• SFM thread V2
    2,037 replies, posted
SFM Full HD Pr0n.... As promised..... [media]http://img832.imageshack.us/img832/5808/lol5r6y.jpg[/media] Hold your breath for the video.........
Lol, medics hat is levitating?
[QUOTE=Ukuku;23658914]I followed your tutorial, but... [imagehere] So close![/QUOTE] Just create an animation set for the hat and bring it down a little. By the way Croshi, if you make a big running scene and the hat will not stay on his head perfectly, source lag makes it go slightly ahead to where you are aiming to go. Do you perhaps know how to fix that?
When i click 'file > export > movie', set my settings, and click export, nothing happens. How can i fix this?
[QUOTE=Captain Om Nom;23669335]When i click 'file > export > movie', set my settings, and click export, nothing happens. How can i fix this?[/QUOTE] Make sure to type sv_cheats 1 into the console, export has been known to act oddly with sv_cheats on 0 (which it is by default).
[QUOTE=Reimu;23669578]Make sure to type sv_cheats 1 into the console, export has been known to act oddly with sv_cheats on 0 (which it is by default).[/QUOTE] Tried it, still didn't work.
[QUOTE=Ukuku;23658914]I followed your tutorial, but... [IMG]http://a.imageshack.us/img710/3164/tyrolean.png[/IMG] So close![/QUOTE] Oh yeah I forgot The hats aren't perfectly aligned on their bip_head. Almost all of them, the bip_head are a little above their orgin, so they will be levitating. Just use the animation editor.
[QUOTE=Captain Om Nom;23669954]Tried it, still didn't work.[/QUOTE] A picture i made for another guy, but guess it's your case too. [img_thumb]http://meta.filesmelt.com/downloader.php?file=how_to.png[/img_thumb] [editline]04:13PM[/editline] And what's with all you people telling people to turn on sv_cheats? It works perfectly fine wihtout it.
[QUOTE=TheDKer;23682665]And what's with all you people telling people to turn on sv_cheats? It works perfectly fine wihtout it.[/QUOTE] Sometimes sv_cheats 0 will screw up rendering; it can give you odd export numbers of mess up the render all together. Isn't always needed but it's not a bad idea to turn sv_cheats on.
so do you absolutely need the beta for this or is there a way to run it on regulard tf2? or even something similar or whatever this shit looks really fun/funny, i wanna try it out.
[QUOTE=Darkomni;23614357]Add me on steam, bbcakes.[/QUOTE] Need a name because I thought the last part of that sentence might be the name I was looking for, but I'm afraid not. Might just be easier for you to look up "Goemon Impact".
[QUOTE=LasGunz;23684479]so do you absolutely need the beta for this or is there a way to run it on regulard tf2? or even something similar or whatever this shit looks really fun/funny, i wanna try it out.[/QUOTE] As of right now the only way to run SFM is by obtaining TF2 beta.
I was told to put this in this thread. I probably seem like an idiot for asking this, but I tried to get Source Filmmaker, following this tutorial: [media]http://www.youtube.com/watch?v=4O3iUhjViY0[/media] But after installing the TF2 beta and trying to open it, I get this: First this comes up: [img]http://filesmelt.com/dl/problem_1.PNG[/img] When I click okay, it comes up again, when I click okay, it comes up again, then when I click it again the TF2 window goes away, then this one comes up: [img]http://filesmelt.com/dl/problem_2.PNG[/img] Then when I click okay on that I'm just on my desktop again. I did everything the tutorial said. I really want to try out SFM, so if anybody could help, or suggest a better tutorial, that'd be awesome.
You forgot to install the patches, or you installed them in the wrong order. [editline]07:07AM[/editline] [QUOTE=Razi The Red;23684870]Need a name because I thought the last part of that sentence might be the name I was looking for, but I'm afraid not. Might just be easier for you to look up "Goemon Impact".[/QUOTE] dude the ONE time i don't point to the button under my post count leading to my steam page
Okay, I'll try again. EDIT: Well, I got it working. Sort of. When I launch it I get this error message: [img]http://filesmelt.com/dl/mega_problem_1.PNG[/img] But when I click okay, I can still use the filmmaker: [img]http://filesmelt.com/dl/mega_problem_2.PNG[/img] And, I can't click the continue button when I load a map, so I can't play: [img]http://filesmelt.com/dl/mega_problem_3.PNG[/img] Help, again, please.
[QUOTE=Darkomni;23703952]dude the ONE time i don't point to the button under my post count leading to my steam page[/QUOTE] Must be my browser because that never works for me. EDIT: Swapped over to my laptop and that did the trick.
[QUOTE=NRApros;23707892] [img_thumb]http://filesmelt.com/dl/mega_problem_2.PNG[/img_thumb] And, I can't click the continue button when I load a map, so I can't play: [img]http://filesmelt.com/dl/mega_problem_3.PNG[/img] Help, again, please.[/QUOTE] See that "active camera" button? click it, you will start being able to use the camera.
[QUOTE=NRApros;23707892]And, I can't click the continue button when I load a map, so I can't play.[/QUOTE] [img_thumb]http://filesmelt.com/dl/mega_problem_2.PNG[/img_thumb] On the top-right corner of the window you can see Source Filmmaker: Tool Mode [ F10 - Switch mode ] [ F11 - Full Screen ] Just press F10 and F11 to go to fullscreen game mode and it is just like regural TF2.
[QUOTE=Ukuku;23711682]Just press F10 and F11 to go to fullscreen game mode and it is just like regural TF2.[/QUOTE] Oh, thanks, it worked. One more noob question, I saw in a video a guy opened the console and typed the explode command, but I can't open the console, would you happen to know why?
[QUOTE=NRApros;23712433]Oh, thanks, it worked. One more noob question, I saw in a video a guy opened the console and typed the explode command, but I can't open the console, would you happen to know why?[/QUOTE] Is there a "-console" parameter in you TF2 beta shortcut?
[QUOTE=Captain Om Nom;23712462]Is there a "-console" parameter in you TF2 beta shortcut?[/QUOTE] No, can I just add one at the end?
[QUOTE=Croshi;23647938]ANIMATING A PROP 0. Type in console 'listmodels' if you do not know the file locations. Not all custom models will come up. 1. To create a prop, type 'prop_dynamic_create X' (x for the pyro would be player/pyro) 2. While looking at the model, type in console 'ent_setname name' Name can be anything) 3. Type 'ent_fire name setanimation X', X being the name of the animation sequence (like 'ent_fire name setanimation taunt06') 4. Type 'ent_fire name setdefaultanimation x', x being the animation you want the model to return to after you do step 3. OPTIONAL: If you want to change the skin of the model, type 'ent_fire name skin <number>', the number being the number of the skin. BLU Pyro would be 'ent_fire PARENTING: 1. To name yourself, type 'ent_fire !self addoutput "targetname me"' (you can change me to anything, but me is the easiest and shortest) 2. To actually parent the prop to yourself, type 'ent_fire name setparent me'. If you want to attach the prop to another prop, replace me with the name of the parent prop. 3. This is an important step if you are parenting to yourself. 'ent_fire name disablecollision' This will make the prop not collide with you. If you do not do this, you will not be able to move. 4. This is another important step. 'ent_fire name setparentattachment attachment X' Look at Source SDK, in the tab for 'attachments', on the left column you can see what you can set the attachment for the parent. For TF2 models, the attachments are 'head', 'flag', and 'partyhat'. If you do not do this, the prop will just be attached to you in whatever angle you were in while you parented it. I hope this is more informative.[/QUOTE] I keep trying to use prop_dynamic_create, but whatever I use shows up as an error. What am I doing wrong here?
[QUOTE=99% More Fail;23714648]I keep trying to use prop_dynamic_create, but whatever I use shows up as an error. What am I doing wrong here?[/QUOTE]Make sure the path and filename of the model are right.
[QUOTE=NRApros;23712953]No, can I just add one at the end?[/QUOTE] Yep. -fixed- [editline]07:46PM[/editline] [QUOTE=99% More Fail;23714648]I keep trying to use prop_dynamic_create, but whatever I use shows up as an error. What am I doing wrong here?[/QUOTE] Check to make sure the model exists in TF2 beta, since most of the current TF2 models didn't exist in the beta. Also don't add "models/" to the beginning. (Example: props_hydro/barricade)
[QUOTE=Captain Om Nom;23717856]Yep.[/QUOTE] Hey, I added the -console at the end and now I don't get the error message on launch, thanks.
Ok i fixed my previous problem, but now i have a new one, I go to my animation set editor so i can lip sync my character but theres no sliders under "Lower Face" (If it helps I'm using the heavy.) What can i do?
[QUOTE=Captain Om Nom;23719337]Ok i fixed my previous problem, but now i have a new one, I go to my animation set editor so i can lip sync my character but theres no sliders under "Lower Face" (If it helps I'm using the heavy.) What can i do?[/QUOTE] Make sure mp_usehwmmodels and mp_usehwmvcds are both set to 1 before you record.
[QUOTE=Captain Om Nom;23719337]I go to my animation set editor so i can lip sync my character but theres no sliders under "Lower Face" (If it helps I'm using the heavy.) What can i do?[/QUOTE]The regural models have their face sliders under "Unknown".
[QUOTE=Ukuku;23724288]The regural models have their face sliders under "Unknown".[/QUOTE] it's only expressions. not lip sync.
[QUOTE=Shounic;23725794]it's only expressions. not lip sync.[/QUOTE]There are all the "AA" "OA" "MB" etc. sliders.
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