[QUOTE=johngrimm;16720366]Isn't this just that 2fort classic map with a Koth point thrown on the bridge?
Doesn't look like you did much else.[/QUOTE]
No of course not silly.. what did you expect?
[QUOTE=PieClock;16720520]No of course not silly.. what did you expect?[/QUOTE]
Well maybe superflous parts of the map removed, and parts that aren't made for the KOTH gametype like the bridge of no return.
Remove backend of the bases, Add a ramp up from the water.
[QUOTE=johngrimm;16720652]Well maybe superflous parts of the map removed, and parts that aren't made for the KOTH gametype like the bridge of no return.
Remove backend of the bases, Add a ramp up from the water.[/QUOTE]
Look up please.
[QUOTE=EliteGuy;16719846]the fix is almost complete, I'm not just blocking off the intel rooms, I'm removing all the props and decals and overlays and whatnot to get better performance and keep the size down[/QUOTE]
Suddenly, Snipers.
Increase the water level in the middle so that people can get up there, or add some stairs on both sides.
Maybe add some places to take cover on both sides of the bridge and some more tunnels underground.
id rather let blizz revamp a koth map version of this
imo, it can be done a lot better. +1 op for the smooth and quick edit of it, but imo it can be redone HUGELY.
the water level is staying as it is, the stairs to the bridge are complete and I'm just about to compile
flood the entire map plzz
2fort_2flooded
[QUOTE=Usernameasd2;16721187]flood the entire map plzz[/QUOTE]
flood it with jarate.
aahhhhhh
AAHHHHHHHHH
[QUOTE=helpiminabox;16721313]flood it with jarate.
aahhhhhh
AAHHHHHHHHH[/QUOTE]
Will do.
[QUOTE=Technopath;16721432]Will do.[/QUOTE]
I feel sorry for the spy :saddowns:
But really do something with the upper part of the forts or there will be thousands of snipers.
RIG IT WITH MINES!
Seriously though. A map with randomly placed invisible explosives would be great!
Raise the water level up to the bottom of the brige and make it shallower, bar off the spiral staircases and the staircase to the intel and the access routes to the sewers.
I wish I could try this gamemode out for myself, but I'm on vacation.
Looks really good though, sounds a little bit more competitive though.
Huh.
[img]http://media.jsonline.com/images/28007159_hank-hill.jpg[/img]
I thought this was the king of the Hill.
[QUOTE=Tommeh!;16722425]Huh.
[img]http://media.jsonline.com/images/28007159_hank-hill.jpg[/img]
I thought this was the king of the Hill.[/QUOTE]
Oh, aren't you a clever little boy
still compiling
[editline]06:06PM[/editline]
b2 is out
Awesome sauce.
b2 is out fyi
Make it so that the underground pipes allow you to get up top faster. ie, add some stairs in there or something.
b2 looks awesome.
maybe for B3, replace the solid brushes on the ramps with other parts?
To be honest, I don't think the ramps should go to the middle of the bridge, I think they should go up to the outside, (where you come out of the doors)
[QUOTE=Takeout;16725294]To be honest, I don't think the ramps should go to the middle of the bridge, I think they should go up to the outside, (where you come out of the doors)[/QUOTE]
That was also what I had in mind when I suggested it.
I recommend putting the ramps in the same place in this map mod.
[url]http://www.fpsbanana.com/maps/63657[/url]
[QUOTE=Gentle Manne;16703464]Koth_ravine, and koth_lumberyard.
Downloading now :D[/QUOTE]
I thought about that, but ravine wouldn't really work. The spawns are too close to the cp.
That's a sniper's paradise.
It has cover
Wider bridge, corrugated metal cover, like the ones in Granary. (I think they're in Granary.)
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