• SFM thread V2
    2,037 replies, posted
[QUOTE=The Inzuki;21672171]It sucks that SFM is pretty much illegal to get unless you got the tools legally. I've been dying to try it out.[/QUOTE] It sucks it's illegal unless you got them legaly? Yeah I would have to agree.
[QUOTE=cyber-core_360;24799834]:P After effects can make color correction look real ggggggggggooooooooooooodddddddddddd............... [media] [url]http://www.youtube.com/watch?v=2DpHA0C6HHI[/url] [/media] :D[/QUOTE] dear god this looks awful
[media]http://www.youtube.com/watch?v=HvoiyltNgGk[/media]
Uhh dance off?
There should be a SFM to [URL="http://www.youtube.com/watch?v=7movKfyTBII&feature=artist"]"safety dance"[/URL] Sense the artist is men without hats.
do you guys believe that tf2 beta(aka the SFM) supports jiggle bones? whats with that....
[QUOTE=bigbadbarron;24836947]There should be a SFM to [URL="http://www.youtube.com/watch?v=7movKfyTBII&feature=artist"]"safety dance"[/URL] Sense the artist is men without hats.[/QUOTE] That was going to be my first SFM
[QUOTE=Ukuku;24620676]Make own sound files and custom .vcds...[/QUOTE] thanks, it works. :) But I have another question. Is it possible to link some model to another model in SFM? Or something like constraints in 3ds max? For example a hat to a character's head?
[QUOTE=Natalia;24915440]But I have another question. Is it possible to link some model to another model in SFM? Or something like constraints in 3ds max? For example a hat to a character's head?[/QUOTE] Didn't somebody find that like 4-6 pages back or so? The TF2 models have like 3 attachment properties or something don't they? "Flag" (which is their back) and 2 others, one of which is the head.
[QUOTE=Natalia;24915440]thanks, it works. :) But I have another question. Is it possible to link some model to another model in SFM? Or something like constraints in 3ds max? For example a hat to a character's head?[/QUOTE] I do believe max of s2d did it. At least for GMod. [editline]05:10PM[/editline] [media]http://www.youtube.com/watch?v=A1AWz77EEog[/media]
Is there a good way to make the characters animate to pick something up so it attached to their hand and animates with them? I want for example: the engineer to pick up the wrench from the ground, or a tool box. Also video. [media]http://www.youtube.com/watch?v=XoeVm2zSrCQ[/media] I animated the thing is sfm. Also the depth of field effect I made in sony vegas using gaussian blur and a cookie cutter effect, then I rendered the video loaded it again and made colour corrections.
I have a slight problem. When I try to export something, the export options window just closes. This may be because that it asked me if I wanted to connect to the p4 server, and I say yes, and it says that could not connect to the server. It never asks me now, and the export options window just keeps closing.
[QUOTE=Ukuku;24749904]That is [I]very[/I] annoying. To avoid it deselect roottransform and move the prop only using the other bone.[/QUOTE] Alright I'm finding new use in this info. Originally I just selected the animation set and tried to move the "polymsh", but encountered the error, but by selecting the "unknown" section where "polymsh" ("staticprop" if you're using someother item I imagine) is the only bone selectable, the gib/prop seems to move as I want without moving around earlier in the set.
[media]http://www.youtube.com/watch?v=rtSS1fUBRZ0[/media] I thought role reversal of this: [media]http://www.youtube.com/watch?v=Pfu12q8IL8Q[/media] Would be funny... Also: [media]http://www.youtube.com/watch?v=FcmBC0MiiG0[/media]
Is there any way to import a .Dem file? Also, why can't I see the AVI codec window? All I see is this: [IMG]http://img687.imageshack.us/img687/4103/avicodecwindow.png[/IMG]
[QUOTE=Max of S2D;24807188]dear god this looks awful[/QUOTE] "Jimbomcb banned Max of S2D for 1 Month" agree
[QUOTE=Minigunx;25021155]"Jimbomcb banned Max of S2D for 1 Month" agree[/QUOTE] ...? Was there any real reason to comment on that, especially since they were probably unrelated issues. And aside from that, the video DID look like trash.
Anyone know why when I import a MotionBuilder file into Maya, it shortens it? The original FBX file is 60 frames long, but when I import it into Maya, it's only 48. The framerates and everything are the same, and I've checked through most of the import/export settings. Anyone have a fix for this?
[QUOTE=Pandamobile;25059731]Anyone know why when I import a MotionBuilder file into Maya, it shortens it? The original FBX file is 60 frames long, but when I import it into Maya, it's only 48. [/QUOTE] I had the same problem. It caused by Maya used 24 fps for work (3ds max and motion builder use 30 fps). Go to window-settings-preferences on maya, check Settings section and change Working units from time Film (24fps) to NTSC (30 fps)
[QUOTE=Natalia;25068678]I had the same problem. It caused by Maya used 24 fps for work (3ds max and motion builder use 30 fps). Go to window-settings-preferences on maya, check Settings section and change Working units from time Film (24fps) to NTSC (30 fps)[/QUOTE] Ah, thank you :)
So, any and all custom animations I want can be done in Maya alone, right? My brother's got a copy he's willin' to share and I want to make sure I'm doin' all this right.
[QUOTE=Markntosh;25225382]So, any and all custom animations I want can be done in Maya alone, right? My brother's got a copy he's willin' to share and I want to make sure I'm doin' all this right.[/QUOTE] Yeah, I just can't figure out how to use the Maya rigs. I can't seem to get a full range of motion out of the arms and legs. Weird constraints and such.
Uggh, I want to try Source Filmaker so bad, but I don't want to do any of that illeagle stuff. :sigh:
[QUOTE=LetsGroove;25227779]Uggh, I want to try Source Filmaker so bad, but I don't want to do any of that illeagle stuff. :sigh:[/QUOTE] Then you're screwed.
[QUOTE=Markntosh;25232115]Then you're screwed.[/QUOTE] Whatever could you mean we are completely legitimate individuals... :tinfoil:
I made a video but i can't export it,when i click on export it does nothing,i searched and it only do this when i put animations,so i can't make facial animations,bone manipulation or even moving camera,is there a solution to this ? I use Windows 7
Hello again. And I have a problem again :( I made a scene in Faceposer and played it in SFM, recorded and all was just fine. I saved my work, opend it next day and... Eyes of my character :( They stopped blinking. I used multi_CloseLid to blink and to close eyes of my character. And now SFM ignores multi_CloseLid during playing my record. I can totally close eyes using the properties menu, but I can't change anything in the animation set :( What can I do to correct the lids motion? BTW, my previouse SFM creation TF2: Soldier is Saxophone Guy (3D) [media]http://www.youtube.com/watch?v=9YEbdRvOWDc[/media]
Sweet, i finally got a copy of Maya. Now I gotta learn to use this thing.
[QUOTE=Natalia;25482331]Eyes of my character :( They stopped blinking. I used multi_CloseLid to blink and to close eyes of my character. And now SFM ignores multi_CloseLid during playing my record. I can totally close eyes using the properties menu, but I can't change anything in the animation set :([/QUOTE] Just to be sure you aren't overlooking the red button are you? [QUOTE=Markntosh;25560485]Sweet, i finally got a copy of Maya. Now I gotta learn to use this thing.[/QUOTE] I'm too cheap/broke for that regrettably. Good luck though.
[img]http://gyazo.com/d97c6003ec7b7ece0227ac1a28a987da.png[/img] Importing valve's official anims from current tf2 into sfm. The broken arms are because this is the animations meant for the more recent models being placed on the ones made in the tf2 beta.
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