September 21, 2011 Beta Patch (Second Misc and Loadout Saving)
1,131 replies, posted
[QUOTE=Psychopath12;32420561]Attributes were for Pyro
Models were for Soldier.
Attributes given to Soldier model.
Pyro now has it too.[/QUOTE]
So will the Pyro have a seperate model or...
[QUOTE=Max of S2D;32423356]Degreaser + Reserve Shooter is going to be so overpowered.
Shoot someone in the face 0.3 seconds after airblasting him.[/QUOTE]
How do I reserve shot.
Also as far as I can tell the tomislav health nerf is probably meant to encourage people to use it as an ambush weapon where the tomislav is at its strongest.
I hope you can equip Whiskered Gentleman and Sore Eyes together, I always wanted to wear them both...
[QUOTE=RainbowStalin;32423800]The reserve shooter only[B] crits airborne targets if you've had it out for 3 seconds or more.[/B] Puff and shoot wouldn't work.
Also as far as I can tell the tomislav health nerf is probably meant to encourage people to use it as an ambush weapon where the tomislav is at its strongest.[/QUOTE]
I'm pretty sure it's the other way around.
[QUOTE=RainbowStalin;32423800]The reserve shooter only crits airborne targets if you've had it out for 3 seconds or more. Puff and shoot wouldn't work.[/QUOTE]Reread the attribute listing, it's [i]within[/i] the first 3 seconds after switching.
[QUOTE=RainbowStalin;32423800]The reserve shooter only crits airborne targets if you've had it out for 3 seconds or more. Puff and shoot wouldn't work.
Also as far as I can tell the tomislav health nerf is probably meant to encourage people to use it as an ambush weapon where the tomislav is at its strongest.[/QUOTE]
brass beasts slow as fuck everything makes it a better anbush weapon with its 20% damage bonus.
[editline]22nd September 2011[/editline]
[QUOTE=Psychopath12;32423865]Reread the attribute listing, it's [i]within[/i] the first 3 seconds after switching.[/QUOTE]
and its mini crits.
[QUOTE=Ripper Roo;32423835]I hope you can equip Whiskered Gentleman and Sore Eyes together, I always wanted to wear them both...[/QUOTE]
They conflict with each other so you can't.
And I hope you can still use Noh Mercy + Professor Speks together, since I got myself a Noh Mercy just for this
[img]http://i.imgur.com/CGoQf.png[/img]
[QUOTE=Constructor;32423859]I'm pretty sure it's the other way around.[/QUOTE]
After three seconds of having it out it does not do mini-crits
hey, Engineer belt?
Didn't someone make an Engineer set that had a belt buckle in it?
Or is it a dumb attribute for the sole purpose of the Wingstick?
[QUOTE=Inspecter;32423893]They conflict with each other so you can't.[/QUOTE]
Aww... It is sad day.
[QUOTE=NitronikALT;32423916]After three seconds of having it out it does not do mini-crits[/QUOTE]With Degreaser-speed weapon switching, that really isn't much of an issue, though. Although bad players will botch that up horribly by trying to switch to another weapon and back in the middle of a firefight v:v:v
I have a great fix for Pyro's airblast: no longer affects ubered targets. Then ubers will return to being what they once were: infallible escapades of awesomeness.
Considering Valve's MO with previous large beta updates like this, I'm predicting a major update next week (or, rainbows everywhere, today).
[QUOTE=Randdalf;32423994]I have a great fix for Pyro's airblast: no longer affects ubered targets. Then ubers will return to being what they once were: infallible escapades of awesomeness.
Considering Valve's MO with previous large beta updates like this, I'm predicting a major update next week (or, rainbows everywhere, today).[/QUOTE]They were never intended to be an "I win" condition. That's why explosives still pushed them around, that's why players can still bodyblock them, that's why it's possible to outright [i]kill[/i] them with an environmental hazard or telefrag.
[QUOTE=ned_ballad;32423946]hey, Engineer belt?
Didn't someone make an Engineer set that had a belt buckle in it?
Or is it a dumb attribute for the sole purpose of the Wingstick?[/QUOTE]
[url]http://dl.dropbox.com/u/13972822/Rancher/HomeOnTheRangePack.png[/url]
this maybe
[QUOTE=Randdalf;32423994]I have a great fix for Pyro's airblast: no longer affects ubered targets. Then ubers will return to being what they once were: infallible escapades of awesomeness.
Considering Valve's MO with previous large beta updates like this, I'm predicting a major update next week (or, rainbows everywhere, today).[/QUOTE]
That would render Airblast worthless
does anyone know if the turtleneck and the rose conflict as misc items?
i want to be an evil 60s james bond villain
[img]http://img.maxofs2d.net/screenshots/6ty82v.png[/img]
ONE DAY.
I like this. Once it's in the main game, I can finally wear my Genuine Deus Specs AND Genuine Pip-Boy!
haha, so they fixed the widowmaker and made it alright, but the Short Circuit still sits there taking the same amount of metal as the widowmaker and being absolutely worthless?
Oh Valve, you cards
The Short Circuit just needs less metal consuption and better projectile detection and it'll be perfect, it saved my sentries from some sentry carpets many times
it needs no metal consumption.
Even with infinite ammo it would turn from "100% trash" into a "still weaker than the wrangler, but a lower end sidegrade to the pistol"
It needs a lot of work if it wants to compete with the Wrangler
Also kind of weird Bonk Boy and the Pyromancer's Mask were not made misc
[QUOTE=NitronikALT;32424043]That would render Airblast worthless[/QUOTE]
No it wouldn't. If all you think airblast is good for is annoying people who have ubered you're doing it wrong.
[editline]22nd September 2011[/editline]
[QUOTE=Psychopath12;32424023]They were never intended to be an "I win" condition. That's why explosives still pushed them around, that's why players can still bodyblock them, that's why it's possible to outright [i]kill[/i] them with an environmental hazard or telefrag.[/QUOTE]
Yes but airblast is a on a different level from bodyblocking or being knocked by explosives.
[QUOTE=Randdalf;32424179]No it wouldn't. If all you think airblast is good for is annoying people who have ubered you're doing it wrong.[/QUOTE]
Hell, annoying ubered people it's one of the [b]MAIN[/b] reasons to use the Airblast, maybe the most important
Once the enemy team ubers someone who can play decently, it's over for sentry nests and general defense. That's where Airblast comes in. Separating the medic and the patient or just pushing them back in order to make them waste their uber will save your team.
[QUOTE=NitronikALT;32424275]Hell, annoying ubered people it's one of the [b]MAIN[/b] reasons to use the Airblast, maybe the most important
Once the enemy team ubers someone who can play decently, it's over for sentry nests and general defense. That's where Airblast comes in. Separating the medic and the patient or just pushing them back in order to make them waste their uber will save your team.[/QUOTE]
My problem, is that a pyro has an airblast all the time. An uber is something that only happens every so often, and was created by Valve to break the stalemate. When you have something as insanely effective against it as the airblast, and you can use it whenever you want, it kind of negates the stalemate-breaking effect of the uber. In its current state, I think it's unfair that an ubered pair can be so easily hindered by a player whose just rushed out of spawn spamming m2 at them.
[QUOTE=Randdalf;32424486]My problem, is that a pyro has an airblast all the time. An uber is something that only happens every so often, and was created by Valve to break the stalemate. When you have something as insanely effective against it as the airblast, and you can use it whenever you want, it kind of negates the stalemate-breaking effect of the uber. In its current state, I think it's unfair that an ubered pair can be so easily hindered by a player whose just rushed out of spawn spamming m2 at them.[/QUOTE]
I don't know but I heard that shooting the Pyro helps.
I wonder if SPUF is saying stupid shit about this
[QUOTE=Skunky;32424526]I don't know but I heard that shooting the Pyro helps.[/QUOTE]
Your aim resets everytime you're buffered, making it much harder to keep a bead on him.
The arguement 'shoot the pyro' is difficult when he's popping you back around a corner.
I personally think this [url=http://th08.deviantart.net/fs70/PRE/i/2010/178/b/5/TF2_Soldier_Shotgun_Finished_by_Elbagast.png]old version[/url] of the Reserve Shooter would be nice for the Pyro.
[img]http://cloud.steampowered.com/ugc/560920444921193995/328CAE6B01C0936D19571A192F7462309E94A156/[/img]
The Equalizer no longer increases movement speed as damage is taken, but no longer blocks healing from Medics.
[QUOTE=and5728;32424842][img]http://cloud.steampowered.com/ugc/560920444921193995/328CAE6B01C0936D19571A192F7462309E94A156/[/img]
The Equalizer no longer increases movement speed as damage is taken, but no longer blocks healing from Medics.[/QUOTE]
I would prefer it to have increased speed as the user becomes injuried, less damage done and healing allowed.
The main reason I use the equalizer is the speed boost
Sorry, you need to Log In to post a reply to this thread.