• Tomorrow Valve will show the "Octopus" gun ?
    95 replies, posted
[QUOTE=Populus89;21082450]Yes.[/QUOTE] I was gonna say this, you stole my post you ninja
[QUOTE=Pako;21082187][url=http://www.ohgizmo.com/2008/06/25/ray-gun-remote-this-show-sucks-pew-pew/]If they don't get sued[/url][/QUOTE] thats just a placeholder for the tf2 wiki. according to the tf2 wiki, it has no model, it just uses the shotgun model.
[QUOTE=Fatfatfatty;21081486]Valve will announce the engineer update tomorrow.[/QUOTE] One of the very few times optimistic is used for it's actual purpose.
What is this i dont even...
Yeah, this is the best thread ever. It's a bit OP though, it should only be able to turn enemy spies into octipisses.
Holy poop looks amazing
[img_thumb]http://i199.photobucket.com/albums/aa211/pietony/Untitled-2-1.png[/img_thumb] Don't show anyone on the steam forums, or I'll get swamped with questions about the Octopus gun beta. [sp]valve might also kick me out of the beta :C[/sp]
What about an update that makes all spies spycrabs? :raise:
Cool model bro now give it keen sounds and make it for the FaN
Ok, time to post on the steam forum and take all the credit. :v: JK OLOL :3:
[QUOTE=Kowalski;21083933]Ok, time to post on the steam forum and take all the credit. :v:[/QUOTE] HOW COULD YOU! Robin will hunt me down if he finds out that model got leaked, and hurt me violently like he described in that Email he sent me.
i'd rather have a gun that turns everything into a crab. hilarity would ensue.
Also decided to edit the TF2wiki with that model just to give it more.. ahem 'Credibility'.
[QUOTE]Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: [B]Team Fortress 2[/B] [B]New Content[/B] [LIST] [*]Added new control point map Orange [*]Added new capture the flag map 2Fort [*]Added 2 new hats that can be worn by any class [LIST] [*][SIZE=2]Commoner's White Belt[/SIZE] [*][SIZE=2]Typical Trilby[/SIZE] [/LIST] [/LIST] [B]Scout[/B] [LIST] [*]Removed double jump ability [*]Scattergun and Force-a-Nature damage have been increased [*]The Sandman now inflicts full stun at all ranges [LIST] [*][SIZE=2]Stun time now depends on target's health, rather than distance[/SIZE] [/LIST] [/LIST] [B]Soldier[/B] [LIST] [*]Rockets now inflict full self-damage when not rocket jumping [*]Removed rocket jump ability [*]Soldier's shotgun has been removed from the game [LIST] [*][SIZE=2]The Buff Banner is now Soldier's default secondary; the Gunboats remain as an unlockable[/SIZE] [/LIST] [*]The Equaliser's damage scale has been modified to account for overheal; it now does 65 damage at 180 HP [/LIST] [B]Pyro[/B] [LIST] [*]Various changes to afterburn [LIST] [*][SIZE=2]Afterburn now slows its targets to 33% of their original speed[/SIZE] [*][SIZE=2]Afterburn now disables a Medic from healing the target[/SIZE] [*][SIZE=2]Afterburn damage has been increased[/SIZE] [/LIST] [*]Pyro now runs at Scout speed [/LIST] [B]Demoman[/B] [LIST] [*]Demoman has been removed from the game [/LIST] [B]Engineer[/B] [LIST] [*]Sentry guns, dispensers and teleporters can now be upgraded to level 4 [LIST] [*][SIZE=2]Level 4 sentries feature heat-seeking rockets, allowing it to shoot around corners[/SIZE] [*][SIZE=2]Level 4 dispensers automatically remove cloak and disguise from enemies Spies within a certain radius[/SIZE] [*][SIZE=2]Level 4 teleporters have no recharge time[/SIZE] [/LIST] [*]Engineer's shotgun, pistol and wrench have been removed from the game [/LIST] [B]Medic[/B] [LIST] [*]ÜberCharge now builds at twice its former rate [*]By popular demand, Medic's Kritzkrieg has been removed from the game [/LIST] [B]Sniper[/B] [LIST] [*]The Razorback now blocks three backstab attempts before breaking [*]The Huntsman no longer scores critical hits upon headshots [*]The Huntsman now scores critical hits whenever its shot is fully charged [*]Jarate can no longer extinguish fire [/LIST] [B]Spy[/B] [LIST] [*]Disguising as an enemy Spy now lets you backstab friendly players [*]Various improvements to disguise health [LIST] [*][SIZE=2]Disguise health now changes to reflect the actual health of the player you are disguised as[/SIZE] [*][SIZE=2]When the player you are disguised as dies, the disguise is automatically changed to a random living player[/SIZE] [/LIST] [/LIST] [B]Graphical improvements[/B] [LIST] [*]Added jiggle bones for the Officer's Ushanka [/LIST] [/QUOTE] Haha, it could be funny, at least for one day.
[QUOTE=Kowalski;21084156]Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2 New Content * Added new control point map Orange * Added new capture the flag map 2Fort * Added 2 new hats that can be worn by any class o [SIZE=2]Commoner's White Belt[/SIZE] o [SIZE=2]Typical Trilby[/SIZE] Scout * Removed double jump ability * Scattergun and Force-a-Nature damage have been increased * The Sandman now inflicts full stun at all ranges o [SIZE=2]Stun time now depends on target's health, rather than distance[/SIZE] Soldier * Rockets now inflict full self-damage when not rocket jumping * Removed rocket jump ability * Soldier's shotgun has been removed from the game o [SIZE=2]The Buff Banner is now Soldier's default secondary; the Gunboats remain as an unlockable[/SIZE] * The Equaliser's damage scale has been modified to account for overheal; it now does 65 damage at 180 HP Pyro * Various changes to afterburn o [SIZE=2]Afterburn now slows its targets to 33% of their original speed[/SIZE] o [SIZE=2]Afterburn now disables a Medic from healing the target[/SIZE] o [SIZE=2]Afterburn damage has been increased[/SIZE] * Pyro now runs at Scout speed Demoman * Demoman has been removed from the game Engineer * Sentry guns, dispensers and teleporters can now be upgraded to level 4 o [SIZE=2]Level 4 sentries feature heat-seeking rockets, allowing it to shoot around corners[/SIZE] o [SIZE=2]Level 4 dispensers automatically remove cloak and disguise from enemies Spies within a certain radius[/SIZE] o [SIZE=2]Level 4 teleporters have no recharge time[/SIZE] * Engineer's shotgun, pistol and wrench have been removed from the game Medic * ÜberCharge now builds at twice its former rate * By popular demand, Medic's Kritzkrieg has been removed from the game Sniper * The Razorback now blocks three backstab attempts before breaking * The Huntsman no longer scores critical hits upon headshots * The Huntsman now scores critical hits whenever its shot is fully charged * Jarate can no longer extinguish fire Spy * Disguising as an enemy Spy now lets you backstab friendly players * Various improvements to disguise health o [SIZE=2]Disguise health now changes to reflect the actual health of the player you are disguised as[/SIZE] o [SIZE=2]When the player you are disguised as dies, the disguise is automatically changed to a random living player[/SIZE] Graphical improvements * Added jiggle bones for the Officer's Ushanka [/QUOTE] I actually laughed a little.
i didnt laugh
[QUOTE=Baboo00;21083885]Yeah, this is the best thread ever. It's a bit OP though, it should only be able to turn enemy spies into octipisses.[/QUOTE] Oh yeah it should also block facestabs, get all crits, do 3.14159265358979323846264338327950288419716939937510582097494459230781640628620899862803482534211706798214808651328230664709384460955058223172535940812848111745028410270193852110555964462294895493038196442881097566593344612847564823378678316527120190 damage (exactly that much, or else it's worthless), spawn special infected zombies, talk like the personality cores, like cake, make portals, make both teams instantly win and lose at the same time when time gets down to 1:23, and get 100% facestabs.
-snip-
Holy shit we have a model now and it turns people into an enlarged version of the brainslug?
[quote]Disguising as an enemy Spy now lets you backstab friendly players[/quote] That would be fun.
Demomen removed from the game. raicist basturds.
[QUOTE=Akasolidus;21084527]Holy shit we have a model now and it turns people into an enlarged version of the brainslug?[/QUOTE] RUN LITTLE ONE! Tell all your friends in the steam forums and see what happens!
[QUOTE=Pie_Tony;21084812]RUN LITTLE ONE! Tell all your friends in the steam forums and see what happens![/QUOTE] Well theres no need since its already replaced the tf2wiki image and they edited the article.
I hope Valve decides to implement this, even if it's only released for 1 day and usable on only 1 map.
You wanna know whats a joke? The Scout Update.
FaN is insanely useful for force jumping, what are you talking about?
When valve found out you can double jump with the FaN they put double jump with the Sandman back and decrease health :(
The Engineer is Now strogfied
[QUOTE=ThePutty;21087617]FaN is insanely useful for force jumping, what are you talking about?[/QUOTE] Since when do you really need a third jump?
[QUOTE=Baboo00;21087801]Since when do you really need a third jump?[/QUOTE] Since it can get you the height of a decent rocket jump?
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