• September 21, 2011 Beta Patch (Second Misc and Loadout Saving)
    1,131 replies, posted
[QUOTE=DatWut?;32506382]Serious question: Why can't you guys check the combos your own?[/QUOTE] Ok, I'll download again Team Fortress 2 at 70k/s :D Anyway, I don't see what's wrong with Greed Facade and white glove. I like it
Can you also do TS fosters, + TS brigade, + googly eyes? That's gonna be one of my combos (also white cosa nostra, white rose, white col rouge if you want to)
I noticed something when playing beta, Strange Weapons leveling up no longer pop up on Screen It Just shows up in chat now IE 'Bad_soldier's Strange black box is now Mildly Annoying' no more popup's to remove from your screen FINALLY.
[QUOTE=NoNameForEvil;32507010] [thumb]http://i.imgur.com/IJupC.jpg[/thumb] (couldn't get the Made Man to be painted, so here it is without it)[/QUOTE] Alright, this also didn't work together in normal itemtest. I'm afraid the rose and col will not be compatible
[QUOTE=MendozaMan;32507122]Alright, this also didn't work together in normal itemtest. I'm afraid the rose and col will not be compatible[/QUOTE] that would suck dick
Made Man is a medal, it works just fine with the Rouge Coul (which is a shirt)
Does the Yellow Belt + Gold Painted Villains Veil + Summer Shades work together? I'd like to finish my Piss Sniper's Headgear :v:
I'm gonna ask extreme mode. Gold painted TF2 logo brigade (also sunbeams because a man can dream), gold painted fosters, gold medal. Also do the summer glasses for extra gold instead of the medal.
[QUOTE=Stoffy;32507577]Does the Yellow Belt + Gold Painted Villains Veil + Summer Shades work together? I'd like to finish my Piss Sniper's Headgear :v:[/QUOTE] No Villain's Veil is a Face Item for god knows what reason, so it can't be used with glasses at all. It should be a beard, but there doesn't seem to be any rhyme or reason to the categories Valve used.
[QUOTE=NoNameForEvil;32507765]oh, let me just close TF2 Be- god DAMNIT[/QUOTE] I'd test it myself, really, but I don't even have enough space left of my PC to install it... Sorry. [QUOTE=ned_ballad;32507735]No Villain's Veil is a Face Item for god knows what reason, so it can't be used with glasses at all. It should be a beard, but there doesn't seem to be any rhyme or reason to the categories Valve used.[/QUOTE] Thanks bro and NoNameForEvil, nobody told you that you [I]had[/I] to check all these things, just saying.
You don't have to have the game open to see if stuff conflicts, the Wiki has all the groups listed already. Just check the items on the Wiki and if they don't share an equip region they can be worn together.
[QUOTE=ned_ballad;32507801]You don't have to have the game open to see if stuff conflicts, the Wiki has all the groups listed already. Just check the items on the Wiki and if they don't share an equip region they can be worn together.[/QUOTE] All this info I never knew, I feel smarter now. Thanks again!
So when is that going to be in the game?
My games keep updating and I jump every time to see if it's tf2, first time I got really excited then realised it was just my paused tf2 beta.
NoNameForEvil, do Max head + Teddy Roosebelt‎ + Googly Gazer on engineer.
Having a second misc item spot would be nice once I actually get a cool misc item to wear (something other than mercenary, bronze dueling badge, and the summer shades), but Im expecting the prices to go up on misc items as people scramble to get theirs.
[img]http://cloud.steampowered.com/ugc/559795186984961110/ECA64363B26315346532C3AFE42F81E09383C3FF/[/img]
neat
I hope they make the Spacechem pin paintable. I love how well it fits with Soldier and the Team Captain. I'm gonna be wearing that with the General uniform. I'll be one stylin' Soldier [IMG]http://img.photobucket.com/albums/v327/magicemperor2000/ctf_2fort0003-2.jpg[/IMG]
[QUOTE=MrCasual;32515982]I hope they make the Spacechem pin paintable. I love how well it fits with Soldier and the Team Captain. I'm gonna be wearing that with the General uniform. I'll be one stylin' Soldier [IMG]http://img.photobucket.com/albums/v327/magicemperor2000/ctf_2fort0003-2.jpg[/IMG][/QUOTE] that gives me an idea. You know how the regular item check thing works when you click i right? Well what if it acted like that. With like the popups that work in the screenshots/training. It would point to the weapon or item it was showing off and the description and name would show up in that little box. I think it'd be neat.
Another beta update yesterday. One change in particular caught my eye very quickly... [QUOTE=] - Gameplay Removed the +10% damage bonus from The Backburner [/QUOTE] Excellent. (This might not be the place to post this comment, but there isn't a thread dedicated to the patch yet)
[quote="TF2 Wiki"][b]Undocumented changes[/b] The Force-A-Nature, Huntsman, Direct Hit, Shortstop, Black Box, and Original now have hidden stats that disable character animations in the class select screen.[/quote] Wow, Valve's really gunning for visual quality with this update (i.e. actually preventing major model clipping). It's so unlike them. :v: And even if these are just small details to some people, I'm personally very excited for changes of this kind. To be honest, TF2 feels kind of amateurish now... I get that feeling I used to get back when I used to install a ton of clashing mods, except now I get it when I play the base game. They've added so much stuff made by so many different people that the amount of visual quirks just keeps piling up. It's about time they take a step back and smooth it all out.
Oh my god I waited for that backburner nerf all my life. Now it's just a roaming flamethrower while the stock one is a pocket flamethrower. I mean, the backburner crits from behind but isn't more helpful than the stock one in fights, maybe even less useful in frontal fights, because extinguishing teammates and airblasting projectiles cost more ammos. Basically the Backburner is now what the Direct Hit is to the Rocket Launcher.
i wish they added that +10% to other flames, instead of removing it.
[QUOTE=Captain Chalky;32520474]All the pyro needs is to deal the afterburn damage faster (currently damage dealt every 0,5 seconds, should be damage dealt by every 0,33 seconds) and more visual noise for being on fire. Damage dealt faster = harder to avoid death; pyro actually being capable of killing enemies with afterburn More visual noise = harder to navigate[/QUOTE] Or least making the madmilk and jarate not being able to put off flames
[QUOTE=Captain Chalky;32520474]All the pyro needs is to deal the afterburn damage faster (currently damage dealt every 0,5 seconds, should be damage dealt by every 0,33 seconds) and more visual noise for being on fire. Damage dealt faster = harder to avoid death; pyro actually being capable of killing enemies with afterburn [b]More visual noise = harder to navigate[/b] [/QUOTE] I hardly notice that I'm burning with the current visual noise. I hope they make it more noisy, or, at least, make it opaque and not semitransparent
Bleed damage makes me panic and die unlike fire
Using bleed effect on enemy scouts make em freak out like holy hell [editline]28th September 2011[/editline] And is really useful in Saxton Hale mode
for some reason I instinctively jump into water while under bleed effect. I'm not sure why
I'm going to be really fucking pissed off if the Backburner's +10% damage removal makes the real game but the Tomislav nerf doesn't.
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