Actually, that was THE grenade behavior when Meet the Demoman was released. It was changed shortly after (a textual note in the video even nodded to plans to do so)
Just sayin,
[QUOTE=Crazy Ivan;23579531]Actually, that was THE grenade behavior when Meet the Demoman was released. It was changed shortly after (a textual note in the video even nodded to plans to do so)
Just sayin,[/QUOTE]
That still doesn't explain why Valve would hypothetically keep it to themselves.
guys, I want to recreate the famous nope.avi for use as a .vcd taunt. Im assuming that after you recreate it you use the "export .vcd" button. I got the hat to go up separately from the neck/head , but when i try to raise the neck/head the hat raises too. there has to be a way for the neck/head to go up separatly from the hat. Is there?
[QUOTE=Danfun64;23602470]guys, I want to recreate the famous nope.avi for use as a .vcd taunt. Im assuming that after you recreate it you use the "export .vcd" button. I got the hat to go up separately from the neck/head , but when i try to raise the neck/head the hat raises too. there has to be a way for the neck/head to go up separatly from the hat. Is there?[/QUOTE]
I had a similar problem in a scene I'm running.
My biggest problem at the moment: Dynamic lighting.
I follow the steps back on one of the first few pages, but the lighting just doesn't show.
:/
[QUOTE=Danfun64;23602470]guys, I want to recreate the famous nope.avi for use as a .vcd taunt. Im assuming that after you recreate it you use the "export .vcd" button. I got the hat to go up separately from the neck/head , but when i try to raise the neck/head the hat raises too. there has to be a way for the neck/head to go up separatly from the hat. Is there?[/QUOTE]
No. You just move the hat down the same amount as the head goes up.
[editline]01:32PM[/editline]
[QUOTE=Razi The Red;23603370]I had a similar problem in a scene I'm running.
My biggest problem at the moment: Dynamic lighting.
I follow the steps back on one of the first few pages, but the lighting just doesn't show.
:/[/QUOTE]
When you click your desired key to activate the flashlight, does the "tick" sound appear?
[QUOTE=Razi The Red;23603370]I had a similar problem in a scene I'm running.
My biggest problem at the moment: Dynamic lighting.
I follow the steps back on one of the first few pages, but the lighting just doesn't show.
:/[/QUOTE]
Add me on steam, bbcakes.
now i got a new problem. I'm not sure that the export .vcd function work. can somebody verify this?
edit: the strange part is is that it appears to be saving (takes a few seconds) but when i check the folder, it doesn't appear. I'm assuming SOMETHING is happening, but i don't know what.
[QUOTE=jacek2144;23567113]i think.We better wait to publish valve film maker.Its better than go to jail for download illegal Tf2 Beta[/QUOTE]
Robin doesn't give a crap, many and/or some of us have e-mailed him.
[QUOTE=Danfun64;23616766]now i got a new problem. I'm not sure that the export .vcd function work. can somebody verify this?
edit: the strange part is is that it appears to be saving (takes a few seconds) but when i check the folder, it doesn't appear. I'm assuming SOMETHING is happening, but i don't know what.[/QUOTE]
Where are you saving it to? Try saving it to a folder other than root/tf or an root/tf/subdirectories.
i originally saved it to root/tf/scenes. Your suggestion didn't work, i tried to save it in root, and i tried to save it in a folder C:\games but neither worked
You have admin access, right? Sv_cheats is set to 1, right?
tried the sv_cheats 1, still doesn't work.
Markntosh, can you get the VCD exporter to work?
Honestly, I've never tried it.
I just think i remember some guys discussing it a bit in the old thread and they couldn't get it to work either. And neither can i. Same problem as Danfun, it doesn't save anything.
I already recorded my scene and I want to add a .VCD for the character to say, how can I do this without replacing one of the taunts and re-making the whole thing? Because I tried replacing the taunts but it still did not work.
[QUOTE=Joannou1;23629565]I already recorded my scene and I want to add a .VCD for the character to say, how can I do this without replacing one of the taunts and re-making the whole thing? Because I tried replacing the taunts but it still did not work.[/QUOTE]
You can't. At least we haven't figured out a way yet besides replacing a taunt (I THINK, if Croshi gives us examples on parenting and animation)
[QUOTE=OrangeL;23634053]You can't. At least we haven't figured out a way yet besides replacing a taunt (I THINK, if Croshi gives us examples on parenting and animation)[/QUOTE]
I was able to add the sound part by going into the scene and right clicking the voice tab and clicking add sound or something like that, but I wasn't able to load the VCD :(
I thought of uploading this here too to make sure no one makes a thread about it: [media]http://www.youtube.com/watch?v=rzV9GcEuY2o[/media]
[QUOTE=Ukuku;23635763]I thought of uploading this here too to make sure no one makes a thread about it: [URL="http://www.facepunch.com/#"]View YouTUBE video[/URL]
[URL]http://youtube.com/watch?v=dAP28gSnR5U[/URL]
[/QUOTE]
wow, good job
I decided to give Day of Defeat a shot with Source Filmmaker using the steps provided by Djshox, but I couldn't really use it because the HUD is glitched. No continue button for the motd.
[QUOTE=Ukuku;23635763]I thought of uploading this here too to make sure no one makes a thread about it: [media]http://www.youtube.com/watch?v=dAP28gSnR5U[/media][/QUOTE]
Haha, nice job.
[QUOTE=Ukuku;23635763]I thought of uploading this here too to make sure no one makes a thread about it: [media]http://www.youtube.com/watch?v=dAP28gSnR5U[/media][/QUOTE]
Aww that's awesome!
[QUOTE=HJ-kos;23535839]hah. i was screwing around with SFM with steam being opened.... and earned Impossible Defense :tinfoil: beware.[/QUOTE]
Haha, yeah I noticed while playing that my steam community name appeared in the scoreboard.
[QUOTE=Ukuku;23635763]I thought of uploading this here too to make sure no one makes a thread about it: [media]http://www.youtube.com/watch?v=rzV9GcEuY2o[/media][/QUOTE]
I was disappointed when it didn't go into the dark part of the song at around 0:50
[media]http://www.youtube.com/watch?v=Zm1_zBSUYFc[/media]
ANIMATING A PROP
0. Type in console 'listmodels' if you do not know the file locations. Not all custom models will come up.
1. To create a prop, type 'prop_dynamic_create X' (x for the pyro would be player/pyro)
2. While looking at the model, type in console 'ent_setname name' Name can be anything)
3. Type 'ent_fire name setanimation X', X being the name of the animation sequence (like 'ent_fire name setanimation taunt06')
4. Type 'ent_fire name setdefaultanimation x', x being the animation you want the model to return to after you do step 3.
OPTIONAL: If you want to change the skin of the model, type 'ent_fire name skin <number>', the number being the number of the skin. BLU Pyro would be 'ent_fire
PARENTING:
1. To name yourself, type 'ent_fire !self addoutput "targetname me"' (you can change me to anything, but me is the easiest and shortest)
2. To actually parent the prop to yourself, type 'ent_fire name setparent me'. If you want to attach the prop to another prop, replace me with the name of the parent prop.
3. This is an important step if you are parenting to yourself. 'ent_fire name disablecollision' This will make the prop not collide with you. If you do not do this, you will not be able to move.
4. This is another important step. 'ent_fire name setparentattachment attachment X' Look at Source SDK, in the tab for 'attachments', on the left column you can see what you can set the attachment for the parent. For TF2 models, the attachments are 'head', 'flag', and 'partyhat'. If you do not do this, the prop will just be attached to you in whatever angle you were in while you parented it.
I hope this is more informative.
Croshi I love you.
(No homo)
[QUOTE=Croshi;23647938]ANIMATING A PROP
0. Type in console 'listmodels' if you do not know the file locations. Not all custom models will come up.
1. To create a prop, type 'prop_dynamic_create X' (x for the pyro would be player/pyro)
2. While looking at the model, type in console 'ent_setname name' Name can be anything)
3. Type 'ent_fire name setanimation X', X being the name of the animation sequence (like 'ent_fire name setanimation taunt06')
4. Type 'ent_fire name setdefaultanimation x', x being the animation you want the model to return to after you do step 3.
OPTIONAL: If you want to change the skin of the model, type 'ent_fire name skin <number>', the number being the number of the skin. BLU Pyro would be 'ent_fire
PARENTING:
1. To name yourself, type 'ent_fire !self addoutput "targetname me"' (you can change me to anything, but me is the easiest and shortest)
2. To actually parent the prop to yourself, type 'ent_fire name setparent me'. If you want to attach the prop to another prop, replace me with the name of the parent prop.
3. This is an important step if you are parenting to yourself. 'ent_fire name disablecollision' This will make the prop not collide with you. If you do not do this, you will not be able to move.
4. This is another important step. 'ent_fire name setparentattachment attachment X' Look at Source SDK, in the tab for 'attachments', on the left column you can see what you can set the attachment for the parent. For TF2 models, the attachments are 'head', 'flag', and 'partyhat'. If you do not do this, the prop will just be attached to you in whatever angle you were in while you parented it.
I hope this is more informative.[/QUOTE]
:psyduck:
someone make a video. nooooow.
I followed your tutorial, but...
[IMG]http://a.imageshack.us/img710/3164/tyrolean.png[/IMG]
So close!
Nein.avi?
nyet.avi
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