Polycount Update Undocumented Changes Thread (Revenge of the Heavy Picnics!)
90 replies, posted
[QUOTE=Keychain;25167287]The Glengarry Bonnet's TF2 logo symbol is now team-colored for god knows why.[/QUOTE]
Im not seeing it
[editline]04:27PM[/editline]
WHOOPS ALMOST FORGOT THERE ARE NEW GlBS
[QUOTE=genkaz92;25173655]There is a wonderful new comfortable way of changing the items that you are wearing by pressing h (or any key that you bind to the function), which opens a comfortable little menu displaying the weapon options for the one that you currently have out.[/QUOTE]
That's been there for awhile now. I have it bound to alt. :clint:
Well the Tricorne, in addition to having a different model, is now team-colored. Weirded me out when I first saw it.
-A little cross appears whenever you pick up a health kit (like the "overhealed" aura, but just a single cross)
-Any time you pick up health, it tells you the exact amount you had healed.
Regarding the loadout-switching change, I've found a glitch with it.
1. Pick sniper
2. Equip huntsman
3. Have a pyro set your arrow on fire
4. Switch to rifle
5. Your rifle is now on fire. The fire doesn't go away when you switch weapons or respawn, or even when you change classes. I switched to medic and my medigun and blutsauger were on fire too. I'm not sure if other people can see it, but the visual effect remains on your weapons.
[QUOTE=Loofiloo;25180670]Well the Tricorne, in addition to having a different model, is now team-colored. Weirded me out when I first saw it.
-A little cross appears whenever you pick up a health kit (like the "overhealed" aura, but just a single cross)
-Any time you pick up health, it tells you the exact amount you had healed.
Regarding the loadout-switching change, I've found a glitch with it.
1. Pick sniper
2. Equip huntsman
3. Have a pyro set your arrow on fire
4. Switch to rifle
5. Your rifle is now on fire. The fire doesn't go away when you switch weapons or respawn, or even when you change classes. I switched to medic and my medigun and blutsauger were on fire too. I'm not sure if other people can see it, but the visual effect remains on your weapons.[/QUOTE]
Yeah, it was there before Polycount.
It looked cool on SMG and Minigun :v:
What exactly does the Tricorne look like now?
Someone on the FP server was able to disguise with the eternal reward, I wonder how. We stood in front of eachother and he had the ER in his hand, then he disguised two times.
[QUOTE=Snorkel;25181185]Someone on the FP server was able to disguise with the eternal reward, I wonder how. We stood in front of eachother and he had the ER in his hand, then he disguised two times.[/QUOTE]
disguise x y or how was it again i guess. also destroy 3 0 isn't fixed either.
i hope they dont remove destroy 3 0. then i cant point farm anymore on mariokart servers.
[QUOTE=Knuckle;25179019]Had some email interaction with Valve.
The changed Tricorne will be restored to the "original" version, and my Drinking hat will become a seperate hat.[/QUOTE]
Terrific news. The idea of Valve replacing the current one would've been a real dick move. But I still love your Drinking Hat and hope to find it myself when its added officially.
Fixing the quick switch taunt glitch effectively stopped me taunting by 95%. :saddowns:
[QUOTE=ivkos;25170838]Changing loadout and closing the dialog respawns you.[/QUOTE]
only in the spawn room
[QUOTE=Snorkel;25181185]Someone on the FP server was able to disguise with the eternal reward, I wonder how. We stood in front of eachother and he had the ER in his hand, then he disguised two times.[/QUOTE]
I think when you change your cloak.
I had this before too.
[QUOTE=Hufterkruk;25181150]What exactly does the Tricorne look like now?[/QUOTE][url]http://filesmelt.com/dl/1001.jpg[/url]
[url]http://filesmelt.com/dl/100_0001.jpg[/url]
Large pictures, can't be assed to crop.
I believe they fixed the Soldier/Sniper/Demoman exploit. If I'm late, I'm sorry.
[QUOTE=AkujiTheSniper;25197715]I believe they fixed the Soldier/Sniper/Demoman exploit. If I'm late, I'm sorry.[/QUOTE]
Civilian? No, it still works.
Also, use the defensive banner, and fill the rage. Switch to buff banner by resupply cabinet. Tadah, full buff banner rage get.
Frontier Justice now benefits from humiliation/capture crits, instead of cancelling them. Score!
[QUOTE=HyperTails;25197771]Civilian? No, it still works.
Also, use the defensive banner, and fill the rage. Switch to buff banner by resupply cabinet. Tadah, full buff banner rage get.[/QUOTE]
Strange, I couldn't get it to work...
Engie's HotRod gives you +25 health
[QUOTE=Bort;25197975]Engie's HotRod gives you +25 health[/QUOTE]
I call bullshit.
[QUOTE=Bort;25197975]Engie's HotRod gives you +25 health[/QUOTE]
You had the Gunslinger equipped.
[QUOTE=Bort;25197975]Engie's HotRod gives you +25 health[/QUOTE]
[QUOTE=Lijitsu;25198059]You had the Gunslinger equipped.[/QUOTE]
Oh that slaps me on the knee
[QUOTE=GetBent;25173688]Quickswitch taunting is now "fixed". No more demo drinking his grenade launcher or heavy eating sasha.[/QUOTE]
Fuck I loved doing this. :saddowns:
The Sydney sleeper, has a piercing shot at 100% charge.
[QUOTE=hamberglar;25171628]Call me crazy, but I've actually enjoyed not having to run to a supply locker if I have to change after I've spawned.[/QUOTE]
I liked getting 4 heads with the Targe and then switching out for the sticky launcher. Now when I try it respawns me and removes my heads. :saddowns:
[quote]Quickswitch taunting is now "fixed". No more demo drinking his grenade launcher or heavy eating sasha.[/quote]
They removed the shirt from the store :v:
[url]http://wiki.teamfortress.com/wiki/September_30,_2010_Patch[/url]
Hi-five taunt is implemented
[QUOTE=lexus04;25199742][url]http://wiki.teamfortress.com/wiki/September_30,_2010_Patch[/url]
Hi-five taunt is implemented[/QUOTE]
No it is not.
[QUOTE=lexus04;25199742][url]http://wiki.teamfortress.com/wiki/September_30,_2010_Patch[/url]
Hi-five taunt is implemented[/QUOTE]
u missed the unused part
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