.gif[/IMG]
Hey Void Skull do you mind if I try out your Scottish Cyclops idea? Maybe even do a pack for it if it goes over well. If not that's fine, just thought I'd ask before 'stealing' your idea.
Is it just me or do we have way too much Engineer stuff that's "old west" or "Texan"?
[img]http://i279.photobucket.com/albums/kk144/jacen91/untitled1-1.png[/img] Sorry if I seem to be spamming but I want to get this right.
[QUOTE=Sparkwire;31756586][IMG]http://sparkwire.thanez.net/tf2/FAR/far_reload.gif[/IMG][/QUOTE] Watch Valve give it default animations if they put it in-game/Svdl submitted it.
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