[QUOTE=Zeb Brown;23422616]Needed more bodies
and a bit too slow.[/QUOTE]
bodies are too little agreed....besides it was the first time i was using the button "k" to split recordings, so i kinda messed up on that.. and i was aiming for a slow motion effect....
[editline]09:07PM[/editline]
[QUOTE=Shounic;23423547]edbotnik did something similar to that. he had a LOT more bodies fall down.
[url]http://www.youtube.com/watch?v=q5xpGrLxOCc[/url][/QUOTE]
I was aiming for the DJY1991 raining men theme from "the idots of garrysmod".. really enjoyed it!
Whenever I export a movie, it gets stuck on 100% with 0 seconds left :\
[QUOTE=DiF;23424534]Whenever I export a movie, it gets stuck on 100% with 0 seconds left :\[/QUOTE]
are you exporting sound, too?
[QUOTE=Shounic;23423547]edbotnik did something similar to that. he had a LOT more bodies fall down.
[url]http://www.youtube.com/watch?v=q5xpGrLxOCc[/url][/QUOTE]
Notice that the raining bodies are BLU!
PUMPED UP FOR THE SDK UPDATE!!!!! :D
[url]http://store.steampowered.com/news/4081/[/url]
:PUMPED:
[editline]10:16PM[/editline]
hmmm.. this question has been in my head since the discovery of SFM..
How come we out tf in SFM
and not SFM in tf
that way we can import the tool to any other source game right?
[QUOTE=Reemix;23427755][media]http://www.youtube.com/watch?v=LLZMk9cRK-U[/media][/QUOTE]
Oh my god this is incredible. that was awesome.
avatar
[QUOTE=cyber-core_360;23425076]PUMPED UP FOR THE SDK UPDATE!!!!! :D
[url]http://store.steampowered.com/news/4081/[/url]
:PUMPED:
[editline]10:16PM[/editline]
hmmm.. this question has been in my head since the discovery of SFM..
How come we out tf in SFM
and not SFM in tf
that way we can import the tool to any other source game right?[/QUOTE]
SFM is hardcoded to work only with the files of TF2 beta
I have been told this so do not mad at me.
[URL="http://www.youtube.com/watch?v=Wws7mnMewPw"]This with the TF2 crew would be awesome, whether or not you're a fan of the band.[/URL]
Final got all the new maps in
Bah that was an effort well for me
But yer.
So - I've been messing with the Source Filmmaker for a while and I feel like I can take on my first serious machinima thing. Just compiled a few animations to use. Can I import .vcd's for the actors to play out?
[B]EDIT:[/B]
gah faceposer is broken, uh oh
did any one notice that the alien swarm launch trailer has been done in SFM?
Have a look over here..
[url]www.alienswarm.com[/url]
Their dynamic shadows look awesome if you ask me!
[QUOTE=Jojje;23435928]So - I've been messing with the Source Filmmaker for a while and I feel like I can take on my first serious machinima thing. Just compiled a few animations to use. Can I import .vcd's for the actors to play out?
[B]EDIT:[/B]
gah faceposer is broken, uh oh[/QUOTE]
Actually Faceposer should be working now, valve fixed it up nicely. Make sure game content is refreshed though.
[QUOTE='[qt] benny hill;23440125']Actually Faceposer should be working now, valve fixed it up nicely. Make sure game content is refreshed though.[/QUOTE]
Noticed this myself, SO happy at the moment.
Now to execute .vcds in SFM...
[QUOTE=Croshi;23424890]are you exporting sound, too?[/QUOTE]
Yes, I'm exporting it in 720p, and the files I'm exporting it in are .avi and .wav.
I've also tried just .tga and wav and also all of them but none of them seem to work.
[QUOTE=cyber-core_360;23439877]did any one notice that the alien swarm launch trailer has been done in SFM?
Have a look over here..
[url]www.alienswarm.com[/url]
Their dynamic shadows look awesome if you ask me![/QUOTE]
Yeah I noticed it was SFM as well, it looked really awesome. I can't wait to toy with the real thing after the entire Meet the Team has been released.
[QUOTE='[qt] benny hill;23440125']Actually Faceposer should be working now, valve fixed it up nicely. Make sure game content is refreshed though.[/QUOTE]
Nope. Still doesn't work. Trying to lipsync in the phoneme editor, when I try to edit the phoneme lengths, shit crashes. Oh and it's sort of slow and laggy for some reason when trying to play up sounds and such
[img]http://i32.tinypic.com/51ejur.jpg[/img]
Oh god what did sfm do to my scene file.
[QUOTE=Cl0ud;23444229][img]http://i32.tinypic.com/51ejur.jpg[/img]
Oh god what did sfm do to my scene file.[/QUOTE]
vagidic ftw
Hey - are you using the phoneme editor anything? That makes me crash but everything else seems to work fine.
[QUOTE=Cl0ud;23444229][img]http://i32.tinypic.com/51ejur.jpg[/img]
Oh god what did sfm do to my scene file.[/QUOTE]
he looks pretty smug to me.
[QUOTE=DiF;23442937]Yes, I'm exporting it in 720p, and the files I'm exporting it in are .avi and .wav.
I've also tried just .tga and wav and also all of them but none of them seem to work.[/QUOTE]
No, use .tga and .wav SEPEREATLLY from each other. And if it won't render anything at all, restart source film maker.
[QUOTE=DiF;23424534]Whenever I export a movie, it gets stuck on 100% with 0 seconds left :\[/QUOTE]You need to have sv_cheats 1 when you export.
I'll give SFM a chance. I am surprised as I download torrent at highest speed possible, which is pretty uncommon thing to me.
And it isn't illegal because I do own TF2, right?
[QUOTE=Razi The Red;23440959]Noticed this myself, SO happy at the moment.
Now to execute .vcds in SFM...[/QUOTE]
You have two options: Use the "playgamesound" command, which takes the .wav files as a command, or, replace a taunt or voice menu command VCD with your own. The nice part about the VCD method is it's timed properly with the VCD and you can use multiple bots and wav files with it if you give the bots' entities names.
The "import faceposer vcd" option has yet to work properly for me. I just get a polygon mush (the models at position, angle 0).
And, of course, tf_testvcd is not in the Beta version. :(
[QUOTE=cyber-core_360;23439877]did any one notice that the alien swarm launch trailer has been done in SFM?
Have a look over here..
[url]www.alienswarm.com[/url]
Their dynamic shadows look awesome if you ask me![/QUOTE]
I only think the cinematic moments were. The gameplay parts have no motion blur.
All right, 33% so far. Maybe I will finish downloading this before Alien Swarm will be released.
[QUOTE=pawelte1;23447003]I'll give SFM a chance. I am surprised as I download torrent at highest speed possible, which is pretty uncommon thing to me.
And it isn't illegal because I do own TF2, right?[/QUOTE]
Only if you had the TF2 Beta. Else it's illegal.
Actually, it may be illegal anyway since you didn't back up the TF2 Beta files yourself.
[editline]03:51PM[/editline]
[QUOTE='[qt] benny hill;23447578']You have two options: Use the "playgamesound" command, which takes the .wav files as a command, or, replace a taunt or voice menu command VCD with your own. The nice part about the VCD method is it's timed properly with the VCD and you can use multiple bots and wav files with it if you give the bots' entities names.
The "import faceposer vcd" option has yet to work properly for me. I just get a polygon mush (the models at position, angle 0).
And, of course, tf_testvcd is not in the Beta version. :([/QUOTE]
So, does this mean work in Faceposer requires the use of the console and long command typing?
[QUOTE=Markntosh;23451118]Only if you had the TF2 Beta. Else it's illegal.
Actually, it may be illegal anyway since you didn't back up the TF2 Beta files yourself.[/QUOTE]
It's a bit shitty situation, but meh.
[editline]10:16PM[/editline]
All right, 40%. It's late now, I'm off to sleep.
Really wonder how Valve is doing with Meet the Pyro, said we'd see the world through the pyros eyes. Or could the camera be attached to his flamethrower? If so I hope the Civilian helped attach it
[QUOTE=Black-Ice;23453833]Hey, you've got my avatar! :argh:[/QUOTE]
Not my fault, tried to find a version that doesn't have the white background and does have yellow around the "17". Bet it's from Raising The Bar, but the only way to get that logo to not cross the line of resolution is to COMPRESS it and I don't want it to lose quality... Never mind, I'm using the Half-Life 2 Beta metrocop arm logo now
[QUOTE=Croshi;23453846]Yes, because the Pyro's eyes are on his flamethrower and not inside of his gas mask.[/QUOTE]
Madness! That would make Pyro more like a monster than a human, just 3 aliens like the Vortigaunt, Houndeye and Bullsquid is fine
Hey, you've got my avatar! :argh:
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