[QUOTE=Markntosh;22522046]Admittedly, no. I tried that once before. The end result was a mess of files and a lot of storage space lost. I supposed I could try it again.
[editline]09:09PM[/editline]
Tried it with TGA. Nada. It may also have to do with the time scale being set to 0.07, but I've exported videos at that timescale before with no issue.
[editline]09:10PM[/editline]
Nope. Not the timescale.[/QUOTE]
Be sure to stretch the blue thing around the sequence to the start of the sequence
[QUOTE=TheDKer;22532114]Be sure to stretch the blue thing around the sequence to the start of the sequence[/QUOTE]
I'm not starting at the beginning of the sequence, though, and I don't want to render something if I'm not going to use it.
[media]http://www.youtube.com/watch?v=VbvFnVq1cm8[/media]
how to do over 1 minute shots, no crashes or anything as far as I can see
[QUOTE=Markntosh;22532417]I'm not starting at the beginning of the sequence, though, and I don't want to render something if I'm not going to use it.[/QUOTE]
Well you want to render right? Just set the render from and to times different
[QUOTE=Pikablu07;22530965][img_thumb]http://img404.imageshack.us/img404/1889/sandvichhuge.jpg[/img_thumb]
the training map looks pretty good if you ask me[/QUOTE]
TF2 Food porn.
[QUOTE=Perky;22532552][media]http://www.youtube.com/watch?v=VbvFnVq1cm8[/media]
how to do over 1 minute shots, no crashes or anything as far as I can see[/QUOTE]
Now try and render that.
[editline]07:54PM[/editline]
I have a solution though. If you really want to render more than 60 secs there are a couple of ways you can do it.
You can either speed up the timescale, and then render at a higher fps, or you can render it two times, so that the first time you render from 0-60, then crop the sequence to the 60 seconds point and render the rest.
[QUOTE=TheDKer;22535522]Well you want to render right? Just set the render from and to times different[/QUOTE]
Still nothin'. I'm sure it has something to do with creating an animation set. I must have missed a patch or something, because I don't have phonemes for characters, either.
[QUOTE=Markntosh;22536919]Still nothin'. I'm sure it has something to do with creating an animation set. I must have missed a patch or something, because I don't have phonemes for characters, either.[/QUOTE]
Use HWM models to get phonemes.
[QUOTE=Markntosh;22536919]Still nothin'. I'm sure it has something to do with creating an animation set. I must have missed a patch or something, because I don't have phonemes for characters, either.[/QUOTE]
Hmm ok. Sorry for sounding like an ass, it just always works for me.
[QUOTE=Reemix;22537749]Use HWM models to get phonemes.[/QUOTE]
Whoa. Are the phonemes supposed to be like "jaw D" and "lips v"?
it'll say p_(letter here)
for example, p_o or p_aa.
[QUOTE=Reemix;22539023]it'll say p_(letter here)
for example, p_o or p_aa.[/QUOTE]
Oh, there it is. I was looking in the wrong place after loading the HWM models. Thank you.
In the mean time, I did this:
[img_thumb]http://img404.imageshack.us/img404/280/creepyscout3.png[/img_thumb]
Took the training map for a spin. Here's a wallpaper for all you folks:
[IMG]http://img816.imageshack.us/img816/581/trainingobs.jpg[/IMG]
[url]http://img813.imageshack.us/img813/581/trainingobs.jpg[/url]
(Link is 1920x1080)
Image of pyro:
[url]http://img815.imageshack.us/img815/2994/ob2.jpg[/url]
sir
did you use garrysmod
i am fairly sure you used garrysmod
those are far too high quality to be the sfm we're using
[QUOTE=Darkomni;22547958]sir
did you use garrysmod
i am fairly sure you used garrysmod
those are far too high quality to be the sfm we're using[/QUOTE]
No sir, but I did use Photoshop. That is how I make all my posters. No poster I have posted has not gone through rigorous photoshopping.
And are you implying Gmod has higher quality than SFM? Or is this sarcasm.
[QUOTE=TheDKer;22535597]Now try and render that.
[editline]07:54PM[/editline]
I have a solution though. If you really want to render more than 60 secs there are a couple of ways you can do it.
You can either speed up the timescale, and then render at a higher fps, or you can render it two times, so that the first time you render from 0-60, then crop the sequence to the 60 seconds point and render the rest.[/QUOTE]
i did render it
W00t lng tym no posters.. heres a new one..
[IMG]http://img51.imageshack.us/img51/4305/loed.jpg[/IMG]
Well that is blurry.
[img]http://www.magicscreenshot.com/MagicScreenshot/bO3t5K1xdUE.png[/img]
Brothers. As in, male.
[img]http://www.magicscreenshot.com/Handlers/ResizeImage.ashx?file=nv0HFvx2gEw.png[/img]
Don't even start.
Wait, how'd he get the axe in there?!
THIS ISN'T SFM! It's a fraud!
[QUOTE=OrangeL;22561524]Wait, how'd he get the axe in there?!
THIS ISN'T SFM! It's a fraud![/QUOTE]
Imported, maybe?
Also, can anyone send me a PM on how to get SFM and get it working? I have some poster ideas but TF2 only goes so far, model viewer is very limited, and you just can't get poses on Gmod.
More videos, less posters to falsely accuse of not being from SFM!
And SFM should be very easy to get working. Once you have it, just [url=http://sourcefilmmaker.wikia.com/wiki/Source_Filmmaker_Wiki]follow the wiki's instructions[/url] to run it in tools mode and get new content in.
[b]Edit:[/b] On second look the crit overlay on cyber-core's probably isn't possible (unless it's an adjustment afterwards).
[QUOTE=Metroid48;22561903]More videos, less posters to falsely accuse of not being from SFM![/QUOTE]
I have an idea for a short film that relates to my poster above...
But cyber-core has a payload map, an unlockable weapon with the crit overlay, and a pyro with a gibus... I don't think that's possible.
Is it possible to make the heavy eat the dalokohs bar?
[QUOTE=lailai;22574523]Is it possible to make the heavy eat the dalokohs bar?[/QUOTE]
If you want to animate it. The way I look at it, we can have the characters use all of the weapons, hats, etc, we just have to animate it.
I have no problem loading hats and weapon models in, it would just be a bitch to try animating it so that it moves with the right part of the body since we can't attach them to the bones yet.
Aww. I was thinking about making The Heavy and the Dalokohs Factory until I found I have to animate it :(
I still need audio to use as a base for more sfm, I'm bored :(
guys about my poster.. i just imported the hats and the axe to make it better than usual.. and yes metroid48 is right .. the crit overlay and the grunge effects the blurriness was all photoshopped. LOL @ meatloaf tho XD
[QUOTE=cyber-core_360;22575563]guys about my poster.. i just imported the hats and the axe to make it better thanusual.. and yes meteoroid48 is right .. the crit overlay and the grunge effects the blurriness was all photoshopped. LOL @ meatload tho XD[/QUOTE]
[QUOTE=cyber-core_360;22575563]i just imported the hats and the axe to make it better thanusual.. and yes meteoroid48 is right .. the crit overlay and the grunge effects the blurriness was all photoshopped.[/QUOTE]
[QUOTE=cyber-core_360;22575563]and yes meteoroid48 is right ..[/QUOTE]
[QUOTE=cyber-core_360;22575563]meteoroid48[/QUOTE]
he is not a meteoroid
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