• How do you build multiple sentrys/dispencers?
    60 replies, posted
[IMG]http://i34.tinypic.com/4lnabn.jpg[/IMG] [IMG]http://i36.tinypic.com/nevkn8.jpg[/IMG] [IMG]http://i34.tinypic.com/rsr69v.jpg[/IMG] [IMG]http://i37.tinypic.com/lbm3a.jpg[/IMG] [IMG]http://i36.tinypic.com/2h6ykb6.jpg[/IMG] [IMG]http://i34.tinypic.com/2dtc2g6.jpg[/IMG] [IMG]http://i33.tinypic.com/2vv9s48.jpg[/IMG] [IMG]http://i37.tinypic.com/34y48j9.jpg[/IMG] [IMG]http://i35.tinypic.com/hrxwdx.jpg[/IMG]
I'm lost on what to do? Which step works? Can someone explain please?
It's like a spys wet dream. I remember a server that had it so the pyros shot gun shot rockets (He could rocket jump) and multiple everything. Spys would come in and fuck everything up unless we had a pyro on duty.
[QUOTE=.miniman.]It's like a spys wet dream. I remember a server that had it so the pyros shot gun shot rockets (He could rocket jump) and multiple everything. Spys would come in and fuck everything up unless we had a pyro on duty.[/QUOTE] I know that server,it is called the Turbo Tf2 server,it has 2x crits and a lot of mods. [url]http://www.game-monitor.com/tf2_GameServer/72.233.81.11:27019/Turbo_TF2_-_TDRUXPIN_2_-_2x_Speed_-_10x_Fire_Rate_-_100_CR.html[/url]
My server is like this (if its up) but you can build 30 of each and I play on MARIO_KART [b]Edit:[/b] [QUOTE=.miniman.]There is a mario kart server where you can build loads of them but it requires a console command.[/QUOTE] not mine :v: I barely play tf2 anymore if anyone wants I'll start it up but you might lag.
It's the type of server, not just any server can do it. It has to be a certain server. The acheivement servers seem to have it.
[QUOTE=Kakis][code]objects long stuff goes here }[/code] Place this in tf/scripts saved as an TXT Edit sentries MaxObjects to 50. Then you can build 50 sentries. Then save it. Open tf2 with console create server. type build 3 in console.[/QUOTE] By tf/scripts, do you mean save it in the GCF file? Or the regular Username goes here/ team fortress/ tf/ scripts?
one spy...
[QUOTE=lolsalad]By tf/scripts, do you mean save it in the GCF file? Or the regular Username goes here/ team fortress/ tf/ scripts?[/QUOTE] Regular username goes here/ team fortress/ tf/ scripts.
Oh, okay, thanks.
i cant access the objects.txt file were is it????[QUOTE=Kakis;11680161][code]objects { // Engineer Objects OBJ_SENTRYGUN { ClassName obj_sentrygun StatusName "#TF_Object_Sentry" BuildTime 10 MaxObjects 1 Cost 130 CostMultiplier 1 UpgradeCost 200 UpgradeDuration 1.5 MaxUpgradeLevel 0 BuilderWeaponName "Sentry Gun" BuilderPlacementString "Place on ground" SelectionSlot 3 SelectionPosition 0 SapperAttachTime 0.0 IconActive obj_sentrygun IconInactive obj_sentrygun Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl" Playermodel "models/weapons/w_models/w_toolbox.mdl" DisplayPriority 4 HudStatusIcon "obj_status_sentrygun_1" VisibleInWeaponSelection 0 ExplodeSound "Building_Sentry.Explode" ExplodeEffect "ExplosionCore_buildings" MetalToDropInGibs 60 UpgradeSound "Building_Sentrygun.Built" } OBJ_DISPENSER { ClassName obj_dispenser StatusName "#TF_Object_Dispenser" BuildTime 20 MaxObjects 1 Cost 100 CostMultiplier 1 UpgradeCost 200 UpgradeDuration 1.5 MaxUpgradeLevel 0 BuilderWeaponName "Dispenser" BuilderPlacementString "Place on ground" SelectionSlot 3 SelectionPosition 1 SapperAttachTime 0.0 IconActive obj_dispenser IconInactive obj_dispenser Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl" Playermodel "models/weapons/w_models/w_toolbox.mdl" DisplayPriority 3 HudStatusIcon "obj_status_dispenser" VisibleInWeaponSelection 0 ExplodeSound "Building_Dispenser.Explode" ExplodeEffect "ExplosionCore_buildings" MetalToDropInGibs 50 UpgradeSound "Building_Sentrygun.Built" } OBJ_TELEPORTER_ENTRANCE { ClassName obj_teleporter_entrance StatusName "#TF_Object_Tele_Entrance" BuildTime 20 MaxObjects 1 Cost 125 CostMultiplier 1 UpgradeCost 200 UpgradeDuration 1.5 MaxUpgradeLevel 0 BuilderWeaponName "Teleporter Entrance" BuilderPlacementString "Place on ground" SelectionSlot 3 SelectionPosition 2 SapperAttachTime 0.0 IconActive obj_teleporter_entrance IconInactive obj_teleporter_entrance SolidToPlayerMovement 1 Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl" Playermodel "models/weapons/w_models/w_toolbox.mdl" DisplayPriority 2 HudStatusIcon "obj_status_tele_entrance" VisibleInWeaponSelection 0 ExplodeSound "Building_Teleporter.Explode" ExplodeEffect "ExplosionCore_buildings" MetalToDropInGibs 60 UpgradeSound "Building_Sentrygun.Built" } OBJ_TELEPORTER_EXIT { ClassName obj_teleporter_exit StatusName "#TF_Object_Tele_Exit" BuildTime 20 MaxObjects 1 Cost 125 CostMultiplier 1 UpgradeCost 200 UpgradeDuration 1.5 MaxUpgradeLevel 0 BuilderWeaponName "Teleporter Exit" BuilderPlacementString "Place on ground" SelectionSlot 3 SelectionPosition 3 SapperAttachTime 0.0 IconActive obj_teleporter_exit IconInactive obj_teleporter_exit SolidToPlayerMovement 1 Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl" Playermodel "models/weapons/w_models/w_toolbox.mdl" DisplayPriority 1 HudStatusIcon "obj_status_tele_exit" VisibleInWeaponSelection 0 ExplodeSound "Building_Teleporter.Explode" ExplodeEffect "ExplosionCore_buildings" MetalToDropInGibs 60 UpgradeSound "Building_Sentrygun.Built" } OBJ_ATTACHMENT_SAPPER { ClassName obj_attachment_sapper StatusName "Object Sapper" BuildTime 0.1 MaxObjects -1 Cost 0 CostMultiplier 1 UpgradeCost 0 UpgradeDuration 0 MaxUpgradeLevel 0 BuilderWeaponName "Object Sapper" BuilderPlacementString "Place on object" SelectionSlot 1 SelectionPosition 0 SapperAttachTime 0.0 IconActive obj_attachment_sapper IconInactive obj_attachment_sapper Viewmodel "models/weapons/v_models/v_sapper_spy.mdl" Playermodel "models/weapons/w_models/w_sapper.mdl" DisplayPriority 1 HudStatusIcon "obj_status_sapper" VisibleInWeaponSelection 1 autoswitchto 1 ExplodeSound "Weapon_Sapper.Removed" ExplodeEffect "ExplosionCore_sapperdestroyed" MetalToDropInGibs 10 UpgradeSound "Building_Sentrygun.Built" } }[/code] Place this in tf/scripts saved as an TXT Edit sentries MaxObjects to 50. Then you can build 50 sentries. Then save it. Open tf2 with console create server. type build 3 in console.[/QUOTE]
Nice bump. [IMG]http://img689.imageshack.us/img689/1301/machinecode3.png[/IMG] Not.
Would some one tell me how this works? I want to try it on TR_walkway but i cant find tf/scripts.
i made a tutorial on a diferent way to make more then 1 sentry. on any server that has SV_Cheats set to 1. link to the tutorial [url]http://www.youtube.com/watch?v=xFyPRHEIeMs&feature=channel_video_title[/url] also i made a script to do this faster, link in the discription of the video. [highlight](User was banned for this post ("Look at the thread date before you post" - Orkel))[/highlight]
Suddenly, time warp
[QUOTE=Bazkip;32594073]Suddenly, time warp[/QUOTE] It's like it's 2008 all over again!
[QUOTE=Erfly;32594216]It's like it's 2008 all over again![/QUOTE] Mann Co? What that? And who's Saxton Hale? That's a silly name.
2 year bumps, how do they work?
TONIGHT'S THE NIGHT. For the engineer update.
whats with people bumping such old threads lately?
[QUOTE=ulvemann43;32594584]whats with people bumping such old threads lately?[/QUOTE] Trolls
I bet they'll release duke nukem forever before they release meet the medic
[QUOTE=peaceful guy;32594995]I bet they'll release duke nukem forever before they release meet the medic[/QUOTE] I'm still waiting for Meet The Spy.
[QUOTE=Maruhai;32595043]I'm still waiting for Meet The Spy.[/QUOTE] I heard that they would add hats to TF2... Come on, these things would never work :v:
[QUOTE=NassimO PotatO;32595107]I heard that they would add hats to TF2... Come on, these things would never work :v:[/QUOTE] I've heard rumors that Pyro gets airblast. Finally, they buff Pyro!
I guess we went back to when future jokes were funny.
[QUOTE=Zadrave;32596504]I've heard rumors that Pyro gets airblast. Finally, they buff Pyro![/QUOTE] Please Valve nerf the backburner ! Oh wait that's not 2008 at all.
Can Itell you a secret? I can post in dead threads...
Woah, somebody was instabanned. I was pretty confused since I thought it'd been phased out, but then I realised. It happened 39 months ago.
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