• SFM thread V2
    2,037 replies, posted
[QUOTE=DireAvenger;24127996]He thinks it costs $11,000 to build a new computer. That enrages me a little.[/QUOTE] Console kiddie.
For some reason when i try to launch sfm an error appears "the procedure entry point _BinkGetFrameBuffersInfo@8 could not be located in the dynamic link library binkw32.dll." Any solutions? Tried reinstalling it 4 FREAKING TIMES! Didn't work!
you probably forgot to install the patches or you installed them in the wrong order [editline]11:12AM[/editline] HOT_FIX.zip, and then FINAL_FIXX_ADVANCED.zip they go in Team Fortress 2/bin, NOT Team Fortress 2/tf/bin
[QUOTE=Darkomni;24134324]you probably forgot to install the patches or you installed them in the wrong order[/QUOTE] Whats the right order?
i just posted it WOW
[QUOTE=Darkomni;24134404]i just posted it WOW[/QUOTE] 1. You posted the answer after i asked 2. Didn't work.
I need some help with getting it set up. And I don't feel like reading through the whole damn thread while my internet is being shitty right now. I did what the SFM blog said to do with the shortcut to hl2.exe and adding the commands to the target area, but when I open "RUN_TF2.exe" after I added all the commands in the proper order, it just opens up to the main menu with the console open. Tools are all in "Team Fortress 2/bin/tools" and the enginetools.txt and p4lib.dll files are just in /bin.
The commands are added to a shortcut to hl2.exe. Then you launch hl2.exe using the shortcut. Don't use RUN_TF2.exe - in fact, delete it once everything's working.
met get on steam so we can test my heavy race
[media]http://www.youtube.com/watch?v=dibVtC5QkpE[/media] HEH HEh
[QUOTE=Darkomni;24153383]video HEH HEh[/QUOTE] how did you get more than four flashlights without the shadows fucking up?
my secrets will be revealed very, very soon. wait a couple minutes. nobody saw that heh
i know his secret but he's gonna kill me if I reveal them
So do I, regardless of the fact I saw the original post :smug:
indeed.
it's a conspiracy
what's with you people and calling useful information secrets
[QUOTE=Pikablu07;24154144]what's with you people and calling useful information secrets[/QUOTE] *insert troll face picture here*
[QUOTE='[qt] benny hill;23447578'] or, replace a taunt or voice menu command VCD with your own. [/QUOTE] Did you try this? vcd scenes in game need to be compiled. And I'm not sure what rebuilding scenes.image in the new faceposer will work for tf2 beta.. [QUOTE='[qt] benny hill;23447578'] The "import faceposer vcd" option has yet to work properly for me. I just get a polygon mush (the models at position, angle 0). [/QUOTE] I tried to add the position and rotation of bones manually. It works but... Did you imported vcd scene play sounds? Or flex? I tried, but nothing happened. Maybe it needs to be compiled to work too. And also there is no game props and other models on map after the vcd importing. :(
ok im sorry here's how we got more than four: i had a good friend granpc take an assembly thingy, look for the value that determines how many shadowmaps to let the engine draw, and change it. We're also trying to figure out how to unlock the value r_flashlightdepthres in order to be able to change the resolution of the shadowmaps. MaxOfS2D Paid him :20bux: to have it done ASAP, so expect it [i]pretty soon[/i] if you're wondering, it's a modification of the client.dll and will [b]NOT[/b] get you VAC banned because it is the [b]EXACT[/b] same as if we took the actual code and changed it, and recompiled the client.dll
sniplol, i'm dumb
if i get FIVE agrees on this post, i'll release a modified client.dll that allows up to 16 lights. if you want MORE, just contact me and i'll be more than happy to ask gran to make you one too :v:
[QUOTE=Darkomni;24171441]if i get FIVE agrees on this post, i'll release a modified client.dll that allows up to 16 lights. if you want MORE, just contact me and i'll be more than happy to ask gran to make you one too :v:[/QUOTE] I thought about disagreeing for the hell of it, but I agreed because I'd use this too.
Disagree'd because I'm a huge asshole like that. :v:
watev [url]http://dl.dropbox.com/u/7539801/Client.dll[/url] goes into team fortress 2/tf/bin, not team fortress 2/bin
[QUOTE=Darkomni;24171441]if i get FIVE agrees on this post, i'll release a modified client.dll that allows up to 16 lights. if you want MORE, just contact me and i'll be more than happy to ask gran to make you one too :v:[/QUOTE] Rated the last agree :V:
[media]http://www.youtube.com/watch?v=cL7CWOKaXJA[/media] teh
[QUOTE=REMBER;24134297]For some reason when i try to launch sfm an error appears "the procedure entry point _BinkGetFrameBuffersInfo@8 could not be located in the dynamic link library binkw32.dll." Any solutions? Tried reinstalling it 4 FREAKING TIMES! Didn't work![/QUOTE]
did you include every file when extracting enginetools.zip including the .txt? if you don't extract everything, it'll fail
Will that client.dll even work on the Steam version of Team Fortress 2? AKA Can be used in any Source game with The Orange Box [QUOTE=Max of S2D;24181528]unless you're running your game as a sourcemod[/QUOTE] Then I think it's only recommended when playing alone, on Garry's Mod for example in Singleplayer.
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