Faceposer ins completely broken with Windows 7, or so I've heard, and I never got it working for me either.
I think the SDK is just broken, cause nothing works for me, not even the model viewer.
Darkomni, looks like cubemaps broke. Use the Python code from the almost beginning of the thread.
It's not the cubemaps. I'll try it anyways, though.
[QUOTE=Darkomni;23180295]Working on a small series in the portal maps - have any of you had this problem before?
[img]http://filesmelt.com/dl/fuckinsquares.png[/img]
As you can see, the textures are there, but there's some kind of overlay that's missing causing pink and black squares to show up, and we all know that's no good. How would I fix it?[/QUOTE]
I had this problem with a few textures, i had to re-save the vtf files using photoshop. Same for the normals.
If that doesnt work then you need to fix up the cubemaps. Think someone posted a python script for it.
[QUOTE=Darkomni;23182884]It's not the cubemaps. I'll try it anyways, though.[/QUOTE]
So you did run the BSP python script, and it ran without any errors?
[QUOTE=Markntosh;23181044]Faceposer ins completely broken with Windows 7, or so I've heard, and I never got it working for me either.[/QUOTE]
Not just 7, it quit working on Vista, XP, and pretty much just in general since an SDK update awhile back I believe.
I know on Vista it won't work because of the Speech SDK that comes with it is screwed up. Mine always worked perfectly fine with XP, though. 7 it won't even open.
I'm downloading and installing XP mode for Windows 7 now. I assume I can just use that, right?
Cl0ud, can you make a tutorial on how to, somehow, put endorphin in MotionBuilder or something?
Sorry for the noob question, but damn, I'm desperate.
i fixed it dont worry
[QUOTE=Markntosh;23205190]I know on Vista it won't work because of the Speech SDK that comes with it is screwed up. Mine always worked perfectly fine with XP, though. 7 it won't even open.
I'm downloading and installing XP mode for Windows 7 now. I assume I can just use that, right?[/QUOTE]
Nah it would work with Vista, you just had to do the pheonomes by hand which is a much more hands on and aware perspective which makes the final productive more presentable.
But ever since an update in like Feb or March, I can't even launch FacePoser.
And in answer to your question: I have my doubts about that. Faceposer straight up not launching I don't think is an OS problem. Maybe it will though I'm certainly no expert.
Where is this autoexec file mentioned in the Wiki where you can add a line to disable timers? I can't find it anywhere.
[QUOTE=JakeLV426;23232540]Where is this autoexec file mentioned in the Wiki where you can add a line to disable timers? I can't find it anywhere.[/QUOTE]
In your steamapps/<username>/team fortress 2/tf/cfg folder you can CREATE a new file called autoexec.cfg, and it's run automatically when you load tf2. It doesn't exist by default.
It's useful if you want to save aliases or settings you would normally have to put in the console manually every time you run TF2.
[QUOTE=Razi The Red;23224347]Nah it would work with Vista, you just had to do the pheonomes by hand which is a much more hands on and aware perspective which makes the final productive more presentable.
But ever since an update in like Feb or March, I can't even launch FacePoser.
And in answer to your question: I have my doubts about that. Faceposer straight up not launching I don't think is an OS problem. Maybe it will though I'm certainly no expert.[/QUOTE]
It seems this man is right. I can't open up Faceposer even in XP mode. It gives me "Faceposer has encountered a problem and needs to close" or something along those lines. Won't do a damn thing.
[QUOTE=MFNF21;23206724]Cl0ud, can you make a tutorial on how to, somehow, put endorphin in MotionBuilder or something?
Sorry for the noob question, but damn, I'm desperate.[/QUOTE]
Same way as you apply any other mo-cap. Import the animation you want. Characterise it (make sure its in the T stance before you do). Then go to the settings of your tf2 character and set the input type from control rig to character. Then plot the animation to the control rig.
Wow man this fucking sucks. I got the idea of making dances for every TF2 character and then [url=http://www.youtube.com/user/thejazzman9475]this[/url] guy comes along and makes them 10x better. He even made the Spy moon-walk which i've been working on too :(
[QUOTE=TheDKer;23258785]Wow man this fucking sucks. I got the idea of making dances for every TF2 character and then [url=http://www.youtube.com/user/thejazzman9475]this[/url] guy comes along and makes them 10x better. He even made the Spy moon-walk which i've been working on too :([/QUOTE]
DAMN!
How'd he make those animations?! And how'd he make them so unbelievably fluid and smooth?!
Maybe he's some kinda extremely-skilled animator, or he uses mo-cap as well.
That's too damn quick and perfect to be mo-cap.
He's a professional animator. He works for Lionhead Studios. He PM'd me on Youtube a while ago asking questions about the Source Filmmaker.
Hot damn!
and remember its still WIP animaition
GIggity!
(well off to the beach, have a great time filmmaking guys)
[QUOTE=Markntosh;23234738]It seems this man is right. I can't open up Faceposer even in XP mode. It gives me "Faceposer has encountered a problem and needs to close" or something along those lines. Won't do a damn thing.[/QUOTE]
Yeah I don't don't know what they did, but it REALLY irritated me. Then I heard about SFM, something much more effective and immersive than my old methods.
[QUOTE=Razi The Red;23269659]Yeah I don't don't know what they did, but it REALLY irritated me. Then I heard about SFM, something much more effective and immersive than my old methods.[/QUOTE]
But SFM is very limited in the way it handles face movements and .VCDs. That's why Faceposer even exists.
[QUOTE=Pandamobile;23264988]He's a professional animator. He works for Lionhead Studios. He PM'd me on Youtube a while ago asking questions about the Source Filmmaker.[/QUOTE]
So he WAS a pro after all...
[QUOTE=ironman17;23275271]So he WAS a pro after all...[/QUOTE]
it's not that hard to look at his youtube profile.
"Professional Game Animator Living in England. [email]James9475@gmail.com[/email]"
Ah, I never looked there...
[QUOTE=Pandamobile;23264988]He's a professional animator. He works for Lionhead Studios. He PM'd me on Youtube a while ago asking questions about the Source Filmmaker.[/QUOTE]
God dammit I pm'd him asking to incorporate his animations in my videos.
Also, working on probably THE best hand animated in source film maker video for the foreseeable future.
Because I don't see anybody else doing it.
Sent an email to Robin about the broken faceposer and got this response:
[quote=Robin]
Hi Cloud.
I've forwarded this onto the chaps who handle the SDK. Medical Emergency is fantastic, btw.
Robin.
[/quote]
Hopefully it won't take too long for them to sort it out so we can use it again.
Wait, wait, wait. He actually responded? Well damn.
But yah, I hope this gets fixed quick. Faceposing in SFM is a pain in the ass. Thanks.
[QUOTE=Cl0ud;23305947]Sent an email to Robin about the broken faceposer and got this response:
Hopefully it won't take too long for them to sort it out so we can use it again.[/QUOTE]
Wait he didn't threaten you for source film making
Well he told me he was going to send Gabe to everybody's houses to give a stern talking to when I asked 'what are you going to do about the people who sfm'd.'
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