[QUOTE=OrangeL;22764500]He told me... but I'm not telling you guys because I value and respect his work, and he probably knows I'm one of the originals, which is probably why he told me.
Although I can't animate....[/QUOTE]
Well, that's just great. Let's not share info that can possibly help others make better videos.
Unsuccessful attempt at importing one of the default TF2 animations. Kind of creepy:
[url]http://dl.dropbox.com/u/3797244/wtf.wmv[/url]
[QUOTE=Pandamobile;22765535]Unsuccessful attempt at importing one of the default TF2 animations. Kind of creepy:
[url]http://dl.dropbox.com/u/3797244/wtf.wmv[/url][/QUOTE]
lol i thought it was funny.
[QUOTE=Pandamobile;22765535]Unsuccessful attempt at importing one of the default TF2 animations. Kind of creepy:
[url]http://dl.dropbox.com/u/3797244/wtf.wmv[/url][/QUOTE]
Considering the most common SFM joke, I'd call it a success!
VVV Perfect Example VVV
[media]http://www.youtube.com/watch?v=C_VheAwZBuQ[/media]
Also, am I the only one who thinks the colour correction on those Maya / Euphoria animated videos looks really bad? Anyway, as impressive as the animation itself usually is, importing can't be [i]that[/i] complicated. I expect the bigger issue is that it needs Maya, which I'm going to look at setting up tomorrow to try to get it to work. It would save everyone some time though if he realized that keeping a secret like that is just silly.
[QUOTE=OrangeL;22764500]He told me... but I'm not telling you guys because I value and respect his work, and he probably knows I'm one of the originals, which is probably why he told me.
Although I can't animate....[/QUOTE]
You know, if you're not going to tell us how to do it why even tell us you know? It's kind of a dick move.
Like saying "I have this really fucking amazingly delicious cookie that I don't want but none of you can have it."
[QUOTE=hamberglar;22766997]You know, if you're not going to tell us how to do it why even tell us you know? It's kind of a dick move.
Like saying "I have this really fucking amazingly delicious cookie that I don't want but none of you can have it."[/QUOTE]
Agreed.
[QUOTE=hamberglar;22766997]You know, if you're not going to tell us how to do it why even tell us you know? It's kind of a dick move.
Like saying "I have this really fucking amazingly delicious cookie that I don't want but none of you can have it."[/QUOTE]
It's worse, since giving others the info does not result in him not having it anymore.
I'd bet it involves exporting to the correct animation format valve uses, and then replacing a TF2 animation (like a taunt) with the exported animation of the same name. That's how you do it for faceposes so I bet it would be similar.
I don't actually know though so I can't explain in any more detail.
Or it could be imported using the proper dmx format - I'm hoping it's this, since Faceposer has really bad compatibility with Win7. It also seems more likely since you don't have to mess with the model's animation files.
When you have an animation set, you can right click on the groups of channels (legs, arms, body, etc) and select "Import Animation". That's how you get a DMX file into the SFM. I haven't tinkered enough to figure out much beyond that.
[QUOTE=Pandamobile;22763266][hd]http://www.youtube.com/watch?v=N7o2vSzxAKc[/hd]
[hd]http://www.youtube.com/watch?v=-EiNPY6v3Pk[/hd]
Okay, so who wants to figure out a guide on how to get animations from Maya and other 3D suites into the SFM, because clearly, we're missing something here.[/QUOTE]
I'll make a video tutorial or something since so many people are interested in knowing how i do it.
[QUOTE=Pandamobile;22767820]When you have an animation set, you can right click on the groups of channels (legs, arms, body, etc) and select "Import Animation". That's how you get a DMX file into the SFM. I haven't tinkered enough to figure out much beyond that.[/QUOTE]
I tried tinkering around with this earlier, it always results in crazy stretching though. The constraints that fail to get imported might have something to do with that, or it's just messing up. Plus it doesn't seem to import more than one frame.
You can also import elements in the Dme editor, though with the id system in place that kind of prevents importing channels.
[QUOTE=Cl0ud;22772850]I'll make a video tutorial or something since so many people are interested in knowing how i do it.[/QUOTE]
Thanks!
[QUOTE=Cl0ud;22772850]I'll make a video tutorial or something since so many people are interested in knowing how i do it.[/QUOTE]
Rated heart.
Requirements: Maya running source plugin (see below) and fbx plugin, SFM, Source SDK
Optional: Another animation programme of your choice.
If you get no animation in maya when importing then you need to bake your animation, with motionbuilder its done with the plot option, in max you can just export to smd then re-import it.
This method can also be applied to props.
You can use .SMD files instead of maya scenes for props and probobally hl2 characters (havnt tried yet), but not tf2 player models.
To run maya with the plugin enabled, you must start maya with the bat file in your steam\steamapps\username\sourcesdk\maya\version\ folder
Then to enable them, in maya go to window - settings/preferences - Plug-in manager. and check vstUtils.mll, VsMaster.mll, vstSmdiO.mll, fbxmaya.mll
[media]http://www.youtube.com/watch?v=mC-5B_hI5dQ[/media]
Your name shall be carved to the cornerstone of Source filmmakers.
On a related note, you could have used <Add new model...> from the create animation set window so you wouldn't need to record anything.
[QUOTE=Ukuku;22776261]Your name shall be carved to the cornerstone of Source filmmmakers.
On a related note, you could have used <Add new model...> from the create animation set window so you wouldn't need to record anything.[/QUOTE]
Yeah that works aswell, whichever way you like to do it :p
Also about the moving the character around, is it just me or does rootbone only work when it wants to work? Its so random when it actually moves the character
[QUOTE=Cl0ud;22775872]Requirements: Maya running source plugin (see below) and fbx plugin, SFM, Source SDK
Optional: Another animation programme of your choice.
If you get no animation in maya when importing then you need to bake your animation, with motionbuilder its done with the plot option, in max you can just export to smd then re-import it.
This method can also be applied to props.
You can use .SMD files instead of maya scenes for props and probobally hl2 characters (havnt tried yet), but not tf2 player models.
To run maya with the plugin enabled, you must start maya with the bat file in your steam\steamapps\username\sourcesdk\maya\version\ folder
Then to enable them, in maya go to window - settings/preferences - Plug-in manager. and check vstUtils.mll, VsMaster.mll, vstSmdiO.mll, fbxmaya.mll
[media]http://www.youtube.com/watch?v=mC-5B_hI5dQ[/media][/QUOTE]
I love you now and forever.
and forever after
Uhh..I don't have a modelsrc folder in sourcesdk_content/tf. I only have mapsrc and particles.
Edit: Nevermind, figured out the problem.
Oh crap. I need Maya for this? Can I not use Blender or something?
I don't know the first thing about modeling or animating. still learning.
Maya's unfortunately the only application that has a DMX plugin. People are working on figuring out the format though! (Last I checked anyway)
Also, going to to try this when I get home.
Goddammit, now I have to illegally download another application.
[highlight](User was banned for this post ("We don't need to know you pirated it." - Jimbomcb))[/highlight]
Nice work cloud
One of the more understandable and concise tutorials I've seen on youtube :) Thanks! (i'm thinking of all the tutorials where kids type in realtime in notepad in huge text for half of the video because they think they're cool)
[QUOTE=Cl0ud;22775872]Requirements: Maya running source plugin (see below) and fbx plugin, SFM, Source SDK
Optional: Another animation programme of your choice.
If you get no animation in maya when importing then you need to bake your animation, with motionbuilder its done with the plot option, in max you can just export to smd then re-import it.
This method can also be applied to props.
You can use .SMD files instead of maya scenes for props and probobally hl2 characters (havnt tried yet), but not tf2 player models.
To run maya with the plugin enabled, you must start maya with the bat file in your steam\steamapps\username\sourcesdk\maya\version\ folder
Then to enable them, in maya go to window - settings/preferences - Plug-in manager. and check vstUtils.mll, VsMaster.mll, vstSmdiO.mll, fbxmaya.mll
[/QUOTE]
Oh god thank you.
So wait I cant use maya 2011 to do this??
[QUOTE=HTS CONNER;22780004]So wait I cant use maya 2011 to do this??[/QUOTE]
Maya 2011 wouldn't work for me. I just used Maya 2009 and it worked fine.
[QUOTE=Reemix;22780143]Maya 2011 wouldn't work for me. I just used Maya 2009 and it worked fine.[/QUOTE]
ugh damn I hope my student account will let me download 2009.
[editline]03:46PM[/editline]
damn 2009 only comes with a 30 day trial.
[editline]04:17PM[/editline]
For maya 2011 users like myself you can get the fbx plugin [url=http://images.autodesk.com/adsk/files/fbx20113_maya2011_win.exe]here (32 bit)[/url] or [url=http://images.autodesk.com/adsk/files/fbx20113_maya2011_win_x64.exe]here
(64 bit)[/url]
I can't get the damn Valve plugins to work. I see them on the list, but when I try to tick them it says it's an invalid path or something.
I'm launching through the runmaya.bat file, and I've copied the plugin files to my Maya directory's plugin folder, yet I get nothing :(
Edit:
God damn it I've tried everything D:
[QUOTE=Pandamobile;22782141]I can't get the damn Valve plugins to work. I see them on the list, but when I try to tick them it says it's an invalid path or something.
I'm launching through the runmaya.bat file, and I've copied the plugin files to my Maya directory's plugin folder, yet I get nothing :(
Edit:
God damn it I've tried everything D:[/QUOTE]
Is your maya not installed in the default location? you might need to edit the bat file to point to the correct location. had to with mine.
lol I got the reference model into motionbuilder I just don't know how to animate. XD
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