[QUOTE=Croshi;23308482]Wait he didn't threaten you for source film making
Well he told me he was going to send Gabe to everybody's houses to give a stern talking to when I asked 'what are you going to do about the people who sfm'd.'[/QUOTE]
I doubt they really give two shits, to be honest.
[QUOTE=Croshi;23308482]Wait he didn't threaten you for source film making
Well he told me he was going to send Gabe to everybody's houses to give a stern talking to when I asked 'what are you going to do about the people who sfm'd.'[/QUOTE]
Would be awesome
[QUOTE=Pandamobile;23309478]I doubt they really give two shit, to be honest.[/QUOTE]
yeah they don't
Y'know what happened last time gabe joked about going to someones house.
[QUOTE=Cl0ud;23237980]Same way as you apply any other mo-cap. Import the animation you want. Characterise it (make sure its in the T stance before you do). Then go to the settings of your tf2 character and set the input type from control rig to character. Then plot the animation to the control rig.[/QUOTE]
Thank you. I've had several issues with Maya while exporting DMX, it kept crashing, I tought it had something with Maya but I just refreshed it's content. Now I finnally got to work Sniper getting headshotted animation, and why am I telling this? Anyway, thank you very much. Much kisses.
Just wondering, is all this information about custom animations on the Wiki? I don't really want to sift through posts to figure it out when I finally get up to speed on animating.
[img]http://filesmelt.com/dl/whyyyy.png[/img]
Why don't i have the modelsrc folder?
[media]http://www.youtube.com/watch?v=wqQ1icDqhq8[/media]
Quickie
Also have some sexy tf2 wallpaper [url]http://i31.tinypic.com/k1t8ux.jpg[/url]
:wtc:
Hahahaha what the fuck.
SFM is something ive wanting to get into sometime down the road, but currently it does not support custom particle .pcf files, also been having bad problems trying to get custom made maps to work.
I guess ill have to wait till the "official" release ;_;
Okay, I don't have SFM, and even if I did I wouldn't have the slightest idea how to use it, so here is this idea I had. Maybe someone would like to animate it.
[QUOTE]
An Engineer is working on building something when a Scout shows up and starts hitting him viciously. Scout and Engie start fighting, the Scout talking shit the whole time until he hits the gloved wrench holding hand and knocks the Engineer down.
'Yo, hardhat, I'm gonna beat on your skull till I hit tonsils.'
He swings and the ungloved Gunslinger hand catches the bat mid swing. The Engineer stands up, shakes his head and waves his other finger like the T1000.
'Nope.'
The Scout screams.
Roll credits.[/QUOTE]
[QUOTE=TheDKer;23310516]Would be awesome[/QUOTE]
Except for Gabe raiding your fridge afterwards.
[QUOTE=Skunkrocker;23351764]An Engineer is working on building something when a Scout shows up and starts hitting him viciously. Scout and Engie start fighting, the Scout talking shit the whole time until he hits the gloved wrench holding hand and knocks the Engineer down.
'Yo, hardhat, I'm gonna beat on your skull till I hit tonsils.'
He swings and the ungloved Gunslinger hand catches the bat mid swing. The Engineer stands up, shakes his head and waves his other finger like the T1000.
'Nope.'
The Scout screams.
Roll credits.[/quote]
Good idea, but that requires the Gunslinger robotic hand. We're still trying to figure out how hats work, let alone the gunslinger model.
The gunslinger is a bodygroup, which means you only have to insert the engineer model.
So happy that Faceposer works again!
PROTIP: Turn off aero and the laggies are all gone.
[QUOTE='[qt] benny hill;23359835']So happy that Faceposer works again!
PROTIP: Turn off aero and the laggies are all gone.[/QUOTE]
What's the fastest way to switch between Aero on and Aero off?
[QUOTE=Pandamobile;23360111]What's the fastest way to switch between Aero on and Aero off?[/QUOTE]
Find hlfaceposer.exe in steamapps/username/sourcesdk/bin/orangebox/bin/hlfaceposer.exe, right click, properties, compatibility, disable visual themes, disable desktop composition.
After that it should disable themes whenever you launch it from sourcesdk launcher. (and the themes will come back when you finish)
[QUOTE='[qt] benny hill;23360153']Find hlfaceposer.exe in steamapps/username/sourcesdk/bin/orangebox/bin/hlfaceposer.exe, right click, properties, compatibility, disable visual themes, disable desktop composition.
After that it should disable themes whenever you launch it from sourcesdk launcher. (and the themes will come back when you finish)[/QUOTE]
Wow...
I completely gave up on Faceposer after I made Full Metal Jacket because of it getting all laggy and fucked up when scrubbing through WAV files and the fix was as simple as turning off Aero? God fucking damn it.
Thanks though :v:
[editline]02:30PM[/editline]
Now, next up is to figure out how to efficiently get Faceposer data into SFM :\
[QUOTE=Pandamobile;23360721]Wow...
I completely gave up on Faceposer after I made Full Metal Jacket because of it getting all laggy and fucked up when scrubbing through WAV files and the fix was as simple as turning off Aero? God fucking damn it.
Thanks though :v:
[/QUOTE]
Funny thing is I found that out from running SFM. I have SFM set up to turn off aero because I think it improves performance a wee bit, but I kept faceposer open when it disabled aero and BLAM it was smooth as silk.
[QUOTE=Pandamobile;23360721]
[editline]02:30PM[/editline]
Now, next up is to figure out how to efficiently get Faceposer data into SFM :\[/QUOTE]
I've been working on a little python script that parses the VCD file (just a text file anyway), finds all the associated WAV files in the current tf2 sound/ folder, and copies them to the Beta folder. I'll be able to use this to more easily move stuff from faceposer.
All I have to do is drag the VCD file into the script (I have mine on the desktop) and a command prompt window pops up showing the files to copy. You can hit enter to continue copying and it lets you know what it's doing.
Be warned, I have no guarantee that this is completely bug-free, it's pretty hacky as it is but it has worked in my brief tests.
Also, you'll need to edit the top of the script to have your correct paths to the tf/ directory (my paths are there right now)
It shouldn't matter where you put the script. You can launch it from the command line as well but make sure the path to the vcd is absolute (starting at c://) because I did some hacky things :P. You can drag the file into the cmd prompt to get an absolute path btw.
Get it here: [url]http://dl.dropbox.com/u/79523/vcdmover.py[/url]
I gotta ask, is there any way to move the light after you record it? Like, on Animation Set Editor?
[img]http://i394.photobucket.com/albums/pp21/stoner666l/1260330474200.png[/img]
[b]GOOD NEWS EVERYONE![/b]
I have invented a device that can TRAVEL THROUGH TIME! I have recovered Sourcemod and Metamod versions from back in the olden days when the Sniper taunted in German! I present to you, these ancient manuscripts:
[url]http://tfgn.org/downloads/sourcemod-1.0.4.zip[/url]
[url]http://tfgn.org/downloads/mmsource-1.8.2-windows.zip[/url]
These versions have been tested with TF2 Beta and they work (for the most part, admin menus appear, voting seems to work, etc--I haven't tested it more than that. In any case, sourcemod loads and basic functions run. I will let you know as I test more things.
(I pored through mirrors of Sourcemod and Metamod Source until I found a version that was old enough)
I am going to consider how I might go about setting up a plugin/python script system to automatically set up Faceposer scenes. I think the python script I wrote above is a good start--if it communicates with the sourcemod plugin via a cfg file it would probably do the work of swapping the taunt vcds very neatly.
I will keep everyone posted with my progress--I'd like to see this done because it would allow me to much more easily set up and play back scenes--no nasty editing of text files every time I want to preview something, no getpos>bot_teleport copypasta, etc.
so what else can we do with source mod?
Hi, I'm pretty new to SFM and I don't know anything beyond the basics. Here's my first video: [url]http://www.youtube.com/watch?v=p65g8r9FZyw[/url]
Does anyone know how to make the quality better? The videos I've seen seem to have excellent quality. Also, this was rendered with the highest motion blur and no DOF. I also did not put this through vegas/adobe or any other program. Thanks if anyone can help!
[QUOTE=Shounic;23373936]so what else can we do with source mod?[/QUOTE]
Not much. Basically we can spawn bots and teleport much quicker... that's it.
My question is if the signatures are correct for the beta. The [url=http://www.facepunch.com/showpost.php?p=22801325&postcount=1060]newest versions of sourcemod / metamod load fine[/url], it's just that many functions (such as CreateEntityByName if memory serves) won't work because the signature scanning fails.
[QUOTE=Cl0ud;23336131][media]http://www.youtube.com/watch?v=wqQ1icDqhq8[/media]
Quickie
Also have some sexy tf2 wallpaper [url]http://i31.tinypic.com/k1t8ux.jpg[/url][/QUOTE]
The dispenser coming out of the mouth was After Effects right?
How do you animate the Depth of Focus, again?
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