• PC Gamer re-reviews TF2
    117 replies, posted
[QUOTE=Wilford Brimley;32015242]But the quote says they've "smartly steered away" from that :psyduck: I've had this problem with their reviews before, it's like they're having a stroke that gets progressively worse as the sentence goes on.[/QUOTE] They've intentionally done some things as experiments and learned from them for future prospects. The Soldier Medal distribution being the first test to come to mind. Was later iterated upon with the Ghastly Gibus The item sets were a test to get people an incentive to use themed items together Australian Christmas items were a continuation of that test Uber Update finalized the decision that sets should be solely cosmetic Mann conomy update brought a store for TF2 -- it's flourished Portal 2 lauches with a store -- it flopped It won't be profitable to add a full-blown store in future games that aren't massively multiplayer like TF2. You can be at ease, Episode 3 will likely never see a store.
[quote]Anyone signing up to Team Fortress 2 for the first time now will be part of an ever-expanding community, something that Valve have smartly steered but also learned from.[/quote] [quote]part of an ever-expanding community, something that Valve have smartly steered but also learned from.[/quote] [quote]an ever expanding community, something that have have smartly steered from[/quote] I'm still seeing it.
It says that they steered it, not that they steered from it. It says that they learned from it, though. I do admit that the wording is incredibly awkward.
1300 hours since I bought the game on January 5th 2010. This shit is addictive. That's like, 33 days of non-stop TF2. I don't idle either.
[QUOTE=Tentacle;32009502]but I enjoy every inch of this[/QUOTE] Hot.
I always think that you are not a true Team Fortress player if you don't hit 1000 hours on the PC. I'm 950+ hours(50hours+ trading) and i got the game in November 2010 :v:
[QUOTE=marcus5;32018051]I always think that you are not a true Team Fortress player if you don't hit 1000 hours on the PC. I'm 950+ hours(50hours+ trading) and i got the game in November 2010 :v:[/QUOTE] '09er in TF2 here. Time really doesn't matter that much. That being said I have 1,200+ hours.
PC Gamer magazine still hasn't arrived in the post yet. Hope it'll arrive sometime soon.
The hat issue isn't until next month.
[QUOTE=marcus5;32018051]I always think that you are not a true Team Fortress player if you don't hit 1000 hours on the PC. I'm 950+ hours(50hours+ trading) and i got the game in November 2010 :v:[/QUOTE] Wow, I got it before that and I have only a few hundred hours :v: (I split most of my gaming between mods, CSS, and TF2.)
Ive had it for about a year and a half and im at 450 hours.
571 Hours since 16th May 2009 Best 20 euro I've ever spent
[QUOTE=Psychopath12;32015281] Uber Update finalized the decision that sets should be solely cosmetic[/QUOTE] This was a terrible idea, in my humble opinion.
You can't cite item sets as a test. Everybody hated the hats with stats sets, and if they were a test they would've changed them.
[QUOTE=Ray-The-Sun;32057795]You can't cite item sets as a test. Everybody hated the hats with stats sets, and if they were a test they would've changed them.[/QUOTE] They were a test that is, unfortunately, irreversible because people paid money for them. You could argue that weapons are subject to similar treatment to this, which would point to hypocrisy on the TF team's part, but that is wrong to do so because no weapon has gone as far as having its stats completely removed from play. As much as I'd like to see some of these attributes be tied to their respective weapons where reasonable, it's not an easy thing to change without upsetting people.
I loved item set bonuses, sorry for having an opinion. I think they should keep on doing them, australian christmas way, in a way where you don't need a hat but still recieve a bonus.
[QUOTE=Scarabix;32080436]I loved item set bonuses, sorry for having an opinion. I think they should keep on doing them, australian christmas way, in a way where you don't need a hat but still recieve a bonus.[/QUOTE] The reason they stopped completely was because doing them the Mann Conomy way was way too radical and the Australian Christmas way was too conservative. Mann Conomy way was too imbalanced in favor of the set users. Australian Christmas way was a waste of resources because the bonuses were so miniscule. They stopped because they could dedicate their time and effort to something more important that won't also cause a complete shitstorm. Australian Christmas may have been the best implementation of a bonus, but it was decided that the bonus just wasn't worth the trouble to make.
[QUOTE=Wormy;32096025]I dislike the fact that every weapon has some very bad stats that doesn't fit into TF2 much at all. In the old days it was pretty much skill based, because all weapons was very balanced, but now it has started to become unfair advantage. Let's say 2 heavies is going to fight eachother. Heavy number 1 got a Minigun, Sasha or a Brass Beast, and Heavy number 2 got a Tomislav. They will spin up their weapon and fire at the exactly same time. Who wins? Heavy number 2, because the Tomislav gets ready faster than the other primary weapons.[/QUOTE]While I do agree that the Tomislav is ridiculous, you just listed a situation in which the Tomislav is SUPPOSED to be superior. It's like trying to compare the Flaregun and Shotgun in an underwater battle, it just doesn't make sense to use an isolated situation as anecdotal evidence of balance or imbalance, you must consider all situations.
[QUOTE=Psychopath12;32096080]While I do agree that the Tomislav is ridiculous, you just listed a situation in which the Tomislav is SUPPOSED to be superior. It's like trying to compare the Flaregun and Shotgun in an underwater battle, it just doesn't make sense to use an isolated situation as anecdotal evidence of balance or imbalance, you must consider all situations.[/QUOTE] Like here's a scenario: Heavy already has Minigun spun up, and another Heavy with a Tomislav shows up, tries to gun the first Heavy down. The Heavy with the Minigun already spun up wins.
[QUOTE=Megafanx13;32096129]Like here's a scenario: Heavy already has Minigun spun up, and another Heavy with a Tomislav shows up, tries to gun the first Heavy down. The Heavy with the Minigun already spun up wins.[/QUOTE] Sadly, this is pretty much one of two situations in which the Tomislav is clearly beaten: Whenever an enemy Heavy with a higher DPS gun is already prepared for battle. Whenever the Tomislav Heavy is outnumbered to a point that it's impossible to kill everyone fast enough. Those two situations alone make a strong point. Heavies should not be the only counter to enemy Heavies (I don't count Spy and Sniper as counters because they rely on the Heavy being distracted or unaware) and Heavy shouldn't force the enemy team to use multiple bodies just to take out one person. In combining these two things, you start to see servers become an arms race with Heavies; whoever has more Heavies will usually win. The ease of use just exacerbates these Heavy balance problems.
[QUOTE=Psychopath12;32096252]I don't count Spy and Sniper as counters because they rely on the Heavy being distracted or unaware).[/QUOTE] A Sniper can still pick off a Heavy who's aware of him.
[QUOTE=Razi The Red;32096371]A Sniper can still pick off a Heavy who's aware of him.[/QUOTE]With his aim being constantly jarred, it's about an even matchup. That is what makes him not a counter to an aware Heavy.
The FEESTS of STEEEEEEEEL can be annoying for snipers.
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