• SFM thread V2
    2,037 replies, posted
You'd better snip that before jim sees it, you're basically admitting that you pirated it.
It's legal in Canada to download. [editline]02:45PM[/editline] Wait will that still count as Warez? [editline]02:49PM[/editline] It appears I'm not perma'd yet. I guess it doesn't count as warez.
Okay, I finally got around to converting the textures and adding all the new maps. It went without a hitch, for the most part. My water texture is borked. Does anyone know how to fix it?
[QUOTE=Pandamobile;22051600]Okay, I finally got around to converting the textures and adding all the new maps. It went without a hitch, for the most part. My water texture is borked. Does anyone know how to fix it?[/QUOTE] Did you try reloading all materials?
[QUOTE=accidentalypse;22053495]Did you try reloading all materials?[/QUOTE] I forgot to use the cubemap converter.
[media]http://www.youtube.com/watch?v=eQlS5kgva-k[/media] what?
[QUOTE=tehMuffinMan;22051384]It's legal in Canada to download. [editline]02:45PM[/editline] Wait will that still count as Warez? [editline]02:49PM[/editline] It appears I'm not perma'd yet. I guess it doesn't count as warez.[/QUOTE] It counts. you said you pirated it. Jim hasn't seen it yet, though. And no matter what laws are in Canade, it still counts as wares on the site. Als you don't get perma'd, just banned. But snip it anyways.
Yeah, I was banned because someone else posted a link to a torrent on the first SFM thread I made. It was for like 5-7 days, I don't even remember.
To you guys discussing about the flashlights. All the flashlight textures in my Dancin Demoman video were custom made. To get the rainbow to look nice i used [url=http://filesmelt.com/dl/flashlight.png]this[/url] texture to get the colors to blend right. It's actually just a red, green and blue one and you can see how nice the fade into eachother: [img_thumb]http://filesmelt.com/dl/xample.png[/img_thumb]. (You can see some yellow, but that's just the flashlights blending, which is pretty cool) The light shining from above down on the surface to light it up was just a normal square with no real texture.
Whenever I try to launch SFM, I get this: [quote]Setup file 'gameinfo.txt' doesn't exist in subdirectory 'hl2'. Check you -game parameter or VCONFIG setting.[/quote]
[QUOTE=TheWarnman;22063306]Whenever I try to launch SFM, I get this:[/QUOTE] Did you add: [quote=SFM Wiki]-game tf -applaunch 440[/quote] to your launch options? The wiki's fairly good for how to get it running.
[QUOTE=Metroid48;22063390]Did you add: to your launch options? The wiki's fairly good for how to get it running.[/QUOTE] I knew I forgot something, thanks :P Edit: In other news: I still can't get the bloody cameras to work :(
Sorry guys, I won't be able to do ANYTHING for the next couple weeks. My 8800 GT has made a valiant effort to survive the last three years, but in its dying breath, it was slain by me leaving sfm open too long. Please, say your respects for this great warrior of a graphics card. Gonna be getting a new computer soon, after we finish moving.
RIP the 8800GT. Truly a card for the masses.
this thread has taken off scince i stopped using sfm when i got bored
Guys, does anyone know how to replace models? For example, heavy's minigun with sniper's rifle (so that it moves with heavy, even if oddly)
[QUOTE=RivaGe;22066240]Guys, does anyone know how to replace models? For example, heavy's minigun with sniper's rifle (so that it moves with heavy, even if oddly)[/QUOTE] I think this has to do with a model's bones. You'd have to re-rig the bones of an existing model to compensate for the new weapon. EDIT: just found an AMAZING read for people looking to mess with modeling/rigging/animating for Maya. I'm sure it could be applied to 3ds Max too, but it's intended for Maya. [url]http://filmmakeriq.com/2009/04/606-maya-tutorials/[/url]
[QUOTE=RivaGe;22066240]Guys, does anyone know how to replace models? For example, heavy's minigun with sniper's rifle (so that it moves with heavy, even if oddly)[/QUOTE] Now [b]THAT[/b] is easily doable, as long as the weapons have similar bone setups. In the Dme editor search for the model name you wish to replace and you should eventually find a DmeGameModel with that name. Just change the modelName parameter to swap it out. You may need to then adjust the transform's position to offset it, but assuming the weapons have the same bone count (which those two should) then it'd be fine. I'd go into more detail about exactly where to look, but unfortunately I don't have SFM on my laptop so I can't check.
[QUOTE=Metroid48;22067253]Now [b]THAT[/b] is easily doable, as long as the weapons have similar bone setups. In the Dme editor search for the model name you wish to replace and you should eventually find a DmeGameModel with that name. Just change the modelName parameter to swap it out. You may need to then adjust the transform's position to offset it, but assuming the weapons have the same bone count (which those two should) then it'd be fine. I'd go into more detail about exactly where to look, but unfortunately I don't have SFM on my laptop so I can't check.[/QUOTE] I've tried renaming but failed, but I've been renaming tracks so it's no wonder. I'll try again, thanks. Engineer PDA and Alyx have different bone setups though :v:
The Sniper replacement thing is very easy to do. I just did it without trouble, except making him hold it properly ofcourse.
I know how to make models and textures and all this stuff, except animation, If I knew how to animate I would make something awesome in SFM, so far I have to stick with animating in SFM.
I can animate.
dynamic shadows are brilliant I wish there was a way to get results like that with the stock Source Engine and Gmod
[QUOTE=Darkomni;22072478]I can animate.[/QUOTE] That's nice, and I can also make maps, check on my moddb profile. [url]http://www.moddb.com/members/indigosc[/url]
[QUOTE=Darkomni;22072478]I can animate.[/QUOTE] yeah, likewise. I just don't do it enough. =/
-snip-
Why snip? I'd be more than happy to help you with the basics.
[QUOTE=TheDKer;22069140]The Sniper replacement thing is very easy to do. I just did it without trouble, except making him hold it properly ofcourse.[/QUOTE] Minitutorial please? :buddy: After failing with my first idea yesterday I've decided to do something at least [media]http://www.youtube.com/watch?v=CNjdp4BisLM[/media] [editline]08:52AM[/editline] it's stupid and boring [editline]08:52AM[/editline] and DoF is still not working for me
[QUOTE=RivaGe;22076768]Minitutorial please? :buddy: [/QUOTE] Use the Dme Editor to navigate to [i]clipBin/sequence/subClipTrackGroup/tracks/Film/children/shot/scene/children/take*/children[/i], then go through its children and find the minigun or whatever. It's probably under [i]player_YOURNAME/children/player_YOURNAME_World Models/MINIGUN MODEL NAME HERE[/i]. Then change its modelName property to whatever you want, including the "models/" prefix and the .mdl ending. [QUOTE=RivaGe;22076768]After failing with my first idea yesterday I've decided to do something at least [media]http://www.youtube.com/watch?v=CNjdp4BisLM[/media] [editline]08:52AM[/editline] it's stupid and boring [editline]08:52AM[/editline] and DoF is still not working for me[/QUOTE] I was expecting the car to explode and/or go flying into the camera man :v:. Anyway, make sure you change the aperture settings of your camera to get DoF working. Just use the Dme Editor to search for aperture or for your camera name. Then up the value until you achieve the desired amount of blur.
[QUOTE=Metroid48;22076867]Use the Dme Editor to navigate to [i]clipBin/sequence/subClipTrackGroup/tracks/Film/children/shot/scene/children/take*/children[/i], then go through its children and find the minigun or whatever. It's probably under [i]player_YOURNAME/children/player_YOURNAME_World Models/MINIGUN MODEL NAME HERE[/i]. Then change its modelName property to whatever you want, including the "models/" prefix and the .mdl ending.[/QUOTE] If that was too complicated here's a picture:(First spawn a Heavy ofcourse) [img]http://filesmelt.com/dl/tutorial.png[/img] Was that even better? [QUOTE=Metroid48;22076867]I was expecting the car to explode and/or go flying into the camera man :v:. Anyway, make sure you change the aperture settings of your camera to get DoF working. Just use the Dme Editor to search for aperture or for your camera name. Then up the value until you achieve the desired amount of blur.[/QUOTE] Even though that method is clearly the best because you can decide the amount of blur, an easier way is just to enter r_sfmfulcrumdof 1 into the console. Pandamobile told me that btw. [editline]03:54PM[/editline] It will end up like this: [img_thumb]http://filesmelt.com/dl/result.jpg[/img_thumb] And that's not my normal layout, it's just for this tut..
Sorry, you need to Log In to post a reply to this thread.