• TF2 Emporium VIII
    2,002 replies, posted
[QUOTE=Dr.Scrake;20894795]A quick suggestion for baronvonfail: [IMG]http://img168.imageshack.us/img168/3788/0suges.png[/IMG] if you can't put the sco res part on the minigun's mag,try something like a retexture to make it look like it has it.[/QUOTE] Yea sure ill give it a shot. I'm currently working on big college project atm but when I'm finished ill get back on that. I'm also going to shorten the BB part like someone else suggested due to the bullets would clip that. and it would annoy me if no one else.
[QUOTE=Communist Cake;20883723]After seeing how terrible my axesaw looked compared to BaronVonFails's, I deiced to go back over it and add some detail. [IMG]http://img299.imageshack.us/img299/5461/axesaw2.png[/IMG] Is this version any better than my old one?[/QUOTE] I like it, but the blade guard is supposed to be artifically round, while that looks somehow organic.
Someone should add a direct hit scope to the pistol. It gets me mad when a scout picks off my sentry from 10 meters away. I will try to get a pic up of what it could look like.
[QUOTE=Sir Hobo;20895179]Someone should add a direct hit scope to the pistol. It gets me mad when a scout picks off my sentry from 10 meters away. I will try to get a pic up of what it could look like.[/QUOTE] i say sniper rifle scope instead. it'd look more outrageous
[QUOTE=Sir Hobo;20895179]Someone should add a direct hit scope to the pistol. It gets me mad when a scout picks off my sentry from 10 meters away. I will try to get a pic up of what it could look like.[/QUOTE] That's a good idea.
[QUOTE=Sir Hobo;20895179]Someone should add a direct hit scope to the pistol. It gets me mad when a scout picks off my sentry from 10 meters away. I will try to get a pic up of what it could look like.[/QUOTE] [QUOTE=NotUrAvgAzn;20895280]i say sniper rifle scope instead. it'd look more outrageous[/QUOTE] Here you go gentlemen, discuss this between your self [IMG]http://i867.photobucket.com/albums/ab235/BaronVonFail/Forum%20linking/scopepistol.png[/IMG] I personally like the DH scope my self looks very nice clamped to the side.
[QUOTE=BaronVonFail;20896094]Here you go gentlemen, discuss this between your self [IMG]http://i867.photobucket.com/albums/ab235/BaronVonFail/Forum%20linking/scopepistol.png[/IMG] I personally like the DH scope my self looks very nice clamped to the side.[/QUOTE] i kinda meant the fullsized sniper scope, but overall it looks like it's better with the DH scope instead
[QUOTE=Daimao;20894562]Can I try skinning it too? (for shits and giggles)[/QUOTE] Sure, give it a go. Just give a different look from what we are trying to do with it, that's all. You have a PM. Pie_Tony also said something about unfinished turtle hats and waved his fist menacingly, but it's all good.
redoing that damn sombrero let's hope it turns out considerably higher res
[QUOTE=Donksuli;20891414]Yeah and that's what I did just before I went to bed last night. [IMG]http://i41.tinypic.com/5a2hcj.png[/IMG][/QUOTE] Jigglebone it. :v:
[QUOTE=IdleTard;20896464]Sure, give it a go. Just give a different look from what we are trying to do with it, that's all. You have a PM. Pie_Tony also said something about unfinished turtle hats and waved his fist [B]menacingly[/B], but it's all good.[/QUOTE] :eng101: [img_thumb]http://i40.tinypic.com/2djdhy0.jpg[/img_thumb] Updated texture to Idle's demands.
[QUOTE=NeoDement;20897492]redoing that damn sombrero let's hope it turns out considerably higher res[/QUOTE] heeeey Neo's back! can't wait to see how the sombrero turns out, mi amigo!
I'm having a problem with my medigun replacement. The animations work fine in a local server, but online the draw animation doesn't play and the fire on and off animations play constantly over the idle and fire_idle animations. Here's the sequences in my qc: [CODE]$sequence draw "v_blitzcannon_draw.smd" ACT_VM_DRAW 1 fps 30 node raised { { event 5004 1 "Weapon_Medigun.Draw" } } $sequence idle "v_blitzcannon_idle.smd" fps 30 loop ACT_VM_IDLE 1 node raised $sequence fire_on "v_blitzcannon_fire_on.smd" fps 30 ACT_MP_ATTACK_STAND_PREFIRE 1 node raised $sequence fire_loop "v_blitzcannon_fire_loop.smd" loop fps 30 ACT_VM_PRIMARYATTACK 1 node raised $sequence fire_off "v_blitzcannon_fire_off.smd" fps 30 ACT_MP_ATTACK_STAND_POSTFIRE 1 node raised[/CODE]Help? :smith:
[QUOTE=BaronVonFail;20896094]Here you go gentlemen, discuss this between your self [IMG]http://i867.photobucket.com/albums/ab235/BaronVonFail/Forum%20linking/scopepistol.png[/IMG] I personally like the DH scope my self looks very nice clamped to the side.[/QUOTE] This just brought up some ideas to my mind: -Sniper Rifle with DH scope. -Ambassador with DH scope (Ambassador is kind of an Sniper Weapon, isn't it?)
[QUOTE=munky91;20898173]I'm having a problem with my medigun replacement. The animations work fine in a local server, but online the draw animation doesn't play and the fire on and off animations play constantly over the idle and fire_idle animations. Here's the sequences in my qc: [CODE]$sequence draw "v_blitzcannon_draw.smd" ACT_VM_DRAW 1 fps 30 node raised { { event 5004 1 "Weapon_Medigun.Draw" } } $sequence idle "v_blitzcannon_idle.smd" fps 30 loop ACT_VM_IDLE 1 node raised $sequence fire_on "v_blitzcannon_fire_on.smd" fps 30 ACT_MP_ATTACK_STAND_PREFIRE 1 node raised $sequence fire_loop "v_blitzcannon_fire_loop.smd" loop fps 30 ACT_VM_PRIMARYATTACK 1 node raised $sequence fire_off "v_blitzcannon_fire_off.smd" fps 30 ACT_MP_ATTACK_STAND_POSTFIRE 1 node raised[/CODE]Help? :smith:[/QUOTE] Try taking a look at the Kritzkrieg's .qc if you haven't already.
[QUOTE=Force-A-Nature;20898271]This just brought up some ideas to my mind: -Sniper Rifle with DH scope. -Ambassador with DH scope (Ambassador is kind of an Sniper Weapon, isn't it?)[/QUOTE] Ambassador would have to have it's own fancy scope, with Gold and all that fancy stuff.
I don't suppose someone could fullfill a very small request? c_backburner edited to work with the minigun including any needed resizing, and named as c_minirun
[img]http://horobox.reager.org/u/90-214-15-87_1269371857.png[/img] Ehehehehe, pointy.
[QUOTE=EDDY TT;20898487] *Sexy Knife* Ehehehehe, pointy.[/QUOTE] Oh god. Anyway to fix the clipping tho?
started to work on a Pyro hat, nothing fancy yet, not even any textures, just a concept. [img]http://img687.imageshack.us/img687/6791/48074619.jpg[/img]
[QUOTE=loled;20898528]Oh god. Anyway to fix the clipping tho?[/QUOTE] No, not without removing the guard, in the c_ view model it does clip slightly, world model clips like fuck. Soldier has meaty hands. :colbert:
[QUOTE=EDDY TT;20898574]No, not without removing the guard, in the c_ view model it does clip slightly, world model clips like fuck. Soldier has meaty hands. :colbert:[/QUOTE] Oh come on, its not like you ACTUALLY see the fingers clipping in the view model. Try adjusting it a bit.
[QUOTE=loled;20898599]Oh come on, its not like you ACTUALLY see the fingers clipping in the view model. Try adjusting it a bit.[/QUOTE] That is already the 6th adjustment, I've given up so far as the view model hands are a DIFFERENT FUCKING SIZE to the world models. Plus it hard to stop the thumb clipping...
[QUOTE=EDDY TT;20898646]That is already the 6th adjustment, I've given up so far as the view model hands are a DIFFERENT FUCKING SIZE to the world models. Plus it hard to stop the thumb clipping...[/QUOTE] They are? Heh. Never noticed that.
[QUOTE=Mister Royzo;20898308]Try taking a look at the Kritzkrieg's .qc if you haven't already.[/QUOTE] I decompiled it, and all it gave me was this: [CODE]$cd "C:\Users\-\Desktop" $modelname "weapons/c_models/c_overhealer/c_overhealer.mdl" $model "c_overhealer_reference" "c_overhealer_reference.dmx.smd" $cdmaterials "" $hboxset "default" $hbox 0 "weapon_bone_L" -3.750 -4.570 15.500 3.750 2.920 24.500 // Model uses material "models/weapons/w_medigun/w_medigun01.vmt" $surfaceprop "metal" $illumposition -4.892 -0.004 -0.825 $sequence idle "idle" fps 30.00 [/CODE]I'm not sure what I am supposed to be seeing. The kritzkrieg is c_overhealer right?
[QUOTE=loled;20898668]They are? Heh. Never noticed that.[/QUOTE] Nor have I until now. The hand size on the view model is slightly more detailed and thinner around the fingers, world model is made up of beef cakes.
Reposting from bottom of last page - simple request [QUOTE=AlfieSR;20898360]I don't suppose someone could fullfill a very small request? c_backburner edited to work with the minigun including any needed resizing, and named as c_minirun[/QUOTE]
[QUOTE=onahall;20892021]Drum Magazine + Hat = Mafia :eng101: [IMG]http://filebox.me/files/vh5ajxh1t_tompson_taunt.jpg[/IMG] Here's v/w model animation. [media]http://www.youtube.com/watch?v=xb1jp5_4GZ0[/media][/QUOTE] i agree with the one before SUBMIT THIS its awesome
[QUOTE=onahall;20892021]Drum Magazine + Hat = Mafia :eng101: [IMG]http://filebox.me/files/vh5ajxh1t_tompson_taunt.jpg[/IMG] Here's v/w model animation. [media]http://www.youtube.com/watch?v=xb1jp5_4GZ0[/media][/QUOTE] amazing work. my only gripe is that the world model shooting kinda looks static to me (this thing looks like it should pack some recoil), but other then that, submit it!
[QUOTE=NotUrAvgAzn;20899329]amazing work. my only gripe is that the world model shooting kinda looks static to me (this thing looks like it should pack some recoil), but other then that, submit it![/QUOTE] That requires reanimating the sniper.
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