• SFM thread V2
    2,037 replies, posted
[QUOTE=OrangeL;22696298]Sorry, how long have you had this game? That command was post-L4D. The original command is bot. That's it. Bot. Well, okay, you can be fancy and go: bot -team red -class engineer -name Cupcake[/QUOTE] Oh wow I'm an idiot. I completely forgot about the original bot commands.. I had been messing around with the newer ones for so long that command just.. Eh, yeah. I forgot. OK cool, thanks.
Bites has started a new group for Source Machinima (specifically SFM): [url=http://steamcommunity.com/groups/SoMaMa]Source Machinima Makers[/url]. Hopefully we can organize some group filming. In regards to bots, here's my autoexec: [code]sv_cheats 1 mp_usehwmmodels 1 mp_usehwmvcds 1 exec fixTimer mat_picmip -10 r_lod 0 mp_autoteambalance 0 mp_enableroundwaittime 0 mp_idlemaxtime 90 mp_teams_unbalance_limit 0 tf_stats_track 0 tf_flag_caps_per_round 0 bind h firstperson bind j thirdperson bind k kill bind o explode bind f "impulse 100" //Massive script - allows numpad to operate as either a class-changer or a bot controller //The prior is if the class buttons stop working //Class changer alias kp1_c "join_class scout" alias kp2_c "join_class soldier" alias kp3_c "join_class pyro" alias kp4_c "join_class demoman" alias kp5_c "join_class heavyweapons" alias kp6_c "join_class engineer" alias kp7_c "join_class medic" alias kp8_c "join_class sniper" alias kp9_c "join_class spy" //Bot controller //First four are specifically for engies alias kp1_b "bot_command Bot01 build 3" //Sentry alias kp2_b "bot_command Bot01 build 0" //Dispenser alias kp3_b "bot_command Bot01 build 1" //Tele entrance alias kp4_b "bot_command Bot01 build 2" //Tele exit alias kp5_b "bot_refill" alias kp6_b "bot_mimic_yaw_offset 180" alias kp7_b "bot_mimic 0" alias kp8_b "bot_mimic 1" alias kp9_b "bot_mimic_yaw_offset 0" //Switching alias kp_switch kp_b alias kp_c "alias kp1 kp1_c;alias kp2 kp2_c;alias kp3 kp3_c;alias kp4 kp4_c;alias kp5 kp5_c;alias kp6 kp6_c;alias kp7 kp7_c;alias kp8 kp8_c;alias kp9 kp9_c;alias kp_switch kp_b;say Using class binds" alias kp_b "alias kp1 kp1_b;alias kp2 kp2_b;alias kp3 kp3_b;alias kp4 kp4_b;alias kp5 kp5_b;alias kp6 kp6_b;alias kp7 kp7_b;alias kp8 kp8_b;alias kp9 kp9_b;alias kp_switch kp_c;say Using bot binds" //Actual binding process alias kp1 kp1_c alias kp2 kp2_c alias kp3 kp3_c alias kp4 kp4_c alias kp5 kp5_c alias kp6 kp6_c alias kp7 kp7_c alias kp8 kp8_c alias kp9 kp9_c bind KP_END kp1 bind KP_DOWNARROW kp2 bind KP_PGDN kp3 bind KP_LEFTARROW kp4 bind KP_5 kp5 bind KP_RIGHTARROW kp6 bind KP_HOME kp7 bind KP_UPARROW kp8 bind KP_PGUP kp9 bind "KP_MULTIPLY" "kp_switch" bind KP_INS mp_forcerespawnplayers bind KP_DEL "join_team blue" bind KP_ENTER "join_team red" //To fix the timer, press twice each map load bind "KP_SLASH" "exec fixTimer" //Name setinfo name YOUR_NAME_HERE[/code] You can delete everything except the massive list of alias commands (and associated binds) if you want. Numpad #1-9 makes you switch to a specific class (kills you). Press * to switch to bot-control mode, in which keys #1-4 are engineer binds, #6&9 toggle if the bot faces you during mimic, #5 refills bot ammo&metal, and #7&8 toggles mimicking. Note that the build commands are for the first bot created, with a name of Bot01. I also have fixTimer.cfg, which I run a couple times on each map load: [code]sv_cheats 1 mp_waitingforplayers_cancel 1 ent_fire team_round_timer pause mp_flashlight 1 r_flashlightscissor 0 mat_support_flashlight 1[/code] The mat_support_flashlight command must be run on the menu though, if you want dynamic lights.
Do you have a fix for camera FOV? Whats the LOD thing for?
r_lod 0 prevents it from lowering model quality with distance. View FOV switching when you're recording? Since it happens randomly I haven't tried working around it, but I'm guessing you could temporarily set the camera's FOV to 54. Never tested that solution but it's worth a try.
What is the problem with the camera FOV?
Egh, I think until I find some good audio, I'll just be making short comedic videos just using plain tf2. Expect a video within 3 hours.
[QUOTE=Metroid48;22696483]Bites has started a new group for Source Machinima (specifically SFM): [url=http://steamcommunity.com/groups/SoMaMa]Source Machinima Makers[/url]. Hopefully we can organize some group filming. [/QUOTE] Joined :D
Would anybody here know where the files for the ai of the tf2 bots are stored? I want to see if I could possibly get them into sfm. And I think it might be possible to use a very old build of sourcemod to work with tf2 beta, allowing us access to hidden variables. [editline]05:58PM[/editline] That's another thing, where can I get the first build of sourcemod that worked with tf2?
[QUOTE=HTS CONNER;22674112]Just finished another video [media]http://www.youtube.com/watch?v=DEMpckk7uM4[/media] Also here is my SFM playlist [url]http://www.youtube.com/view_play_list?p=9756AA17E774C00F[/url][/QUOTE] Just out of curiosity, what do I need to check to get the intel to show up? I could probably just play around with the settings but I feel like being lazy.
I think you have to be in thirdperson when recording.
Can someone make me a new avatar? I'd like a face shot of someone making a silly face wearing earbuds, or a hat if you've not gotten them.
[QUOTE=Darkomni;22713436]Would anybody here know where the files for the ai of the tf2 bots are stored? I want to see if I could possibly get them into sfm.[/QUOTE] I think that's a full engine overhaul....
[QUOTE=Markntosh;22716131]Just out of curiosity, what do I need to check to get the intel to show up? I could probably just play around with the settings but I feel like being lazy.[/QUOTE] Yeah I film all my videos in third person.
[QUOTE=TheDKer;22703106]What is the problem with the camera FOV?[/QUOTE] You know how if you press record it makes your 1st person FOV all narrow. Also: whenever I film in 3rd it switches to the work camera...?
I have it randomly switch to work camera when I film, 1st or 3rd person. So far I've yet to have it happen if I set it to record camera angles, so I just work around it by making sure everything is done before I do camera work. When I've had to add a recording, though, I've sometimes ended up with multiple still puppets due to that glitch.
Anyone know what causes this or if it's possible to avoid? [img_thumb]http://filesmelt.com/dl/work.bmp[/img_thumb] I get it at random times when trying to do animations and it makes it impossible to finish them.
The rotation gizmo messes up a lot for me too. I usually just end up changing the camera angle over and over until it decides to work, or try dragging inside the regular circle to get at least some of the rotation done.
Behold, this marvelous piece of rushed crap from me. [media]http://www.youtube.com/watch?v=1v7Yd8x-yjg[/media] Eh, it would have been better but after four or five crashes and repeated glitches while trying to animate, I just kinda gave up. Also the Scout's face wouldn't move when I tried to facepose him so... Fuck my life.
just finished another video [media]http://www.youtube.com/watch?v=yjGSuoXws7s[/media]
[QUOTE=hamberglar;22735088]Anyone know what causes this or if it's possible to avoid? [img_thumb]http://filesmelt.com/dl/work.bmp[/img_thumb] I get it at random times when trying to do animations and it makes it impossible to finish them.[/QUOTE] It's normal and it depends on the angel you're doing it from. Try holding "Ctrl" while moving around and you can see how it changes
[QUOTE=HTS CONNER;22738234]just finished another video [media]http://www.youtube.com/watch?v=yjGSuoXws7s[/media][/QUOTE] Dude, the hell? That's real old. The scout has the nailgun and the graphics look a little different. What did you do?
Probably used a [url=http://www.fpsbanana.com/skins/77000]nail gun skin[/url] and some beta lightwrap.
There's a way to get lightwarp that way... it's in the commentary I think.
[QUOTE=Markntosh;22738727]Dude, the hell? That's real old. The scout has the nailgun and the graphics look a little different. What did you do?[/QUOTE] I used these although I might change back to default skins and etc. [url=http://www.fpsbanana.com/skins/77000]Nail gun skin[/url] [url=http://www.fpsbanana.com/skins/38262]Beta skin pack[/url] [url=http://www.fpsbanana.com/skins/72794]Hitmanxs beta style lightwarps[/url]
[hd]http://www.youtube.com/watch?v=N7o2vSzxAKc[/hd] [hd]http://www.youtube.com/watch?v=-EiNPY6v3Pk[/hd] Okay, so who wants to figure out a guide on how to get animations from Maya and other 3D suites into the SFM, because clearly, we're missing something here.
[QUOTE=Pandamobile;22763266][hd]http://www.youtube.com/watch?v=N7o2vSzxAKc[/hd] [hd]http://www.youtube.com/watch?v=-EiNPY6v3Pk[/hd] Okay, so who wants to figure out a guide on how to get animations from Maya and other 3D suites into the SFM, because clearly, we're missing something here.[/QUOTE] Yeah, I really really really wanna know how he does it. I've asked him twice before. No response. :(
Yeah if someone knows how do animate in maya 2011 and export it into SFM they definitely need to make some sort of tutorial.
He told me... but I'm not telling you guys because I value and respect his work, and he probably knows I'm one of the originals, which is probably why he told me. Although I can't animate....
[QUOTE=OrangeL;22764500]He told me... but I'm not telling you guys because I value and respect his work, and he probably knows I'm one of the originals, which is probably why he told me. Although I can't animate....[/QUOTE] Dammit, man! I don't know whether to commend you for your loyalty to him or condemn you for not sharing information that would make entertainment as a whole increase in quality.
[QUOTE=OrangeL;22764500]He told me... but I'm not telling you guys because I value and respect his work, and he probably knows I'm one of the originals, which is probably why he told me. Although I can't animate....[/QUOTE] Oh great, Cloud's another AccidentalApocalypse. "Hey guys I figured out how to do this awesome thing but I'm not going to tell anyone else how to do it because I don't want other people to be able to do it".
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