• I think I just got something?
    212 replies, posted
^ aww i could have done something if my pc wouldn't have used dx8
"A required update for Team Fortress 2 is the on way. It should be live in 1 hour. Jason"
[QUOTE=Dr.Scrake;20821061]"A required update for Team Fortress 2 is the on way. It should be live in 1 hour. Jason"[/QUOTE] Source?
I can confirm. "A required update for Team Fortress 2 is the on way. It should be live in 1 hour. Jason" [url]http://i99.photobucket.com/albums/l301/cannotcompute/UpdateIncoming.png[/url] From byte from steam forums [url]http://forums.steampowered.com/forums/showthread.php?t=1194516[/url] Sauce.
[QUOTE=Dr.Scrake;20821111]I can confirm. "A required update for Team Fortress 2 is the on way. It should be live in 1 hour. Jason" [URL]http://i99.photobucket.com/albums/l3...teIncoming.png[/URL] From byte from steam forums [URL]http://forums.steampowered.com/forums/showthread.php?t=1194516[/URL] Sauce.[/QUOTE] The picture link didn't work for me.
[QUOTE=cs_bunny;20821123]The picture link didn't work for me.[/QUOTE] Try now.
[QUOTE=Dr.Scrake;20821151]Try now.[/QUOTE] There ya go, thanks
^ holy nice looks like you can craft ?'s into a pyro and soldier weapon
[QUOTE=Dr.Scrake;20821111]I can confirm. "A required update for Team Fortress 2 is the on way. It should be live in 1 hour. Jason" [/QUOTE] Fuck yeah, i love updates like this. Hoping that the people that people saying it may contain the GRU or something are right and it's not just a bugfix.
[QUOTE=Shader;20821178]^ holy nice looks like you can craft ?'s into a pyro and soldier tokens[/QUOTE] fixed
im gonna play some tf2 to see if i get ?
Crap I cant wait, its just killing me.
my TF2 just updated!
[QUOTE=Funnycat;20821324]my TF2 just updated![/QUOTE] i don't believe you
I am playing Pokemon crystal until the update comes out
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2 Added items submitted to the Contribute! site by members of the community Submit your own creations! [url]http://www.teamfortress.com/contribute/[/url] [editline]10:31PM[/editline] its out
Seriously, [quote][-]March 18, 2010 - Team Fortress 2 Update Released Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2 Added items submitted to the Contribute! site by members of the community Submit your own creations! [url]http://www.teamfortress.com/contribute/[/url][/quote]
what no way, why isn't mine updating?
[IMG]http://www.tf2.com/images/posts/heavy_theking.jpg[/IMG]
that was a small update
funnycat is late TO THE [b]MAX[/b]
as usual my steam crashed, wicked
fucking automerge
To the GCF!
[code] "144" { "name" "Medic Mask" "hidden" "0" "item_class" "tf_wearable_item" "item_type_name" "#TF_Wearable_Hat" "item_name" "#TF_MedicMask" "item_slot" "misc" "item_quality" "unique" "image_inventory" "backpack/player/items/medic/medic_mask" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/medic/medic_mask.mdl" "drop_type" "none" "used_by_classes" { "medic" "1" } } "145" { "name" "Heavy Hair" "hidden" "0" "item_class" "tf_wearable_item" "item_type_name" "#TF_Wearable_Hat" "item_name" "#TF_HeavyHair" "item_slot" "head" "item_quality" "unique" "image_inventory" "backpack/player/items/heavy/hounddog" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/heavy/hounddog.mdl" "drop_type" "none" "propername" "1" "used_by_classes" { "heavy" "1" } } "146" { "name" "Demoman Hallmark" "hidden" "0" "item_class" "tf_wearable_item" "item_type_name" "#TF_Wearable_Hat" "item_name" "#TF_DemomanHallmark" "item_slot" "head" "item_quality" "unique" "image_inventory" "backpack/player/items/demo/hallmark" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/demo/hallmark.mdl" "drop_type" "drop" "used_by_classes" { "demoman" "1" } "visuals" { "hide_player_bodygroup_name" "hat" } } "147" { "name" "Spy Noble Hair" "hidden" "0" "item_class" "tf_wearable_item" "item_type_name" "#TF_Wearable_Hat" "item_name" "#TF_SpyNobleHair" "item_slot" "head" "item_quality" "unique" "image_inventory" "backpack/player/items/spy/noblehair" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/spy/noblehair.mdl" "drop_type" "none" "used_by_classes" { "spy" "1" } "visuals" { "hide_player_bodygroup_name" "hat" } } "148" { "name" "Engineer Welding Mask" "hidden" "0" "item_class" "tf_wearable_item" "item_type_name" "#TF_Wearable_Hat" "item_name" "#TF_EngineerWeldingMask" "item_slot" "head" "item_quality" "unique" "image_inventory" "backpack/player/items/engineer/weldingmask" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/engineer/weldingmask.mdl" "drop_type" "drop" "used_by_classes" { "engineer" "1" } "visuals" { "hide_player_bodygroup_name" "hat" "animation" { "activity" "ACT_IDLE" "playback" "on_spawn" } "animation" { "activity" "ACT_RUN" "playback" "start_building" } "animation" { "activity" "ACT_IDLE" "playback" "stop_building" } } } "150" { "name" "Scout Beanie" "item_class" "tf_wearable_item" "item_type_name" "#TF_Wearable_Hat" "item_name" "#TF_ScoutBeanie" "item_slot" "head" "item_quality" "unique" "image_inventory" "backpack/player/items/scout/beanie" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/scout/beanie.mdl" "drop_type" "drop" "used_by_classes" { "scout" "1" } "visuals" { "hide_player_bodygroup_name" "hat" "hide_player_bodygroup_name" "headphones" } } "151" { "name" "Pyro Brain Sucker" "item_class" "tf_wearable_item" "item_type_name" "#TF_Wearable_Hat" "item_name" "#TF_PyroBrainSucker" "item_slot" "head" "item_quality" "unique" "image_inventory" "backpack/player/items/pyro/pyro_brainsucker" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/pyro/pyro_brainsucker.mdl" "drop_type" "none" "used_by_classes" { "pyro" "1" } } "152" { "name" "Soldier Samurai Hat" "item_class" "tf_wearable_item" "item_type_name" "#TF_Wearable_Hat" "item_name" "#TF_SoldierSamurai" "item_slot" "head" "item_quality" "unique" "image_inventory" "backpack/player/items/soldier/soldier_samurai" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/soldier/soldier_samurai.mdl" "drop_type" "drop" "used_by_classes" { "soldier" "1" } "visuals" { "hide_player_bodygroup_name" "hat" } } "153" { "name" "Unique Sledgehammer" "item_class" "tf_weapon_fireaxe" "craft_class" "weapon" "item_logname" "sledgehammer" "item_iconname" "sledgehammer" "item_type_name" "#TF_Weapon_SledgeHammer" "item_name" "#TF_Unique_SledgeHammer" "item_slot" "melee" "image_inventory" "backpack/weapons/c_models/c_sledgehammer/c_sledgehammer" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/weapons/c_models/c_sledgehammer/c_sledgehammer.mdl" "attach_to_hands" "1" "item_quality" "unique" "propername" "1" "min_ilevel" "5" "max_ilevel" "5" "used_by_classes" { "pyro" "1" } "attributes" { "dmg bonus vs buildings" { "attribute_class" "mult_dmg_vs_buildings" "value" "2.0" } "dmg penalty vs players" { "attribute_class" "mult_dmg_vs_players" "value" "0.75" } } } "154" { "name" "Unique Makeshift Club" "item_class" "tf_weapon_shovel" "craft_class" "weapon" "item_logname" "paintrain" "item_iconname" "paintrain" "item_type_name" "#TF_Weapon_MakeshiftClub" "item_name" "#TF_Unique_Makeshiftclub" "item_slot" "melee" "image_inventory" "backpack/weapons/c_models/c_paintrain/c_paintrain" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/weapons/c_models/c_paintrain/c_paintrain.mdl" "attach_to_hands" "1" "item_quality" "unique" "propername" "1" "min_ilevel" "5" "max_ilevel" "5" "used_by_classes" { "demoman" "1" "soldier" "1" } "attributes" { "increase player capture value" { "attribute_class" "add_player_capturevalue" "value" "1" } "dmg taken from bullets increased" { "attribute_class" "mult_dmgtaken_from_bullets" "value" "1.1" } } } "158" { "name" "Sniper Pith Helmet" "hidden" "0" "item_class" "tf_wearable_item" "item_type_name" "#TF_Wearable_Hat" "item_name" "#TF_SniperPithHelmet" "item_slot" "head" "item_quality" "unique" "image_inventory" "backpack/player/items/sniper/pith_helmet" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/sniper/pith_helmet.mdl" "drop_type" "drop" "used_by_classes" { "sniper" "1" } "visuals" { "hide_player_bodygroup_name" "hat" } } "159" { "name" "Unique Lunchbox Chocolate" "item_class" "tf_weapon_lunchbox" "craft_class" "weapon" "item_type_name" "#TF_Weapon_LunchBox" "item_name" "#TF_Unique_Lunchbox_Chocolate" "item_slot" "secondary" "anim_slot" "ITEM1" "image_inventory" "backpack/weapons/c_models/c_chocolate/c_chocolate" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/weapons/c_models/c_chocolate/c_chocolate.mdl" "attach_to_hands" "1" "item_quality" "unique" "propername" "1" "min_ilevel" "1" "max_ilevel" "1" "used_by_classes" { "heavy" "1" } "attributes" { "lunchbox adds maxhealth bonus" { "attribute_class" "set_weapon_mode" "value" "1" } } } [/code] aww I don't think I got in.
Blog poast
[QUOTE=NeoDement;20821555][code] "144" { "name" "Medic Mask" "hidden" "0" "item_class" "tf_wearable_item" "item_type_name" "#TF_Wearable_Hat" "item_name" "#TF_MedicMask" "item_slot" "misc" "item_quality" "unique" "image_inventory" "backpack/player/items/medic/medic_mask" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/medic/medic_mask.mdl" "drop_type" "none" "used_by_classes" { "medic" "1" } } "145" { "name" "Heavy Hair" "hidden" "0" "item_class" "tf_wearable_item" "item_type_name" "#TF_Wearable_Hat" "item_name" "#TF_HeavyHair" "item_slot" "head" "item_quality" "unique" "image_inventory" "backpack/player/items/heavy/hounddog" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/heavy/hounddog.mdl" "drop_type" "none" "propername" "1" "used_by_classes" { "heavy" "1" } } "146" { "name" "Demoman Hallmark" "hidden" "0" "item_class" "tf_wearable_item" "item_type_name" "#TF_Wearable_Hat" "item_name" "#TF_DemomanHallmark" "item_slot" "head" "item_quality" "unique" "image_inventory" "backpack/player/items/demo/hallmark" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/demo/hallmark.mdl" "drop_type" "drop" "used_by_classes" { "demoman" "1" } "visuals" { "hide_player_bodygroup_name" "hat" } } "147" { "name" "Spy Noble Hair" "hidden" "0" "item_class" "tf_wearable_item" "item_type_name" "#TF_Wearable_Hat" "item_name" "#TF_SpyNobleHair" "item_slot" "head" "item_quality" "unique" "image_inventory" "backpack/player/items/spy/noblehair" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/spy/noblehair.mdl" "drop_type" "none" "used_by_classes" { "spy" "1" } "visuals" { "hide_player_bodygroup_name" "hat" } } "148" { "name" "Engineer Welding Mask" "hidden" "0" "item_class" "tf_wearable_item" "item_type_name" "#TF_Wearable_Hat" "item_name" "#TF_EngineerWeldingMask" "item_slot" "head" "item_quality" "unique" "image_inventory" "backpack/player/items/engineer/weldingmask" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/engineer/weldingmask.mdl" "drop_type" "drop" "used_by_classes" { "engineer" "1" } "visuals" { "hide_player_bodygroup_name" "hat" "animation" { "activity" "ACT_IDLE" "playback" "on_spawn" } "animation" { "activity" "ACT_RUN" "playback" "start_building" } "animation" { "activity" "ACT_IDLE" "playback" "stop_building" } } } "150" { "name" "Scout Beanie" "item_class" "tf_wearable_item" "item_type_name" "#TF_Wearable_Hat" "item_name" "#TF_ScoutBeanie" "item_slot" "head" "item_quality" "unique" "image_inventory" "backpack/player/items/scout/beanie" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/scout/beanie.mdl" "drop_type" "drop" "used_by_classes" { "scout" "1" } "visuals" { "hide_player_bodygroup_name" "hat" "hide_player_bodygroup_name" "headphones" } } "151" { "name" "Pyro Brain Sucker" "item_class" "tf_wearable_item" "item_type_name" "#TF_Wearable_Hat" "item_name" "#TF_PyroBrainSucker" "item_slot" "head" "item_quality" "unique" "image_inventory" "backpack/player/items/pyro/pyro_brainsucker" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/pyro/pyro_brainsucker.mdl" "drop_type" "none" "used_by_classes" { "pyro" "1" } } "152" { "name" "Soldier Samurai Hat" "item_class" "tf_wearable_item" "item_type_name" "#TF_Wearable_Hat" "item_name" "#TF_SoldierSamurai" "item_slot" "head" "item_quality" "unique" "image_inventory" "backpack/player/items/soldier/soldier_samurai" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/soldier/soldier_samurai.mdl" "drop_type" "drop" "used_by_classes" { "soldier" "1" } "visuals" { "hide_player_bodygroup_name" "hat" } } "153" { "name" "Unique Sledgehammer" "item_class" "tf_weapon_fireaxe" "craft_class" "weapon" "item_logname" "sledgehammer" "item_iconname" "sledgehammer" "item_type_name" "#TF_Weapon_SledgeHammer" "item_name" "#TF_Unique_SledgeHammer" "item_slot" "melee" "image_inventory" "backpack/weapons/c_models/c_sledgehammer/c_sledgehammer" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/weapons/c_models/c_sledgehammer/c_sledgehammer.mdl" "attach_to_hands" "1" "item_quality" "unique" "propername" "1" "min_ilevel" "5" "max_ilevel" "5" "used_by_classes" { "pyro" "1" } "attributes" { "dmg bonus vs buildings" { "attribute_class" "mult_dmg_vs_buildings" "value" "2.0" } "dmg penalty vs players" { "attribute_class" "mult_dmg_vs_players" "value" "0.75" } } } "154" { "name" "Unique Makeshift Club" "item_class" "tf_weapon_shovel" "craft_class" "weapon" "item_logname" "paintrain" "item_iconname" "paintrain" "item_type_name" "#TF_Weapon_MakeshiftClub" "item_name" "#TF_Unique_Makeshiftclub" "item_slot" "melee" "image_inventory" "backpack/weapons/c_models/c_paintrain/c_paintrain" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/weapons/c_models/c_paintrain/c_paintrain.mdl" "attach_to_hands" "1" "item_quality" "unique" "propername" "1" "min_ilevel" "5" "max_ilevel" "5" "used_by_classes" { "demoman" "1" "soldier" "1" } "attributes" { "increase player capture value" { "attribute_class" "add_player_capturevalue" "value" "1" } "dmg taken from bullets increased" { "attribute_class" "mult_dmgtaken_from_bullets" "value" "1.1" } } } "158" { "name" "Sniper Pith Helmet" "hidden" "0" "item_class" "tf_wearable_item" "item_type_name" "#TF_Wearable_Hat" "item_name" "#TF_SniperPithHelmet" "item_slot" "head" "item_quality" "unique" "image_inventory" "backpack/player/items/sniper/pith_helmet" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/sniper/pith_helmet.mdl" "drop_type" "drop" "used_by_classes" { "sniper" "1" } "visuals" { "hide_player_bodygroup_name" "hat" } } "159" { "name" "Unique Lunchbox Chocolate" "item_class" "tf_weapon_lunchbox" "craft_class" "weapon" "item_type_name" "#TF_Weapon_LunchBox" "item_name" "#TF_Unique_Lunchbox_Chocolate" "item_slot" "secondary" "anim_slot" "ITEM1" "image_inventory" "backpack/weapons/c_models/c_chocolate/c_chocolate" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/weapons/c_models/c_chocolate/c_chocolate.mdl" "attach_to_hands" "1" "item_quality" "unique" "propername" "1" "min_ilevel" "1" "max_ilevel" "1" "used_by_classes" { "heavy" "1" } "attributes" { "lunchbox adds maxhealth bonus" { "attribute_class" "set_weapon_mode" "value" "1" } } } [/code] aww I don't think I got in.[/QUOTE] I see weapons!
"name" "Engineer Welding Mask" If i find this i will play engineer FOREVER
HOMEWRECKER level 5 sledgehammer +100% damage to buildings -25% damage to players DALOKOS BAR level 1 lunchbox increases max health 50% for 30 seconds they are 153 and 159
"name" "Pyro Brain Sucker" ALSO THIS
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