• SFM thread V2
    2,037 replies, posted
heres what i mean when i say i get white lines in my export only. [url]http://www.youtube.com/watch?v=D5JHfTv7TuA[/url] can you guys please help?
hmm well... i dont know
BLU seems to haven taken the day off: [hd]http://www.youtube.com/watch?v=p62Huu2xQR8&hd=1[/hd] [b]Edit:[/b] [url=http://thefreewarecentral.com/videos/dayAtHarvest.mp4]Non-Youtube compressed for better DOF![/url] Since that was kinda what I was experimenting with.
[IMG]http://img59.imageshack.us/img59/3994/th12479693994271.png[/IMG]
I dare someone, I just DARE someone to try and make a porn scene out of this. Be funny as fuck to watch the results.
YES! I finally got SFM installed :dance:
[QUOTE=AlfieSR;21834654]I dare someone, I just DARE someone to try and make a porn scene out of this. Be funny as fuck to watch the results.[/QUOTE] ima go install feme scout, Medic and heavy watch me come back in an hour or two :wink:
[QUOTE=AlfieSR;21834654]I dare someone, I just DARE someone to try and make a porn scene out of this. Be funny as fuck to watch the results.[/QUOTE] I've been thinking of that from the first day "Team Fortress gay stories, taken to an all new level"
FYI toggling mp_usehwmmodels doesn't affect puppets.
how dare you accuse me of taking my day off, i find days to be an absolutely necessary clothing of which we would most likely die without!
My new, This is TF2 intro. [media]http://www.youtube.com/watch?v=kBBG_SKcc1Y[/media]
frozen at the start scene before they go [editline]04:30PM[/editline] multi medpacks in scene 2 [editline]04:30PM[/editline] mirrors edge music ?
Is it possible to increase the draw distance of the dynamic shadows without increasing the shadows max distance?
multi medpacks in lumberyard [editline]04:31PM[/editline] floating rocket lawnchair taunt [editline]04:32PM[/editline] still pretty good imo
[QUOTE=swampie;21836100]multi medpacks in lumberyard [editline]04:31PM[/editline] floating rocket lawnchair taunt [editline]04:32PM[/editline] still pretty good imo[/QUOTE] Yeah, thats why in my new thread i state why the rest is going to be recorded demos in tf2. I can fix the freezeing at the start, just need a longer fade in time :D
Awesome thought
[QUOTE=swampie;21836294]Awesome thought[/QUOTE] valuable post
[QUOTE=Darkomni;21836315]valuable post[/QUOTE] valuable meta-post
touché.
[QUOTE=Darkomni;21836315]valuable post[/QUOTE] about the new thread
Tehee :) [media]http://www.youtube.com/watch?v=Wkwc7wTXqJw[/media]
[QUOTE=owen1150;21836945]Tehee :) [media]http://www.youtube.com/watch?v=Wkwc7wTXqJw[/media][/QUOTE] What the fuck.
Hahahaha
:wtc:
Where's the porn I was promised?
Got sidetracked
[QUOTE=Metroid48;21835573]FYI toggling mp_usehwmmodels doesn't affect puppets.[/QUOTE] What do you mean by that? They seem to use the HWM models when I have it enabled.
[QUOTE=HoodedSniper;21835999]My new, This is TF2 intro. [media]http://www.youtube.com/watch?v=kBBG_SKcc1Y[/media][/QUOTE] In my opinion it's pretty boring to watch, the slo-mo feels a little out of place because of the default colors and no effects, the "This is TF2" thing in the end was ugly and have you ever made anything with not-fucked-up aspect ratio?
[QUOTE=swampie;21837832]Got sidetracked[/QUOTE] Get back on track then [editline]07:33PM[/editline] Sorry that was rude of me. Please get back on track
It seems that there aren't many Source Filmmaker videos. It appears as if I've watched all of them :( I want to make some series, but I don't know what kind. And a bit off-topic, but did Team Fortress 2 update for anyone else?
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