• SFM thread V2
    2,037 replies, posted
[QUOTE=TheWarnman;25897078]Help! I launch SFM but the mini screen where the camera is meant to show is black all the time, I try moving it around and create new cameras, but it is always black, both the active and work camera :( Anyone know if i've done anything wrong?[/QUOTE] Did you remember to load a map first?
The animations screen is so confusing (the sliders on the top left) can anyone explain them in a video/ show how to manipulate it easy? (better than pandas that one didnt explain the top left sliders)
Is there any way to fix lip animations from screwing up after restarting SFM? It happens a lot with the engineer.
[QUOTE=Josher;26059664]Is there any way to fix lip animations from screwing up after restarting SFM? It happens a lot with the engineer.[/QUOTE]Put mp_usehwmmodels 1 and mp_usehwmvcds 1 in your autoexec. It doesn't work everytime, though. I haven't figured out why. If you create the model from scratch and not take it from gameplay the bug never occurs, but you have to redo all animations.
Not sure if I am not reinventing the wheel, I've been working with Source Filmmaker for some time now, I managed to get Alien Swarm models and textures working. The models are super hard to pose. Should also work with L4D and L4D2. [url]http://www.youtube.com/watch?v=moEGlQOIz0o[/url]
Hmm, think you can put a tutorial up? Was trying a similar thing with DoD:S and such awhile back, but never got it working.
[img]http://filesmelt.com/dl/risingaction.png[/img] oh my god ohym gOD is it GOING TO HA;PEN [img]http://filesmelt.com/dl/DISAPPOINTMENT.png[/img] ... [img]http://filesmelt.com/dl/godDAAAAAAAAAAAAAAAAAAAMN.png[/img]
The inhouse version was promised a long time ago.
I would really like to try SFM, but I wouldn't be able to without it being warez, due to my lack of TF2 Public Beta. Sadface. [editline]7th December 2010[/editline] Actually, would it be warez, considering I own TF2?
[QUOTE=mlebled;25668866]Yeah, everyone chooses his own workflow, I have nothing against that :v: It depends at what you mean by "heavy duty SDK work", but here's [url=http://maxofs2d.cafegaming.fr/public/img/workflow.png]a handy graph of how I do things[/url]. To be honest, I pretty much got used to it, now, it seems extremely simple while I couldn't understand anything months ago and was cursing the engine to be doomed to the pits of hell for all eternity :rolleyes: It's just that I really can't be arsed to try to overcome all the glitches of Source Filmmaker, so I'm just telling all of you: there's an alternative.[/QUOTE] Me, being a former Halo machinimator, I just make Source machinima the same way except using the SDK. Get my idea. Then make a base script. Read over it, send it out to co-writers for critique, then revise it. Repeat. Finalize the script. Begin casting. After gouging my eyes out, I have voice actors. Send them the script. Wait four and a half years for them to turn in lines. Then go into Source. Spend a week manually phoneme editing their lines because I'm on Windows seven. Then make a .vcd and begin choreography. Line up animations with where they should go, spending a lot of time. Watch through it a bunch of times and make sure it's k. Open TF2 and spend extra time with bots. Watch the choreography files be executed. Record with Fraps. Open Vegas and find it to pause at the time it's opening the I/O Manager, forcing me to restart. Re-open Vegas and get to work. Fraps files go corrupt and I have to re-start Vegas. Finish editing, then render. Upload to YouTube and have people ask me if I used SFM. I love making machinima. :suicide:
But yeah, as I mentioned in the e-mail, I'm hoping his response means a SFM release at some point in the near future.
[QUOTE=DominationDarre;26550906]Spend a week manually phoneme editing their lines because I'm on Windows seven. [/QUOTE] I can't even do that! It crashes if I try to manually do anything with phonemes. [editline]7th December 2010[/editline] Genuinely would like to know if getting the TF2 first beta counts as warez if you own TF2. I MUST USE SOURCE FILMMAKER, etc.
It's warez, even if you have TF2
I wish I had TF2 beta :smith:
I need a good idea for a new video to make, I haven't posted one in over 3 months :(
[QUOTE=Darkomni;26612142]I need a good idea for a new video to make, I haven't posted one in over 3 months :([/QUOTE] Safety dance
I can download the TF2 public beta and not get busted because in Canada it's legal to download but not to upload. But I don't wanna.
Have we hit on .vcds being executed in SFM? Is it possible to do that? (I'm sure we have, but I cannot be assed to go through page-by-page again) Faceposing in SDK is much easier then faceposing in SFM.
[QUOTE=Darkomni;26551034] I'm hoping his response means a SFM release at some point in the near future.[/QUOTE] IMHO SFM will never be released or it will be released at the end of TF2 support. Do not wait. Relax. Keep making your movies.
so anyway to keep sfm up with current tf2? as in taunts, weapons, all that new stuff.
No, that stuff is tied to game code, which was basically updated to block SFM after the first update ever
Is this still alive? I've been out for awhile but have been meaning to get back into SFM. What major has happened over the past... thread?
[QUOTE=Markntosh;27507594]Is this still alive? I've been out for awhile but have been meaning to get back into SFM. What major has happened over the past... thread?[/QUOTE] I still mess with it occasionally and I'm about to get into a full scale project myself, but as for the thread I can't say much as been contributed since... hats maybe? (in SFM that is)
I've got the files backed up in three areas, if that counts. It's the most precious thing I currently own.
i've gone through about 2 new computers since i first got sfm, and i always kept the harddrive from my old computer and stored it away so incase i ever needed ANYTHING from them i could just pootis it onto my current drive, now is one of those times :buddy:
For some reason faceposing causes the model to offset towards the origin of the map rather than modifying the face. Premade faceposing (such as voicemenus) works fine, as does manually animating. Any fix? :<
[QUOTE=AlfieSR;27525309]For some reason faceposing causes the model to offset towards the origin of the map rather than modifying the face. Premade faceposing (such as voicemenus) works fine, as does manually animating. Any fix? :<[/QUOTE] I'm not sure I follow... You say manual faceposing and premade faceposing work, but what kind of faceposing doesn't now? Edit: Oh duh now I see "voice menus", so you mean Valve's original faceposing. So are you importing .vcds or something because I found out earlier today that you can actually execute .vcd scenes in SFM. I think we've known that for awhile though, but it was fullfilling to do it myself for once.
[QUOTE=Razi The Red;27536438]I'm not sure I follow... You say manual faceposing and premade faceposing work, but what kind of faceposing doesn't now? Edit: Oh duh now I see "voice menus", so you mean Valve's original faceposing. So are you importing .vcds or something because I found out earlier today that you can actually execute .vcd scenes in SFM. I think we've known that for awhile though, but it was fullfilling to do it myself for once.[/QUOTE] No, I mean using the animation menu on their faces doesn't work, manually animating other parts of their body (bones, rather than faces) does. Should have made that clearer.
Hey guys, I'm trying to start the TF2 beta with the tools, and it just won't start. Even without the -tools launch thing, it crashes by the time it gets to the menu. It shows the tools GUI, and then says that the program needs to close. I have the full bin folder, and Mss32.dll. Halp?
did you follow the tutorial properly? you need to start the tf2 beta and load a map WITHOUT TOOLS first, before you can enable them.
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