• What would be considered "good" at TF2?
    70 replies, posted
[media]http://www.youtube.com/watch?v=X0rW75X_8is[/media]
[QUOTE=En Bengt;32753068]Flaregun = Shotgun > detonator[/QUOTE] Are you aware that by switching away the detonator after a shot, the projectile becomes a regular flare gun projectile, thus making the detonator a direct upgrade to the flaregun until this gets patched.
Hats. I'm dead serious. The joy of customization.
[QUOTE=Scarabix;32758025]Are you aware that by switching away the detonator after a shot, the projectile becomes a regular flare gun projectile, thus making the detonator a direct upgrade to the flaregun until this gets patched.[/QUOTE] So it gets crits on burning players and all that?
[QUOTE=Ranik;32757876][media]http://www.youtube.com/watch?v=X0rW75X_8is[/media][/QUOTE] I'm just imagining how deadly their soldiers must be with the Direct Hit in pubs... Also, OP, if you're playing Spy, don't be a CnD corner camper and use IW to improve your map awareness in aspects of navigation and medkits/ammo crates. It helps a hell of a lot with all classes if you know where that stuff is by memory.
make models for the game and have them accepted and actually put ingame
Hats. If you buy hats from Mann. Co, you give money to VALVe, which means more updates and weapons, and new weapons will help your team. If you use metal for your hats, you had to have used lots of time getting that metal from drops, and after playing for a while you would be considered good.
[QUOTE=Nobaddy;32761586]If you use metal for your hats, you had to have used lots of time getting that metal from drops, and after playing for a while you would be considered good.[/QUOTE] See, this doesn't work. Because I suck.
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