• SFM thread V2
    2,037 replies, posted
Second video I finished. Figured I'd go ahead and post it. [media]http://www.youtube.com/watch?v=z3igUQZ_wNU[/media] Any tips on some more fluid camera movement? Or are my hands just shaky..
[QUOTE=Clavus;22098833]You do know it's hearing protection gear, and not a headset, right?[/QUOTE] I was the one who brought it up because I tried to replace one of the Engineer's weapons with the Safe'n'Sound and I chose the pistol because it fits over the Scout's head.
[QUOTE=hamberglar;22120765]Second video I finished. Figured I'd go ahead and post it. [media]http://www.youtube.com/watch?v=z3igUQZ_wNU[/media] Any tips on some more fluid camera movement? Or are my hands just shaky..[/QUOTE] Create an animation set for the camera and smooth it down a bit. Don't go overboard, or the camera breaks sort of.
Despite my SFM bitching I've managed to finish my video. [media]http://www.youtube.com/watch?v=Ll_TbK1HnjA[/media] And also made an improved version of my old creation. [media]http://www.youtube.com/watch?v=mGFEkt5-mlU[/media]
I see that dynamic light, RivaGe :ninja: Also, add me on steam pls
My animation skills are terrible :( Any tips? I've seen the video already.
[QUOTE=Reemix;22126487]My animation skills are terrible :( Any tips? I've seen the video already.[/QUOTE] If you continue to struggle, i suggest picking up the Animators Survival Guide. Best read on animation ever! Another suggestion would to be to learn to animate in Maya (or 3ds max i guess, but the Maya TF2 models are already rigged!) as you'll get top-notch animation results. EDIT: [url]http://www.interlopers.net/tutorials/32362[/url] This might help some people trying to use other animations that were made on different bones work on TF2 characters and vice versa.
Little animation test... [media]http://www.youtube.com/watch?v=jXzrLteypwg[/media] I know it was posted before but I can't seem to find it. Could someone tell me how to move/remove the weapons so they don't just go floating along like in the video?
[QUOTE=hamberglar;22134456]Little animation test... [media]http://www.youtube.com/watch?v=jXzrLteypwg[/media] I know it was posted before but I can't seem to find it. Could someone tell me how to move/remove the weapons so they don't just go floating along like in the video?[/QUOTE] Dme Element Editor. Search for the weapon's model name. Then delete the corresponding DmeGameModel.
After a long SFM hiatus, I decided to give it a go. This idea was culturing inside my head for 2 weeks before I got around to actually making it work. [IMG]http://img340.imageshack.us/img340/9716/june6thcopy2.jpg[/IMG] [url]http://img688.imageshack.us/img688/9716/june6thcopy2.jpg[/url] (Wallpaper size)
[QUOTE=OrangeL;22136953]After a long SFM hiatus, I decided to give it a go. This idea was culturing inside my head for 2 weeks before I got around to actually making it work. [IMG]http:/k.us/img688/9716/june6thcopy2.jpg[/url] (Wallpaper size)[/QUOTE] That's fucking badass.
Rated artisticX50000
[quote=darkomni;22138092]rated artisticx50000[/quote] x500001
WAIT You guys found dynamic lighting?! Dang I've been gone for a while.
[QUOTE=OrangeL;22138760]WAIT You guys found dynamic lighting?! Dang I've been gone for a while.[/QUOTE] Yeah, we've actually found a lot of shit in this thread.
It's basically "See what metroid48 discovered today, sometimes panda/darkomni maybe!"
How's hamachi doing? Any way to connect? i guess: 1. Both players connected, Running SFM 2. Host checks ip adress by typing in status (i guess) 3. Other player types in join -ip adress from host- What do you think, its pretty simple
[QUOTE=OrangeL;22138760]WAIT You guys found dynamic lighting?! Dang I've been gone for a while.[/QUOTE] Check out all of Metroid's posts, they're really helpful
[QUOTE=TheDKer;22144075]Check out all of Metroid's posts, they're really helpful[/QUOTE] I've got a LOOOOT of reading to do. [QUOTE=Croshi;21697321] In other news, I also found out a week or so ago on how to move the camera without a player. [/QUOTE] Sorry, I call credit. (It was itching at me) [hd]http://www.youtube.com/watch?v=MrGLn-2URTo[/hd]
[media]http://www.youtube.com/watch?v=sWZPnV3I33Q[/media] Yea... Just [i]fucking[/i] around
[QUOTE=Pikablu07;21762442][media]http://www.youtube.com/watch?v=WqafvvxDEDU[/media] i finished this and realized that i have nothing to use it for[/QUOTE] 0:45 = Sniper rape face. :O
I'm considering making videos in blender, just for the hell of it. What do you guys think? ([img]http://www.facepunch.com/ads/rating/tick.png[/img] for sure, [img]http://www.facepunch.com/ads/rating/cross.png[/img] for nah)
This started as something completely different. It didn't really work out, but paved the way for this.. Thing. [media]http://www.youtube.com/watch?v=4u2TdNOtRKw[/media] I like it.
[QUOTE=hamberglar;22173716]This started as something completely different. It didn't really work out, but paved the way for this.. Thing. [media]http://www.youtube.com/watch?v=4u2TdNOtRKw[/media] I like it.[/QUOTE] Ah what the shit
[QUOTE=Pandamobile;22174757]Ah what the shit[/QUOTE] Now with music: [media]http://www.youtube.com/watch?v=YBPN7sNX-aop[/media]
The ending is [b]much[/b] better with music. Music sells it really. [editline]12:44AM[/editline] Perfect for watching at nearly 1 AM!
I'll be the guy that makes scary videos with the filmmaker. That'll be my thing. Yeah. That's it. [b]EDIT[/b] Um.. I seem to be having some sort of trouble.. [img]http://filesmelt.com/dl/untitled12345678.bmp[/img] I'm sure most of you know there's supposed to be doors and a some lockers and stuff. Well even more of you probably notice that they.. Uh.. Aren't there. Puppets don't show up either. It only happens when I'm looking through the work camera or active camera. If I'm running around as a player, everything is fine.
Silly question, but you [i]have[/i] made at least one recording that included "record world," right? [b]Edit:[/b] Oh, you can still see puppets from the player cam? Not sure then. Ignore this.
Right click your screen. There should be two menu thingies, one saying "Draw recorded entities" and "draw game entities". Go to draw recorded entities and check off the bottom/top three, I forget which.
[QUOTE=Darkomni;22180449]Right click your screen. There should be two menu thingies, one saying "Draw recorded entities" and "draw game entities". Go to draw recorded entities and check off the bottom/top three, I forget which.[/QUOTE] And that fixed it. Thanks man.
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