• SFM thread V2
    2,037 replies, posted
im just awesome like that :c00lbert:
[QUOTE=Darkomni;22184563]im just awesome like that :c00lbert:[/QUOTE] Indeed you are. [media]http://www.youtube.com/watch?v=gibI9UVm2IA[/media]
I hate this... I can use this tool so well, but I have NO IDEAS! Like, no creativity whatsoever.... Hm...
Is anybody else having this problem where, when you transform a camera to make it move, it does so from the origin of the map? I can't get mine to work properly. I also don't have the phenomes for characters that was shown in the 4th tutorial.
Haven't had the first issue, though I have had really odd transitions if I try to paste the new position (with falloff) instead of animating it manually. One the second issue, I believe the phenomes vary depending on if you're using HWM models or not.
[media]http://www.youtube.com/watch?v=OWhwvlilByQ[/media] I'm so far behind everybody else.
[QUOTE=Markntosh;22186748]Is anybody else having this problem where, when you transform a camera to make it move, it does so from the origin of the map? I can't get mine to work properly. I also don't have the phenomes for characters that was shown in the 4th tutorial.[/QUOTE] (You can click on my name in the quote to see the whole tutorial) ____VV(here) [QUOTE=OrangeL;20076954]13) The camera will reset itself to 0X 0Y 0Z on the map. Move it to where you want it to be for the waypoint. This may be a little time consuming if your scene is far away from 0 0 0.[/QUOTE]
Another much easier way is to extend the animation thing so it's green. Then simply click you camera once in the engine preview window and it'll stick to that position for as as long as you made the animation thing. [IMG]http://filesmelt.com/dl/easier.png[/IMG] .........Green square above^
[QUOTE=OrangeL;22193446](You can click on my name in the quote to see the whole tutorial) ____VV(here)[/QUOTE] Ah, thanks. I'll try that.
Does that thing have a name cause i'm really tired of calling it a thing
The animation thing? No idea. They use the terms handles and falloff area for its effects but I haven't actually seen the area named. I'd go with time selection/selector, maybe?
Couple o' ideas: Scout exits spawn. (blue) Scout goes to battlements. (blue) Camera switches to other base. (red) One scout goes out and exits the camera screen, then all of a sudden what appears to be a mass of scouts runs out and goes to the battlements. (red) Camera goes to battlements at the lone scout's face. He's all "D:" as the millions of scouts race across the bridge in 2fort to rape his face. (red) Then a heavy is shown and goes "Is good time to run cowards" and everyone just explodes. The end. Second idea: Red pyro is in lose animation with spies running after him. They proceed to corner him by spycrabbing, which then they feast on him. Then comes along the odd scout.
[QUOTE=Black-Ice;22201532]Couple o' ideas: Scout exits spawn. (blue) Scout goes to battlements. (blue) Camera switches to other base. (red) One scout goes out and exits the camera screen, then all of a sudden what appears to be a mass of scouts runs out and goes to the battlements. (red) Camera goes to battlements at the lone scout's face. He's all "D:" as the millions of scouts race across the bridge in 2fort to rape his face. (red) Then a heavy is shown and goes "Is good time to run cowards" and everyone just explodes. The end. Second idea: Red pyro is in lose animation with spies running after him. They proceed to corner him by spycrabbing, which then they feast on him. Then comes along the odd scout.[/QUOTE] I hate every single person who ends a tf2 video with everyone exploding. I hate you so much.
I used to use Flash and UT3's editor, which had an animator called "Matinee" (I called it Manatee). Both times my teachers used "Keyframe selector," so I'm guessing Green Box can be the Frame Selector or something.
[QUOTE=OrangeL;22203150]I used to use Flash and UT3's editor, which had an animator called "Matinee" (I called it Manatee). Both times my teachers used "Keyframe selector," so I'm guessing Green Box can be the Frame Selector or something.[/QUOTE] Yeah that would be logical, it just doesn't use keyframes, which sucks so much dick. I found out you can kinda simulate that by holding down tab and moving the "keyframe selector", and it'll kinda work though.
Dammit, Premiere Pro is being an ass again and exporting all my video in shit quality. Premiere CS4 is a load of shit, I hope CS5 is better.
Use virtualdub + xvid codec.
[QUOTE=Darkomni;22206412]Use virtualdub + xvid codec.[/QUOTE] That still requires me to put the clips into Premiere to edit. The AVI files exported from Source Filmmaker look fine (except for some slight stretching). They even look fine in Adobe Premiere Pro's preview window, though that may not count for much.
You don't need to put anything into premiere, you can add audio and string clips together all in SFM.
[QUOTE=Darkomni;22207140]You don't need to put anything into premiere, you can add audio and string clips together all in SFM.[/QUOTE] Wait, really? So I've been using Audacity and Windows Movie Maker all this time for no reason?
Yeah. [editline]10:22PM[/editline] Convert the sound to .wav, put in SFM directory anywhere. Go into SFM. Record anything. Right click the timeline, zoom in. Right click a clip. Press "Add clip", add Audio, name it anything. Open up the clip you added the audio clip to with the arrow at the left side of the timeline. Right click the audio clip you just added, and again, "add clip". Search for your audio file. Once found, press OK and your audio will be right in there, you can manipulate positioning along the timeline, length, pitch, volume, etc. This is best if you want to lipsync, or do anything timed to music.
[QUOTE=Darkomni;22207140]You don't need to put anything into premiere, you can add audio and string clips together all in SFM.[/QUOTE] I'm completely new to SFM and I'm just trying to get the basics down. I don't really want to go through hell quite yet.
[QUOTE=Darkomni;22207362]Yeah. [editline]10:22PM[/editline] Convert the sound to .wav, put in SFM directory anywhere. Go into SFM. Record anything. Right click the timeline, zoom in. Right click a clip. Press "Add clip", add Audio, name it anything. Open up the clip you added the audio clip to with the arrow at the left side of the timeline. Right click the audio clip you just added, and again, "add clip". Search for your audio file. Once found, press OK and your audio will be right in there, you can manipulate positioning along the timeline, length, pitch, volume, etc. This is best if you want to lipsync, or do anything timed to music.[/QUOTE] This will be massively handy. Just as soon as I can figure out how the fuck to facepose.
[QUOTE=hamberglar;22207586]This will be massively handy. Just as soon as I can figure out how the fuck to facepose.[/QUOTE]Don't forget that traditional methods apply, too. You can use Source SDK Faceposer for face posing and then rebuild scenes.image, copy the scenes to your TF2 beta and change the <class>.txt in scripts/talker so that it plays your own scene instead of voice commands. Just a thought, ask more if you need precise advice.
[QUOTE=Markntosh;22205560]Dammit, Premiere Pro is being an ass again and exporting all my video in shit quality. Premiere CS4 is a load of shit, I hope CS5 is better.[/QUOTE] Uhh no, you're just doing it wrong. Works fine for me [editline]01:34PM[/editline] no meme intended [editline]01:37PM[/editline] [QUOTE=hamberglar;22207586]This will be massively handy. Just as soon as I can figure out how the fuck to facepose.[/QUOTE] Pandamobile made some tutorials: [media]http://www.youtube.com/watch?v=LBk-W5nEiDs[/media] [editline]01:44PM[/editline] Just beware, if you've saved your facepose and load it up again you'll not be able to facepose most of the face, only the jaw i think, and maybe a couple other things like nose and eye stuff.
Here is my first crappy attemt at SFM. When it exported the end got chopped off but it's still ok..... ish. [media]http://www.youtube.com/watch?v=oWc6Ou55X-o[/media] [URL="http://youtube.com/watch?v=oWc6Ou55X-o"][/URL]
nice WHATer. i'm thinking of making the water texture go like 90% slower so it goes at a decent speed for rendering.
[media]http://www.youtube.com/watch?v=AavL1bAdyb0[/media] Is it shit? Yah. But it's my first movie, I'm just learning the basics. I like how it turned out, though.
Oh God Heavy's final expression made me chuckle.
[QUOTE=TheDKer;22211781] Pandamobile made some tutorials: [media]http://www.youtube.com/watch?v=LBk-W5nEiDs[/media] [editline]01:44PM[/editline] Just beware, if you've saved your facepose and load it up again you'll not be able to facepose most of the face, only the jaw i think, and maybe a couple other things like nose and eye stuff.[/QUOTE] OK, so I'm trying to follow the tutorial but I've hit a snag. I figure I'll get an answer faster if I post here, rather than on Youtube. Basically, I've imported my clip into the SFM, but when I start trying to lip sync, it doesn't make any sound. I haven't done anything different than what was in the video but.. Yeah.
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