• SFM thread V2
    2,037 replies, posted
[QUOTE=TheDKer;22024918]I made this little thing [URL="http://www.facepunch.com/#"]View YouTUBE video[/URL] [URL]http://youtube.com/watch?v=PcC1BrkBozM[/URL] Contains custom animations, broken lip-syncing, dynamic lighting, animated camera, AND 2 CUSTOM TEXTURES OMG!!![/QUOTE] Win. Fucking WIN.
[QUOTE=loled;22024996]Win. Fucking WIN.[/QUOTE] yaaaay And what would be a good website to upload a 10mb 8000/4500 PNG to?
Mediafire? [b]Edit:[/b] Watched the video. That was great! More little "Meet the" shorts would be great, especially silly ones like that.
The Demo's face... What is with it...
[QUOTE=Metroid48;22025143]Mediafire? [b]Edit:[/b] Watched the video. That was great! More little "Meet the" shorts would be great, especially silly ones like that.[/QUOTE] Thanks Metroid. I've been thinking about that too. If it gets popular enough or just if people like it i'll probably make some more when i get time and an idea. Here's the huge poster in the end [url]http://www.mediafire.com/?nkymbzhm5n2[/url] It took 8 hours and 10 minutes to render this, i'm not kidding. [editline]08:20PM[/editline] [QUOTE=Fables;22025252]The Demo's face... What is with it...[/QUOTE] I tried making it somewhat creepy. Another thing though is, that his lip-syncing is broken. His lips are not moving.
Ok, i might try this today unless anybody thinks it wouldn't work, but what if you just renamed the Left 4 dead models' bones to be the same as a TF2 character's bones?
TheDKer, that was awesome! How long did it take to make it? There is one more thing tho...i just made a movie and i tried to export it. When i click EXPORT, the window pops-up, i set my settings and when i click export again, nothing happens. Window just closes and nothing happens :/
Started w/ Source Filmmaker today. Any tips and links to a newbie?
[QUOTE=Zuimzado;22026585]Started w/ Source Filmmaker today. Any tips and links to a newbie?[/QUOTE] Try my video tutorials: [hd]http://www.youtube.com/watch?v=gsw-J_vS-Dg[/hd]
[QUOTE=SlashSpeed;22026495]TheDKer, that was awesome! How long did it take to make it? There is one more thing tho...i just made a movie and i tried to export it. When i click EXPORT, the window pops-up, i set my settings and when i click export again, nothing happens. Window just closes and nothing happens :/[/QUOTE] I can see the first save i've made was the second of May. I didn't really spend that much time on it though. I didn't work on it all the time, and what i spend most time on was learning new things about the dynamic lighting, and how i could move them around with the DME editor and such. Alot of the time was also spent rendering the scenes. They all use 32x motion blur and 32x DoF. With the 4 lights i had, my game ran at about 20-30 FPS, so it took took even longer. [editline]09:38PM[/editline] [QUOTE=SlashSpeed;22026495]TheDKer, that was awesome! How long did it take to make it? There is one more thing tho...i just made a movie and i tried to export it. When i click EXPORT, the window pops-up, i set my settings and when i click export again, nothing happens. Window just closes and nothing happens :/[/QUOTE] I heard some people said you should enable sv_cheats or something. I had the same problem once though, and the way i fixed it was, to drag the blue thing in the time-line to the beginning of the sequence.
[QUOTE=Metroid48;22023366]You can only have one camera per clip, so you have to split the clip. Off the top of my head, seek the point where you want to change angles and press K. Then use Set New Camera on the parts.[/QUOTE] I'll try this. Thanks a bunch.
You should email Gabe the dancin' Demo DKer.
By the way, sometimes the map never loads. I can wait forever, but nothing ever happens. How do I solve that?
[QUOTE=Fables;22027099]You should email Gabe the dancin' Demo DKer.[/QUOTE] He'll just murder me for using SFM
Is it possible to get T-posed character models into the SFM and animate them by hand in it?
[QUOTE=Appolox;22034917]Is it possible to get T-posed character models into the SFM and animate them by hand in it?[/QUOTE] ent_remove_all tf_weapon_whateveryourholdingatthetime while recording, t-poses you.
[QUOTE=TheDKer;22027200]He'll just murder me for using SFM[/QUOTE] You should make a video in SFM about you emailing him and him murdering you for using SFM.
[QUOTE=Darkomni;22035883]ent_remove_all tf_weapon_whateveryourholdingatthetime while recording, t-poses you.[/QUOTE] Without recording a track, you can create a new Animation Set, and choose the model you want.
So SFM has Faceposer? I have Vista, do I have to manually do all that shit like I have to do on Source SDK's Faceposer?
[QUOTE=Zuimzado;22036277]So SFM has Faceposer? I have Vista, do I have to manually do all that shit like I have to do on Source SDK's Faceposer?[/QUOTE] It's not like Faceposer. You have to manually posistion the mouth movements at different points in time. [editline]11:36PM[/editline] Bit of an idea for getting better ambient lighting in the SFM: Replace the flashlight texture with a texture that won't focus the light as much (maybe a gradient, or even just a solid white texture) I've tried, but I've yet to find the location of the flashlight001 texture. Anyone know its whereabouts or have any input?
[QUOTE=Pandamobile;22036055]Without recording a track, you can create a new Animation Set, and choose the model you want.[/QUOTE] It worked perfectly, thank you. Here is the image of a posed soldier model - sitting. [img_thumb]http://i45.tinypic.com/2ni46de.jpg[/img_thumb]
Panda, it's in Team Fortress 2/hl2/materials/effects, not Team Fortress 2/tf/materials/effects
Can't wait to see how panda's flashlight idea pans out =P (lol camera joke). Any more progress on model replacement within SFM that I asked about earlier? EDIT: [url]http://www.valvesoftware.com/publications/2008/GameFest08_ArtInSource.pdf[/url] There's a cool section about stuff relating to meet the heavy if you guys are interested. Page 11+12, could help with your dynamic lighting ideas.
[QUOTE=accidentalypse;22045757]Can't wait to see how panda's flashlight idea pans out =P (lol camera joke). Any more progress on model replacement within SFM that I asked about earlier? EDIT: [url]http://www.valvesoftware.com/publications/2008/GameFest08_ArtInSource.pdf[/url] There's a cool section about stuff relating to meet the heavy if you guys are interested. Page 11+12, could help with your dynamic lighting ideas.[/QUOTE] That was a nice read.
[QUOTE=Appolox;22046405]That was a nice read.[/QUOTE] I think most of this stuff is covered in the Dev commentary, but it's always nice to see it a little more structured and on paper.
[QUOTE=Darkomni;22043336]Panda, it's in Team Fortress 2/hl2/materials/effects, not Team Fortress 2/tf/materials/effects[/QUOTE] Ah thank you. [editline]02:21PM[/editline] [QUOTE=accidentalypse;22046526]I think most of this stuff is covered in the Dev commentary, but it's always nice to see it a little more structured and on paper.[/QUOTE] I got bored one night and read through every single on of Valve's publishings. I learned quite a bit and I found it all very interesting :) [editline]03:14PM[/editline] Hmm. I tried replacing the flashlight texture with a solid white one, but I'm not sure if I actually accomplished anything.
It has to be the exact same size and settings as the original material, and a 1px thick black line around the top and left edges to prevent the ugly looping. [editline]05:30PM[/editline] [media]http://www.youtube.com/watch?v=MTTFnXiG3AY[/media] gotchya
Ah. I was wondering if there was a fix for the overlapping :D
I downloaded the TF2 beta on bit torrent, how can I get on SFM? [highlight](User was banned for this post ("Warez" - Jimbomcb))[/highlight]
[QUOTE=tehMuffinMan;22051161]I downloaded the TF2 beta on bit torrent, how can I get on SFM?[/QUOTE] Read the Wiki in the OP.
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