[QUOTE=Keychain;21256401]Really, what's wrong with the Spy being a hard class to play?
Infact, it may give you a slight advantage over the Pyro the same way it does Engies. Backstab the Pyro while he's whacking the sapper.
Make it take like 3-5 hits from the Homewrecker, maybe.[/QUOTE]
That's not going to happen though.
Pyros are going to do what they always do, flame EVERYWHERE until the Spy is dead, THEN they will take care of the sapper.
Making the Spy's contribution absolutely worthless and his job even harder.
It is a nerf for a class that does not need a nerf, and an unnecessary buff for a class that does not need that kind of buff.
If the Spy is smart he will stay out away from the flaming Pyro, than approach when the Pyro is whacking.
spy is overpowered as shit once you know what you're doing
and pyro players are dumb and will ignore the sapper to go chase butterflies
or better yet they'll try to hit the sapper and somehow fuck up and break the building
[QUOTE=Keychain;21256517]If the Spy is smart he will stay out away from the flaming Pyro, than approach when the Pyro is whacking.[/QUOTE]
If the Pyro is not an idiot, he will do his job and Kill the Spy first.
This is a terribly unnecessary buff for Pyro.
Pyro should have a buff that rewards him, not Engineers.
Also, he already is Spy's #1 counter and DO NOT need more ways to be able to counter him.
Whatever you say. I'm just thinking of ways of making the Homewrecker balanced.
As has been said, we'll have to just see what Valve gives us with the engineer update. It kinda seems like they're pre-balancing the classes by giving a class a building-destroying melee weapon right before an update that's gonna involve buildables. Maybe it's their way of stopping people complaining that things are updates are op
Bad ways however. The OPs suggestion is the only one I've seen so far that's even slightly thought out.
[QUOTE=NeoDement;21256878]Bad ways however. The OPs suggestion is the only one I've seen so far that's even slightly thought out.[/QUOTE]
I actually got the idea when I saw these 2 boys getting bullies down an alleyway and this skinny boy went flying when they pushed him back but the fatter one stood sturdy
tbh I think Valve just added dumb weapons with dumb stats designed to fit the look of the model
It should have a better melee distance, or make the sentries immune to the flamethrower.
I never really got why some metal object would explode because it's too hot.
[QUOTE=ZestyLemons;21257836]I never really got why some metal object would explode because it's too hot.[/QUOTE]
Overheat your computer by about 200 degrees. See what it does.
I can predict it, suddenly Valve comes with the Engineer update, with a nice looking page and really cool ideas, that everyone is going to whine about, being it because of their overpowerness and/or underpowerness, even though they would give all their items for the unlocks.
None of them will make the Homewrecker useful
[QUOTE=Lijitsu;21257915]Overheat your computer by about 200 degrees. See what it does.[/QUOTE]
It'd melt all the good stuff inside, and probably the casing too. It wouldn't explode though.
Yes, because we must make one object in the game have a unique animation for every style of destruction conceivable.
It explodes because that's the death animation.
[QUOTE=Lijitsu;21258095]Yes, because we must make one object in the game have a unique animation for every style of destruction conceivable.
It explodes because that's the death animation.[/QUOTE]
I never really understood how anything besides explosives makes it explode.
It'd make more sense if bullets just plainly disabled the sentry, along with fire.
Keep in mind both sentries and dispensers carry explosives within them, that and teleporters are volatile portal technology.
[QUOTE=Zeos;21259146]Keep in mind both sentries and dispensers carry explosives within them, that and teleporters are volatile portal technology.[/QUOTE]
We should shoot some explosives with guns and see what happens.
[QUOTE=ZestyLemons;21258402]It'd make more sense if bullets just plainly disabled the sentry, along with fire.[/QUOTE]
Logic =/= TF2.
Furthermore, it's a fucking [i]game[/i].
And, finally, who gives a shit.
I think the Pain Train needs a buff more than the homewrecker does. Just something that makes it useful on defense as well. Like doing mini-crits while standing on a control point you own.
[QUOTE=Lijitsu;21259462]Logic =/= TF2.
Furthermore, it's a fucking [i]game[/i].
And, finally, who gives a shit.[/QUOTE]
I don't care if it's a game, and I give a shit.
You're the guy that says rocket's are used for digging and then says 'who gives a shit' and apparently I do because fucking rockets that dig would be the god damn shit.
[QUOTE=ZestyLemons;21260009]You're the guy that says rocket's are used for digging[/QUOTE]
...
What?
[QUOTE=Lijitsu;21260035]...
What?[/QUOTE]
Where is the digging rocket stash
And suddenly your argument went sideways and I have no idea what the fuck you're talking about.
Thread Derailed.
[QUOTE=Mexican;21256534]spy is overpowered as shit once you know what you're doing[/QUOTE]
Funniest thing I've heard all day.
[QUOTE=swampie;21255188]Sciences[/QUOTE]
:science:
Sorry for being a page late.
The homewrecker could slow down human enemies for a tiny bit on hit, kinda like Natascha.
[QUOTE=LegndNikko;21255824]But it fits the Demoman's role. Demoman's role: Destroying Shit
Pyro's Role: Killing Shit. Up close.
If anything, [B]she[/B] could have an item with small range, but more power.
I understand what you mean, but really, giving the Pyro the Homewrecker? Ugh...[/QUOTE]
What the fuck are you smoking.
Concept art of pyro was a man and there's a thread around here about it...
I've always thought that there should be a slight delay in Sentry targeting if you are wielding the Homewrecker.
That, or Sentries rotate slower when they are targeting a Pyro wielding the Homewrecker.
[QUOTE=ZestyLemons;21258402]I never really understood how anything besides explosives makes it explode.
It'd make more sense if bullets just plainly disabled the sentry, along with fire.[/QUOTE]
The same reason peope turn to ragdolls that fade when they die, I'd imagine. Infinite dead buildables would fill up the map, making it hard for engies to build, giving extra places to stand on, scaring you when you think there might be a sentry ahead but it's a dead sentry... There's so many things wrong with your idea.
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