September 21, 2011 Beta Patch (Second Misc and Loadout Saving)
1,131 replies, posted
[QUOTE=MrParalegal;32522206]I'm going to be really fucking pissed off if the Backburner's +10% damage removal makes the real game but the Tomislav nerf doesn't.[/QUOTE]
The Tomislav nerf already got implented in the game during the item schema leak, but since loadouts were fucked nobody could try it.
I don't think they will let the Tomislav un nerfed.
[QUOTE=Maruhai;32522277]The Tomislav nerf already got implented in the game during the item schema leak, but since loadouts were fucked nobody could try it.
I don't think they will let the Tomislav un nerfed.[/QUOTE]
There's no Tomislav nerf in the actual game
[QUOTE=NitronikALT;32522333]There's no Tomislav nerf in the actual game[/QUOTE]
Because they reverted the item schema having the nerf (and the new content)
[QUOTE=Shugo;32519229]Wow, Valve's really gunning for visual quality with this update (i.e. actually preventing major model clipping). It's so unlike them. :v:
And even if these are just small details to some people, I'm personally very excited for changes of this kind. To be honest, TF2 feels kind of amateurish now... I get that feeling I used to get back when I used to install a ton of clashing mods, except now I get it when I play the base game. They've added so much stuff made by so many different people that the amount of visual quirks just keeps piling up. It's about time they take a step back and smooth it all out.[/QUOTE]
I never actually saw what the sniper did when the huntsman was equiped in the class select screen, did he spin it arround and it went all glitched up or some shit?
(Typing is atrocious atm because i've broken my finger..)
When a weapon doesn't fit the animation, said animation is disabled.
I tested it with the booties two days ago.
[QUOTE=Maruhai;32522777]When a weapon doesn't fit the animation, said animation is disabled.
I tested it with the booties two days ago.[/QUOTE]
What weapon did he hold then?
The secondary weapon, and if you equip a shield, the melee one.
It's just like the loadout animations. (standing still)
[QUOTE=beasty;32522720]I never actually saw what the sniper did when the huntsman was equiped in the class select screen, did he spin it arround and it went all glitched up or some shit?
(Typing is atrocious atm because i've broken my finger..)[/QUOTE]
he just stood there.
They added special exceptions for the weapons that tried to play the animation, but failed horribly at it (like the lol Black Box)
[QUOTE=beasty;32522839]What weapon did he hold then?[/QUOTE]
Animation is disabled, not holdtype. The huntsman's just the normal huntsman idle animation, while the Booties played the animation of the next weapon along according to bucket slot.
Oh, okay, thanks everyone :v:
Would be neat if they taunted if the weapon isn't compatible with the regular class selection animation.
[QUOTE=AntorkaDelta;32523552]Would be neat if they taunted if the weapon isn't compatible with the regular class selection animation.[/QUOTE]
That would be brilliant with the fuckshit avenue mod.
I suggested the taunt thing on SUF, but Valve probably didn't read it :(
Then only Pain Train, Skullcutter or Caber Demoman would be the only one to stand still.
[QUOTE=ned_ballad;32523698]I suggested the taunt thing on SUF, but Valve probably didn't read it :(
Then only Pain Train, Skullcutter or Caber Demoman would be the only one to stand still.[/QUOTE]
I don't see why Skullcutter doesn't have the Eyelander taunt.
[QUOTE=AlfieSR;32523752]I don't see why Skullcutter doesn't have the Eyelander taunt.[/QUOTE]
It's too heavy to hold with one hand would be my guess.
[QUOTE=AlfieSR;32523752]I don't see why Skullcutter doesn't have the Eyelander taunt.[/QUOTE]the guy who made the mod adding taunts to all the weapons was rude
it clipped badly is the reason i-ghost gave me
I thought the Headtaker did too :o
he just rubs the not blade side of the headtaker, it doesn't really clip.
With the Skullcutter his hand would have stroked the spiky handle and then clipped through the head of the weapon quite a lot.
[QUOTE=ned_ballad;32523933]he just rubs the not blade side of the headtaker, it doesn't really clip.
With the Skullcutter his hand would have stroked the spiky handle and then clipped through the head of the weapon quite a lot.[/QUOTE]
at this point, who even cares?
there's a ton of clip mess on hats and such.
well, they're trying to make an attempt to fix some of those with this update.
[QUOTE=Cructo;32524605]Why did they nerf the Backburner?[/QUOTE]
Because the +10% Damage are uneccessary.
[QUOTE=Cructo;32524605]Why did they nerf the Backburner?[/QUOTE]
because it doesnt need a buff now that it has poof
Yeah. It's an unfortunate necessity. If Valve ever accepts a custom taunt for any weapon, I'll take another swing at making a custom taunt for the Skullcutter. Otherwise it's not worth the effort.
Keep the Backburner as the most damaging FT, but the least versatile. Keep the Degreaser the most versatile, but make it weaker. Make the vanilla FT less ammo-wasting.
All 3 become useful, more or less.
I think they'll add shit tons more items in the next update too, anyone can confirm this?
[QUOTE=Eriorguez;32524810]Keep the Backburner as the most damaging FT, but the least versatile. Keep the Degreaser the most versatile, but make it weaker. Make the vanilla FT less ammo-wasting.
All 3 become useful, more or less.[/QUOTE]
Degreaser is still an upgrade until the flame damage decrease applies to damage as well as afterburn. Though doesn't matter anyway since it's used for poof and melee
[QUOTE=Vaught;32524862]Degreaser is still an upgrade until the flame damage decrease applies to damage as well as afterburn. Though doesn't matter anyway since it's used for poof and melee[/QUOTE]
That's what I meant: The Degreaser should straigh go and force you to use other weapons for kills, for direct damage even the vanilla FT should be better, and, if the ammo consumption is lower, the vanilla may have a chance at doing BB/DG jobs.
As for the common complaint of the BB being better for W+M1, the Direct Hit is a better close range weapon that the vanilla Rocket Launcher. It still doesn't mean that's the way you should be using the weapon or the class.
[QUOTE=NeoDement;32524762]Yeah. It's an unfortunate necessity. If Valve ever accepts a custom taunt for any weapon, I'll take another swing at making a custom taunt for the Skullcutter. Otherwise it's not worth the effort.[/QUOTE]
give it the bottle taunt
[QUOTE=Eriorguez;32524955]That's what I meant: The Degreaser should straigh go and force you to use other weapons for kills, for direct damage even the vanilla FT should be better, and, if the ammo consumption is lower, the vanilla may have a chance at doing BB/DG jobs.[/QUOTE]
in my opinion, the degreaser's airblast pushback scale should be reduced as well
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