• New Engineer Weapons & Achievements Idea Thread
    64 replies, posted
[QUOTE=Jojje;16750084]What I'd like is sorta like the viral detectors in Prototype, that beeps whenever enemies get close. (Spy detector!) It'd replace the Dispenser and not put out metal. It'd be good for building with other Engineers[/QUOTE] I like this idea. But it shouldn't detect cloaked Spies, in my opinion.
with our luck the unlocks will not change his main weps at all, ant they will just change his buildables -pistol or shotgun Replacment-The Hackpack- little dispenser on the back the slowly heals you and gives you metal at half the rate of a level 2 dispensor (25 metal, 2 health a sec, none of either when getting shot at?) would act like a razorback and would be able to be damaged, also because it is on your back, only friendly engies can fix it/unsap it.(see how the spy works into this :smug:) not sure if it will heal or resupply friendlys yet? would disable dispensor buildable [b]Achievement: Go *%&$ Yourself[/b] Remove 10 consecutive sappers from your sentry
[QUOTE=DONUT KING;16749291]You're missing the point. Most every other class can assfuck an engie with little to no problem. I'm talking about the engie, and only the engie. Not the sentry, not the dispenser, or anything. Just the engie and his current loadout. [/QUOTE] I fail to see the problem. Anyways for building ideas, I think there should be a building pda unlock that builds everything at level 2, but none of the buildings can be upgraded to level 3.
insted of a sentry, a tesla coil that zaps people!
a dummy machine that sends out bots that do nothing but distratcs people by yelling "need a dispensor here" and engi sapper that switches enemy teams buildings to your side [b]Achievement: 1.21 Gigawatts[/b] place two teleporters at least 500m apart and have 88 people go through it
He should be able to build level 4 Sentries that instakill and can shoot in all directions at once, and they can shoot through walls. Basically, as soon as you build one the other team all die, then when they spawn they die again and again and again forever. Would be awesome.
Double-wide Teleporters 2x the size of normal ones, can teleport up to 3 people at once, but take 10 seconds to recharge at level 3
[QUOTE=Itachi_Crow;16749431]No, I think I got that alright. He's not supposed to be able to hold his own that well against classes meant for combat. That's what his sentry is for. This is like complaining that the sniper doesn't have enough close-range prowess or that a scout will usually lose to a soldier. Also I'm not saying the buildables need upgrades, that's not the point of unlocks. I want alternative buildings to fit different playstyles and tactics. A jump pad would be better than a teleporter for some things, and a teleporter would be better than a jump pad for others. I don't want "better" buildables, just different ones to play with.[/QUOTE] NO ONE helps the engineer protect his buildings. EVER. [editline]03:10PM[/editline] [QUOTE=Anonymuzz;16750883][b]Rosie, Sentry Unlock:[/b] Builds in about half the time of the normal sentry, cost is increased by 20 metal, non-upgradeable. Upon its death, the engineer gets 5 seconds of mini-crits. Its metal is not salvageable (by the engineer for metal).[/QUOTE] If 6 engineers work together on building a sentry, it will build in 0.625 seconds. Kind of useless when there is more than 1 engineer that are working on the same sentry.
I would like to see a wall replace the teleporters, so you get two of them. They are to high for a scout to double jump over, and will need the aid of the FaN to do so. Has a shitload of hp (ie, will need alot of stikies and bullets to destroy) but CAN NOT BE REPAIRED once fully errected. Its takes 300 metal per wall: taking 150 metal at first, and will stop building half way, waiting for the engy to provide more metal. Only becomes solid once fully built (anyone can walk through it when being built, once fully made only teammates - you can). To stop people building them over spawn gates, they take 5x damage when being built. Would be a great intel protector. As for a sentry replacement, I would like to see a sentry that uses a different classes weapon: eg, a demoman can give up his grenade launcher for it to be a "grenade sentry". Same with rocket launcher, scatter gun, minigun etc. Sentry has slow turning speed and low hp, but does full damage of weapon it has installed.
[QUOTE=Dr. Doctor;16763330]I would like to see a wall replace the teleporters, so you get two of them. They are to high for a scout to double jump over, and will need the aid of the FaN to do so. Has a shitload of hp (ie, will need alot of stikies and bullets to destroy) but CAN NOT BE REPAIRED once fully errected. Its takes 300 metal per wall: taking 150 metal at first, and will stop building half way, waiting for the engy to provide more metal. Only becomes solid once fully built (anyone can walk through it when being built, once fully made only teammates - you can). [/QUOTE] Lets make the game more fun by slowing to a stalemate and having to destroy walls. I don't think you can really make the engineer any better at defense so I say they (the unlocks) should try and make him more useful closer up to the front line, there isn't much point in me suggesting any ideas as they'll probably be crap.
[QUOTE=Noisy Spy;16762857]NO ONE helps the engineer protect his buildings. EVER. [/QUOTE] I protect engineers all the time in CTF. They are the first line of defense.
I'm looking forward to the moment this page leaves the first page and a new thread is made.
I still think my Spy Duster 3000 is a good idea. I need someone to check it for dumb things though. So pretty much it's this. It's a radar looking station, that sticks up, and has a bunch of antennae on it. Every 10 seconds (Upgrading it decreases the time) it would spray out this white powder that would cover spies. It would cover cloaked and disguised spies, but the downside is that two seconds before it sprays, it gives out a loud, audible beep that alerts enemy spies to get out of the way. This could be a way to counter cloaked spies that sit near a sentry and wait for the right moment. If you time it right though, you can easily sap everything and get away.
I think the engineer needs a pair of these: [img]http://noordinarymoment.com/images/thewrongtrousers.jpg[/img] Would probably make him more mobile as well.
[QUOTE=Itachi_Crow;16749234]I disagree. He's not meant to be a fighting class, his shotgun, wrench and pistol do just fine for self defense. His unlockables for shotgun/pistol/wrench should reflect his role and add ways to support his buildings/the team. Also I would love to see building unlocks. Once again a jump pad for a teleporter replacement is my only idea though.[/QUOTE] I guess I've been using Engineer wrong.
I just want the engi to get a jump pad, and possibly some sort of piston weapon(like a potato gun with a large slug maybe?) jump pad to replace teleporters, jump pad 1(entrance position) would launch people about the height of 2forts battlements, jump pad 2(exit position) would throw people about the distance between the 2 forts(moat zone/bridge length, not battlement to battlement) . I'm using 2fort for a example area. No recharge and can be used by both allies AND enemies unhindered. 1/2 hp of teleporters though.
Sentry Replacement : RC Car / Plane or heli donno which. Costs 150 metal and when it hits the target it will do the same damage as a rocket mixed with a mini crit. it can be shot, you can only build one at a time you control it so when you are controling it you can not move but on the up side its as fast as a scout and alot smaller and can kill most classes with one it apart from heavys and soldiers Dispenser Replacement : workbench + mini dispenser can't not be upgraded works like a lvl 1 dispenser but your team can now give there gun to this despenser and it will upgrade there main weapon with one crit!!!!! for soldier and demo heavy 10 bullets pyro 20 fuel cells and so on.... takes 4 secounds for it to upgrade your gun cost engineer 130 to build and 20 metal per upgrade
[QUOTE=xpod1;16780341]I guess I've been using Engineer wrong.[/QUOTE] Battle Engineer? Sounds even more useless than a battle medic
I would like a long range, super low rate of fire, low tracking speed sentry to kill snipers with.
[QUOTE=Itachi_Crow;16787501]Battle Engineer? Sounds even more useless than a battle medic[/QUOTE] Battle Engineer gets you into the enemy base, which is exactly where they don't want you to be.
[img]http://tf-2.fr/ach.php?a=The Last Laugh&b=Provide an enemy with a screenshot of you laughing.&c=u&e=1102&f=1[/img]
[QUOTE=Anonymuzz;16789143]Battle Engineer gets you into the enemy base, which is exactly where they don't want you to be.[/QUOTE] Yes but even then if the other team is at all good you'll have to rely on your teammates for protection while you're getting your shit set up
I have one for the teleporter, it gives classes mobility, at first level it makes people jump higher and move faster, at second level they still just jump a little higher and move a little faster, and at third level gives most classes a double jump (pyro, demoman, medic) It would work like a normal teleporter except when you stand on it it recharges and then makes you glow sort of like an ubercharge except non invincible, and you don't need to stay near it, this ubercharge would last for five seconds and give the aforementioned bonuses. It would have double the recharge time of a regular teleporter and cost 20 more metal to build.
High tech toolbox ALL these are a part of one pack Sentry changes LVL1 - Can be stuck up celling/walls to make an special type of sentry. Behaves like normal LVL1 sentry but can't be upgraded futher. LVL2 - (reachable only on ground placed sentries) 25% longer range, 50% lower demage LVL3 - Same demage and range as normal LVL 3 sentry but without rocket launcher. In exchange it can aim and kill incoming grenades/rockets. It is still possible to kill it with grenades and rockets but it is quite difficult. Explanation - This would make you think about if you really want a well hidden LVL1 sentry, or LVL2 sentry aimed at long range support with weak self defense (charging enemies using cover would be able to easily solo it), or LVL3 sentry with lower reach than LVL2 sentry and lower demage than classic LVL3 sentry, however with increased survivability. Dispenser- Produces metal at slower pace, however heals faster and doesn't hand out ammo to spies at all. Teleporter- Jump pad - excellent idea. It however should have somehow definable the angle of launch.
[QUOTE=Awesomecaek;16798896]High tech toolbox ALL these are a part of one pack Sentry changes LVL1 - Can be stuck up celling/walls to make an special type of sentry. Behaves like normal LVL1 sentry but can't be upgraded futher. LVL2 - (reachable only on ground placed sentries) 25% longer range, 50% lower demage LVL3 - Same demage and range as normal LVL 3 sentry but without rocket launcher. In exchange it can aim and kill incoming grenades/rockets. It is still possible to kill it with grenades and rockets but it is quite difficult. Explanation - This would make you think about if you really want a well hidden LVL1 sentry, or LVL2 sentry aimed at long range support with weak self defense (charging enemies using cover would be able to easily solo it), or LVL3 sentry with lower reach than LVL2 sentry and lower demage than classic LVL3 sentry, however with increased survivability. Dispenser- Produces metal at slower pace, however heals faster and doesn't hand out ammo to spies at all. Teleporter- Jump pad - excellent idea. It however should have somehow definable the angle of launch.[/QUOTE] Demage...? You mean damage?
[QUOTE=Jugulum;16780278]I think the engineer needs a pair of these: [img]http://noordinarymoment.com/images/thewrongtrousers.jpg[/img] Would probably make him more mobile as well.[/QUOTE] saw that movie funny i love stop motion
[QUOTE=Noisy Spy;16746709]Achievements- [B]I told you don't touch that thing[/B] - Destroy 100 Sappers [B]Got a Dispenser Here![/B] - Build a dispenser after a Scout requests it [B]Hey boys we got a spy![/B] - Kill a stealthed/disguised Spy with your wrench [B]War of the machines[/B] - Kill an enemy machine with your sentry. [B]Master of the flag[/B] - Defend the briefcase 5 times with a sentry in a single life Weapons - (Melee) [B]Welding Torch[/B] - Upgrades Twice as Fast; -50% damage (Sidearm) [B]Laser Pistol[/B] (Like in TFC) - +50% Damage; -25% Rate of Fire (Sidearm) [B]Nail Gun[/B] - +10% Damage; -10% Rate of Fire All I can think of for now. (Note: The [url=http://tf2wiki.net/wiki/Nailgun][b]nail gun[/b][/url] was originally going to be a scout weapon) To submit these directly to TF2's developers, go into the TF2 main menu -> Submit a Bug -> Select Feature/Suggestion.[/QUOTE] You My Good Sir Have Failed Me. [editline]02:54AM[/editline] [QUOTE=Jugulum;16780278]I think the engineer needs a pair of these: [img]http://noordinarymoment.com/images/thewrongtrousers.jpg[/img] Would probably make him more mobile as well.[/QUOTE] Mobile Sentry Pants. LULZ! Great Idea!
Capitalizing Every Word In Your Post Makes You Seem Like A Tool.
[QUOTE=Neckbeard;16810133]Capitalizing Every Word In Your Post Makes You Seem Like A Tool.[/QUOTE] Well if he's a tool, rate him tool.
[url]http://forums.steampowered.com/forums/showthread.php?t=830915[/url] Am I cool now :buddy:
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