• SFM thread V2
    2,037 replies, posted
Whenever I try to load DMX exporter now, Maya gives me: 'error:the specific module cannot be found' - I have checked the paths, files and I don't know what might cause that.
[QUOTE=Appolox;22906806]Whenever I try to load DMX exporter now, Maya gives me: 'error:the specific module cannot be found' - I have checked the paths, files and I don't know what might cause that.[/QUOTE] Yeah, mine started doing that too :\
[QUOTE=TheDKer;22902280]Parky stop trying to be Jimbomcb And to all others, nothing makes me more mad than a video out of focus! Animate you focal points! [editline]06:38PM[/editline] Btw Cloud, nice one with the Maya tutorials and stuff. Maybe i won't use it, but i bet others will.[/QUOTE] DKer since when did you have permission to talk to me like that [editline]09:32PM[/editline] and honestly ill make vids when i want to thanks [editline]09:33PM[/editline] and to render ppl use this [url]http://neuron2.net/www.math.berkeley.edu/benrg/huffyuv.html[/url] lossless codec, then encode to h.264
[QUOTE=Appolox;22906806]Whenever I try to load DMX exporter now, Maya gives me: 'error:the specific module cannot be found' - I have checked the paths, files and I don't know what might cause that.[/QUOTE] I don't know if it's related but it could be kinda like what was happening to me. Put fresh files into the sourcesdk/maya/scripts folder and see if it works. I know I had a problem with those files, causing a crash on export. Since they're the only files that are actually modified (they're like settings files or something) they're the only ones to get corrupted. Hope it helps...
[QUOTE='[qt] benny hill;22908151']I don't know if it's related but it could be kinda like what was happening to me. Put fresh files into the sourcesdk/maya/scripts folder and see if it works. I know I had a problem with those files, causing a crash on export. Since they're the only files that are actually modified (they're like settings files or something) they're the only ones to get corrupted. Hope it helps...[/QUOTE] not on the export, I cannot even load the script because the error pops, I check 'Loaded' and it will uncheck itself and then it pops the error message.
[QUOTE=Appolox;22911311]not on the export, I cannot even load the script because the error pops, I check 'Loaded' and it will uncheck itself and then it pops the error message.[/QUOTE] That's happened to me a couple times. Reloading maya fixed it however. Maybe try loading maya without the batch script, closing, and opening with batch script (you'll have to re-enable all the valve plugins)
Still the same. [img]http://i49.tinypic.com/awtgro.jpg[/img]
[QUOTE=Appolox;22912559]Still the same. [img]http://i49.tinypic.com/awtgro.jpg[/img][/QUOTE] If you click the little icon next to the red error (on right) what does the script editor say?
[quote]file -f -new; // untitled // commandPort -securityWarning -name commandportDefault; // mental ray for Maya 10.0 // mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya2009/mentalray/maya.rayrc // mental ray for Maya: setup // mental ray for Maya: initialize // mental ray for Maya: using 1 license // mental ray for Maya: register extensions // mental ray Node Factory: loaded // mental ray for Maya: successfully registered // mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya2009/mentalray/maya.rayrc // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/AdskShaderSDKWrappers.mi // generating Maya nodes... // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/architectural.mi // loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/architectural.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/base.mi // loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/base.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/contour.mi // loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/contour.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/paint.mi // loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/paint.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/physics.mi // loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/physics.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/production.mi // loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/production.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/subsurface.mi // loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/subsurface.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/surfaceSampler.mi // loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/surfaceSampler.dll // generating Maya nodes... updateRendererUI; updateRendererUI; // Error: Unable to dynamically load : C:/Program Files/Autodesk/Maya2009/bin/plug-ins/vsMaster.mll The specified module could not be found. // // Error: The specified module could not be found. // // Error: The specified module could not be found. (vsMaster) // // Error: Unable to dynamically load : C:/Program Files/Steam/steamapps/oktawiusz1024/sourcesdk/maya/2009/plug-ins/vsMaster.mll The specified module could not be found. // // Error: The specified module could not be found. // // Error: The specified module could not be found. (vsMaster) // // Error: Unable to dynamically load : C:/Program Files/Autodesk/Maya2009/bin/plug-ins/vsMaster.mll The specified module could not be found. // // Error: The specified module could not be found. // // Error: The specified module could not be found. (vsMaster) // // Error: Unable to dynamically load : C:/Program Files/Autodesk/Maya2009/bin/plug-ins/vsMaster.mll The specified module could not be found. // // Error: The specified module could not be found. // // Error: The specified module could not be found. (vsMaster) // [/quote] [editline]02:25AM[/editline] Basically it does not recognize the file, no matter of the location.
[QUOTE=Appolox;22912611][editline]02:25AM[/editline] Basically it does not recognize the file, no matter of the location.[/QUOTE] Looks like the batch script isn't working. It's trying the default location rather than the sourcesdk location. Are you running the batch script runmaya.bat? Maybe copying the dlls into the path it looks in would fix it... Edit: never mind, it's not finding them even in the valve folder. Odd... I assume those files ARE actually there?
[QUOTE='[qt] benny hill;22912653']Looks like the batch script isn't working. It's trying the default location rather than the sourcesdk location. Are you running the batch script runmaya.bat? Maybe copying the dlls into the path it looks in would fix it... Edit: never mind, it's not finding them even in the valve folder. Odd... I assume those files ARE actually there?[/QUOTE] Yep they are in there, and I did not change the location I only have copied plug-in files into maya after this error started to happen with luck this might fix something, but it didn't - everything is at the defaults. It does not read the sdk's path to the script nor in the bin/plug-in in maya folder.
I had the error that the module couldn't be found a few days ago, i fixed it by refreshing the SDK content. About your dmx saying it has no animation, only reason i can think of that happening is you renamed the bones, make sure the names in the animation file and the bones on the model match exactly. Also if you applied a namespace to your bones in motionbuilder, make sure you remove it before exporting.
To whoever was remaking that Beta trailer, please continue with it :3:
[QUOTE=Cl0ud;22918552]I had the error that the module couldn't be found a few days ago, i fixed it by refreshing the SDK content. About your dmx saying it has no animation, only reason i can think of that happening is you renamed the bones, make sure the names in the animation file and the bones on the model match exactly. Also if you applied a namespace to your bones in motionbuilder, make sure you remove it before exporting.[/QUOTE] It works. [editline]11:58AM[/editline] Thank you.
[QUOTE=Campin Carl;22919478]To whoever was remaking that Beta trailer, please continue with it :3:[/QUOTE] Ha, i completely forgot about that. We'll see
Can anyone help me, I load a map, but when I click Work Camera to move and record a scene, the screen is still black. Ive tried: Moving it around to see if it's out of the map, no luck Trying to add a camera, no luck Any help?
Have you moved the blue time marker so that it is over a clip? If you move it off of a clip, the screen goes back and you can't do anything.
I tried that, but still completely black. :(
[QUOTE=TheWarnman;22951080]I tried that, but still completely black. :([/QUOTE] Why don't you post a screenshot of your complete SFM including the timeline. We could see if there's something obvious you're missing...
Well i didn't use SFM for a bit , so i thought i'd make something. And all of a sudden [b]BAM[/b] [img]http://img413.imageshack.us/img413/3381/fuylyflyul.jpg[/img] And then after i click ok [b]BAM nr2[/b] [img]http://img693.imageshack.us/img693/5577/yfuyfulyfl.jpg[/img] Anyone know how to fix this?
[QUOTE=Dtmech;22953230]Well i didn't use SFM for a bit , so i thought i'd make something. And all of a sudden [b]BAM[/b] [img]http://img413.imageshack.us/img413/3381/fuylyflyul.jpg[/img] And then after i click ok [b]BAM nr2[/b] [img]http://img693.imageshack.us/img693/5577/yfuyfulyfl.jpg[/img] Anyone know how to fix this?[/QUOTE] I think I get that first error if I'm not running steam (but sfm runs fine afterward). That's all I can think of.
[QUOTE='[qt] benny hill;22953481']I think I get that first error if I'm not running steam (but sfm runs fine afterward). That's all I can think of.[/QUOTE] My steam was running when i tried launching sfm.
I haven't seen that before - I sometimes get something similar to the first one, except it's relating to being unable to lock a resource (aka sfm still works fine). Anyway, what patches did you apply?
[QUOTE=Metroid48;22953632]I haven't seen that before - I sometimes get something similar to the first one, except it's relating to being unable to lock a resource (aka sfm still works fine). Anyway, what patches did you apply?[/QUOTE] I didn't apply anything to it.
[QUOTE=Dtmech;22953713]I didn't apply anything to it.[/QUOTE] You do know you need to patch the default install of beta TF2 to get it working, right? If not, google it.
[QUOTE='[qt] benny hill;22953759']You do know you need to patch the default install of beta TF2 to get it working, right? If not, google it.[/QUOTE] I think i did apply something when i first instaled sfm , i don't know why it's not working now.
Have a nice trip. [media]http://www.youtube.com/watch?v=QP-1aiBXq2E[/media]
motionbuilder still doesnt work for me. crashes every time after I rig the character. :/
[QUOTE='[qt] benny hill;22953200']Why don't you post a screenshot of your complete SFM including the timeline. We could see if there's something obvious you're missing...[/QUOTE] [img]http://filesmelt.com/dl/sfm.png[/img] Any idea what's wrong with my SFM? Work camera and active camera are ALWAYS black :(
What happens when you press F11, then F10? Does the player view still work?
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