• Guess the Update!
    97 replies, posted
Seeing as how they updated the medic so long ago, maybe they'll give him some extra weapons.
Heavy will get a minigun that shoots lazers Pyro will get a shotgun which shoots flares Scout will go to a psychiatrist so he won't cry when seeing rainbows EDIT: Oh wow, sycatrist? wtf is wrong with my spelling
We get 18 hats. Thats it.
fuck yea hats, i have none of them
[QUOTE=Cidem;16644352]We get 18 hats. Thats it.[/QUOTE] Pessimistic (x1)
Fag Of Nature nerf.
[QUOTE=EDDY TT;16644499]Fag Of Nature nerf.[/QUOTE] Goddamn
[QUOTE=EDDY TT;16644499]Fag Of Nature nerf.[/QUOTE] Force-A-Frustration more like.
Fap-Over-Friends
fondu-and-nose
Demoman needs like eight more pill grenades.
Engi buildings are not a class, so they may be updated, unlockable etc. more maps new general achievements for all the game mods and maps that have been added since launch (payload and arena)
Hill defense gamemode
Here's some things I hope make into the game: 1.) Knockback from airblast, FAN, rocket splash etc shouldn't work as well on heavier classes, with the Heavy obviously being the least moved by such things. 2.) Nerf the FAN. Longer reload time is out of the question so less damage should work fine. 3.) durrr I'm stupid and don't read patch notes ignore this 4.) Make the bonesaw/syringe gun a more viable choice to compete with the blutsauger and ubersaw. either a slight nerf to the unlocks or a slight buff to the base weapons will do this just fine.
[QUOTE=Itachi_Crow;16645856] 3.) Make the razorback useful. Make it so it doesn't slow you down, since not having an smg is plenty crippling enough for a sniper. Make it so that when a spy actually does stab you and break it, he can't just switch to his gun and kill you before you can finish him off. [/QUOTE] Uh? The slowdown got removed weeks ago. And the spy can't switch weapons for like, 2-4 seconds if he broke the razorback
[QUOTE=Itachi_Crow;16645856]3.) Make the razorback useful. Make it so it doesn't slow you down, since not having an smg is plenty crippling enough for a sniper. Make it so that when a spy actually does stab you and break it, he can't just switch to his gun and kill you before you can finish him off.[/QUOTE] Razorback hasn't slowed anyone down in about a few months. And the spy must wait the stun period to switch weapons. They've all been patched in the game. Pay more attention.
oops That's what happens when valve releases shitty unlocks. I don't use them and I fail to read patch notes regarding them. Also, how ironic that the one with the slowpoke avatar is scolding me for being slow.
The FAN needs its previous damage reduction.
[QUOTE=Yobdren;16646091]The FAN needs its previous damage reduction.[/QUOTE] Maybe somewhere in the middle. Remember, back when it had that damage reduction it was considered useless. Now it's considered OP.
[QUOTE=Itachi_Crow;16646127]Maybe somewhere in the middle. Remember, back when it had that damage reduction it was considered useless. Now it's considered OP.[/QUOTE] No, it was pretty damn good with the previous damage reduction. Now it's just plain stupid.
I predict engie teleporter hat!
[QUOTE=Yobdren;16646151]No, it was pretty damn good with the previous damage reduction. Now it's just plain stupid.[/QUOTE] = [QUOTE= scissors]Rock needs a nerf, paper is fine.[/QUOTE]
[QUOTE=TMlord95;16646304]=[/QUOTE] Except not really. The FAN does more damage than the scattergun AND has the knockback. It's too easy to two-shot any class to death. And to top it off, the "long reload time" which is supposed to be its downfall isn't really long at all.
[QUOTE=Itachi_Crow;16646342]Except not really. The FAN does more damage than the scattergun AND has the knockback. It's too easy to two-shot any class to death. And to top it off, the "long reload time" which is supposed to be its downfall isn't really long at all.[/QUOTE] Key points exactly, I want the old FAN back, it was more interesting shooting 3 times at X class as it presented a challenge, now its just fire the nuke twice and tada, X class is dead.
[QUOTE=Itachi_Crow;16646342]Except not really. The FAN does more damage than the scattergun AND has the knockback. It's too easy to two-shot any class to death. And to top it off, the "long reload time" which is supposed to be its downfall isn't really long at all.[/QUOTE] It does more damage, but only when it is much closer. it makes you useless with a group of enemies. It takes almost twice as long to reload Shot-for-Shot. If we made it less efective, lets see what would happen. -Pyros get easy kills on scouts due to the fact we are used to Fan-N-Run -Everyone will return to the scattergun, making fan a worthless unlock. -Defensive scouts will get less knockback, thus destroying that playstyle completely. -Less people in general will play scout, making for even more stand stills on CTF maps. -And many more. Edit: Hmm, I wonder what numb-nuts gave me a box. :D
[QUOTE=Itachi_Crow;16645972] Also, how ironic that the one with the slowpoke avatar is scolding me for being slow.[/QUOTE] It's not a slowpoke... it's the turtle, can't remember what it's name was...
[QUOTE=Fhux;16646528]It's not a slowpoke... it's the turtle, can't remember what it's name was...[/QUOTE] It's a edit sprite of Slowpoke a head on a Blastoise body. [img]http://archives.bulbagarden.net/media/upload/7/70/079Slowpoke.png[/img] [img]http://archives.bulbagarden.net/media/upload/0/02/009Blastoise.png[/img]
Well in that case it's still more turtle than.... what the slowpoke now is...
I'd call it a slostoise, but that's just me.
:banjo:
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