• September 21, 2011 Beta Patch (Second Misc and Loadout Saving)
    1,131 replies, posted
So noh mercy is now a misc? Noh mercy + beard + Kethce = WTC
[QUOTE=and5728;32424842][img]http://cloud.steampowered.com/ugc/560920444921193995/328CAE6B01C0936D19571A192F7462309E94A156/[/img] The Equalizer no longer increases movement speed as damage is taken, but no longer blocks healing from Medics.[/QUOTE] You're using itemtest which [B]blocks attributes[/B] from working, so [B]the equalizer is a shovel[/B] there, and there alone.
[QUOTE=AlfieSR;32424950]You're using itemtest which [B]blocks attributes[/B] from working, so [B]the equalizer is a shovel[/B] there, and there alone.[/QUOTE] Hope they never nerf the equalizer It's been 2.5 years since the war update and they never changed it.
[QUOTE=Bryceanater;32425014]Hope they never nerf the equalizer It's been 2.5 years since the war update and they never changed it.[/QUOTE] They slightly reduced high end damage, but hell, it allowed you to one-shot scouts, so I'm ok with it. [editline]22nd September 2011[/editline] [QUOTE=Bryceanater;32424928]So noh mercy is now a misc? Noh mercy + beard + Kethce = WTC[/QUOTE] You can't equip Noh Mercy + Beard, can you?
Shit it's the beta only. I though it was for the game what a shame.
[QUOTE=Seibitsu;32425101]Shit it's the beta only. I though it was for the game what a shame.[/QUOTE] >Something get's added without beta testing >Why do we even have the beta if Valve never gives us shit to test ? >Somthing get's added to the beta >Why waste time with the beta when we know's it's good already? Dammit Valve.
[QUOTE=Totenkreuz;32425152]>Something get's added without beta testing >Why do we even have the beta if Valve never gives us shit to test ? >Somthing get's added to the beta >Why waste time with the beta when we know's it's good already? Dammit Valve.[/QUOTE] Calm down man. He just mistaken something
I think they mean there's less to test around here than with new weapons that could use balancing or stuff like that. Tho I guess a bughunt never hurt anyone. I don't have two misc items on my Beta account tho, so that's kinda pointless.
[QUOTE=Untouch;32419417]Peeking about the items_game.txt I found this [img]http://puu.sh/5WLb[/img][/QUOTE] "whole_head". [img]http://img710.imageshack.us/img710/9468/pyromanhashope.png[/img] [editline]welp[/editline] Not saying it's a confirmation. Just that it won't be completely broken in the case it gets in.
[QUOTE=Psychopath12;32424023]They were never intended to be an "I win" condition. That's why explosives still pushed them around, that's why players can still bodyblock them, that's why it's possible to outright [i]kill[/i] them with an environmental hazard or telefrag.[/QUOTE] Environmental hazards are only in specific parts of very few maps though, and telefrags are extremely rare and basically just luck. Bodyblocking or using explosive knockback is not nearly as effective or as easy as using airblast. Also, on the reserve shooter, it seems like a bad idea to me because with a rocket launcher it actually requires some amount of real effort to juggle an opponent, switch to shotgun and shoot them within 3 seconds. You earn the mini-crits, but with a flamethrower, it's just click M2 and there you go, the enemy is in perfect position. And with the Degreaser, you don't even need to time your weapon switch right due to the switch boost, so there's really no skill involved with it. That's the main reason why I'm worried. And note, worried, I won't take a stance on a weapon right after it's released (most of the time)
Good Job Drunkenf00l and the tf2 team! Now take the saved loadouts out of beta already, we can't wait. And i think removing the damage increase when low health for equalizer is enough, in return we get a Soldier that can use his equalizer while being healed, and can only travel fast when on low health but deals low damage.
[QUOTE=Bryceanater;32425014]Hope they never nerf the equalizer It's been 2.5 years since the war update and they never changed it.[/QUOTE] they have been trying to nerf that thing so many times i high doubt anything is going to happen to it i am okay with alot of the changes thohg the enforcer change is still pointless my magatama (DR) still makes it the best revolver and i hope they keep the reserve shooter model for pyro, and the sound its so...meaty
so yea, anyone got some shots of the clipping with the Noh Mercy. Last I knew there wasn't a single hat in the entire game it didn't clip with.
Sweet. Now my scout can be a complete hipster; baker boy, earbuds, and professor speks.
Up goes the price of the facade..
I hope Foster's doesn't stay a misc. I'd love to wear a Foster's + Tie + Whiskered Gentleman. Meh who knows what shall happen.
[QUOTE=Pako;32425407]"whole_head". [img]http://img710.imageshack.us/img710/9468/pyromanhashope.png[/img][/QUOTE] Foster mask attribute, dont get your hopes up.
[QUOTE=SeymourGuado;32425953]I hope Foster's doesn't stay a misc. I'd love to wear a Foster's + Tie + Whiskered Gentleman. Meh who knows what shall happen.[/QUOTE] The problem with this double misc update is that they've implemented it in such a way that people will want more. They should move Action Slot under the weapons and add a third misc slot. Just because v:v:v
[QUOTE=AlfieSR;32425978]The problem with this double misc update is that they've implemented it in such a way that people will want more. They should move Action Slot under the weapons and add a third misc slot. Just because v:v:v[/QUOTE] ONLY 9.99 IN THE MANN CO STORE
Or they could just make "hat" a slot type and let you either equip 3 miscs and no hats, or 2 miscs and a hat. Have 3 cosmetic loadout slots that don't have any set "Hat" or "Misc" categories, instead just making Hat a different category of cosmetics (like feet, beard, face, etc).
[QUOTE=SeymourGuado;32425953]I hope Foster's doesn't stay a misc. I'd love to wear a Foster's + Tie + Whiskered Gentleman. Meh who knows what shall happen.[/QUOTE] gentleman wouldnt fit the facade i think. its going to float infront of your head or clip horribly.
What kind of hilarious visual glitches happen on the class select when you equip the Shortstop, Loch-n-Load, Booties or Gunslinger? That's just the sort of oversight I would expect from Valve.
Why does my Loadout not work? HNG
[QUOTE=t man;32425498]Environmental hazards are only in specific parts of very few maps though, and telefrags are extremely rare and basically just luck. Bodyblocking or using explosive knockback is not nearly as effective or as easy as using airblast. Also, on the reserve shooter, it seems like a bad idea to me because with a rocket launcher it actually requires some amount of real effort to juggle an opponent, switch to shotgun and shoot them within 3 seconds. You earn the mini-crits, but with a flamethrower, it's just click M2 and there you go, the enemy is in perfect position. And with the Degreaser, you don't even need to time your weapon switch right due to the switch boost, so there's really no skill involved with it. That's the main reason why I'm worried. And note, worried, I won't take a stance on a weapon right after it's released (most of the time)[/QUOTE] As I said before, I believe that the current refire rate is too forgiving. I preferred the older refire rate because it'd separate the good players from the bad players while, at the same time, not annoying the victims ad nauseum. At the very least, be a tad thankful that the airblast is restricted to close-range, the same range where ramp-up will destroy the Pyro. It's nowhere near as frustrating as the original Sandman where the Scout could literally run into spawn and back so he could try again at no threat to himself.
[QUOTE=ned_ballad;32426231]What kind of hilarious visual glitches happen on the class select when you equip the Shortstop, Loch-n-Load, Booties or Gunslinger? That's just the sort of oversight I would expect from Valve.[/QUOTE]Well the Huntsman just uses the Huntsman idle animation, so I'd imagine the same sort of thing. The Black Box and Loch n Load are terribly screwed though.
[QUOTE=comet1337;32426209]gentleman wouldnt fit the facade i think. its going to float infront of your head or clip horribly.[/QUOTE] I think it looks pretty nice with the gentleman actually. [thumb]http://i1112.photobucket.com/albums/k485/MentalMoustachio/2011-09-15_00002.jpg[/thumb] you just can't see the goatee
[QUOTE=NeoDement;32426266]Well the Huntsman just uses the Huntsman idle animation, so I'd imagine the same sort of thing. The Black Box and Loch n Load are terribly screwed though.[/QUOTE] That's really boring. I don't expect them to fix any of that by adding custom animations. Heck, the weapon taunt would work better than just sitting there (stab stab stab) I'd hope they'd fix the messed up animations for those weapons, but I wouldn't count on it.
[QUOTE=ned_ballad;32426435]That's really boring. I don't expect them to fix any of that by adding custom animations. Heck, the weapon taunt would work better than just sitting there (stab stab stab) I'd hope they'd fix the messed up animations for those weapons, but I wouldn't count on it.[/QUOTE] The FaN also uses the wrong holdtype.
[QUOTE=Randdalf;32424486]My problem, is that a pyro has an airblast all the time. An uber is something that only happens every so often, and was created by Valve to break the stalemate. When you have something as insanely effective against it as the airblast, and you can use it whenever you want, it kind of negates the stalemate-breaking effect of the uber. In its current state, I think it's unfair that an ubered pair can be so easily hindered by a player whose just rushed out of spawn spamming m2 at them.[/QUOTE] If anything, I think the vertical momentum induced by airblast should be removed or made much weaker on übers, while keeping the horizontal knockback the same. It'd be much more fair.
Can foster's facade be worn with deus specs?
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