[QUOTE=Lolkork;34430611]GRU, Fists of steel and KGB are very good.[/QUOTE]
Yeah well.. I just like the idea of hitting someone in the face with your BARE fists. Not some boxing gloves of running or what you have.
And equipping some other boxing gloves would just ruin the looks of my Heavy, and wouldn't make any difference in dominating as a heavy.
[QUOTE=Lolkork;34429090]It's just bad, the longer spinup time will make your vulnerable to damage under a period of time. And walking around while spun up isn't an option since you're extremely slow.[/QUOTE]
Then don't do that? I deploy, shoot, undeploy and finish off with the shotgun. Then it's displacing time (usually with the GRU).
So these don't apply on actual TF2 yet?
Throw heal works at least. And not sure about Tomislav, it's a good minigun anyway, i've been using it but it has a faster spin-up though.. unless it's nerfed?
thank fuck they actually nerfed the heavy. it only took them [B]two fucking years[/B]
[QUOTE=Captain Chalky;34431556]That's nothing. [B]4 years and counting[/B], and they still haven't nerfed the Sticky Launcher.[/QUOTE]
No, the sticky launcher has been nerfed several times since the game got released.
[QUOTE=SnowCanary;34421725]What the hell is the Tomislav's upside now?[/QUOTE]
The spinning is silent. :v:
[QUOTE=Captain Chalky;34431556]That's nothing. [B]4 years and counting[/B], and they still haven't nerfed the Sticky Launcher.[/QUOTE]
Uh, I remember when stickies weren't destroyable. Imagine if they still weren't.
[QUOTE=Joeyl10;34427672]hey hey hey, you be quiet. the wrap assassin is great.[/QUOTE]
Wrap assassin bleed+soda popper mini crits that mean more bleed damage plus the damage reduction is cut in half+mad milk healing =rape.
I really fucking love that weapon
Been thinking: What if the Enforcer also got a slight accuracy penalty?
[QUOTE=Scarabix;34428947]I thought of something else:
-75% ammo recieved
therefore big ammo packs grant you 50 ammo, fallen weapons 25 ammo, small kits 10 ammo. This way you actually have to worry about your ammo, which completely shits over your area denial abilities, which a tomislav heavy shouldn't be doing anyway.
This way you actually have to think ahead and bring other [B]actual weapons[/B], therefore encouraging the use of a shotgun and a viable melee.[/QUOTE]
This so fucking much
Hmm, I like it mostly. They're really only touchign a few subjects though and there are clearly more items that need some changes gravely more.
Anyway
[QUOTE=Barobax;34423242]I think they should add that quick switch bug that was on the Iron Curtain where you could switch to your secondary or melee without waiting for spin-down to the Tommislav, It would encourage using the Family Business or a melee.[/QUOTE]
I really like this idea. I would actually use it. Or maybe something like
+66% Damage
Silent Killer: Blah blah blah
-50% Firing speed
-50% Primary ammo capacity
It'd do the same DPS, but let you manage your fire. That would have several subsidiary effects.
One, it'd allow you to aim your shots and make each one count.
Two, being able to control yourself would mean you waste less ammo, just like the current Tomislav but with more required skill.
Three, it'd synergize extremely well with the Silent Killer ability as you shoot much less often and amkes it much harder to tell if you're still spun up or if you're even around.
Effectively, it makes it a much more assasin-like weapon.
I don't like the Enforcer having the inability to view enemy HP, but the decloak increase is definitely a step in the right direction. Maybe you shouldn't be able to generate cloak while the Enforcer is out?
The Sandvich nerf(mostly) is definitely a great idea. I actually don't know which unlock I'd use so I think that's pretty balanced. It makes the Steak, however, much more useless. Maybe make thrown Steaks heal like Large Health Packs for team mates?
Meh, it doesn't really make sense with the primary fire for it. The primary fire needs some change.
[QUOTE=Captain Chalky;34431556]That's nothing. [B]4 years and counting[/B], and they still haven't nerfed the Sticky Launcher.[/QUOTE]
[QUOTE=Captain Chalky;34432507]I know it has been nerfed couple of times, I meant it's not [B]fixed[/B] yet.[/QUOTE]
Way to completely change your point depending on what was getting used against you, lol
The Sticky Launcher is perfect as is; It's meant to punish you for walking into an obvious trap laid on the floor, of course you're going to die.
[QUOTE=Ern;34434276]The Sticky Launcher is perfect as is; It's meant to punish you for walking into an obvious trap laid on the floor, of course you're going to die.[/QUOTE]
To be fair, 90% of Demomen don't even use it for that purpose. They use it offensively by shooting and then exploding the sticky right as it approaches the enemy. In some situations it's even more effective than the Grenade Launcher because it doesn't require [I]nearly[/I] as much aim. And I agree that it being used this way is extremely annoying, but there's really no way to berid of that specific usage without damaging the entirety of the weapon's usage.
[QUOTE=mixshifter;34434378]To be fair, 90% of Demomen don't even use it for that purpose. They use it offensively by shooting and then exploding the sticky right as it approaches the enemy. In some situations it's even more effective than the Grenade Launcher because it doesn't require [I]nearly[/I] as much aim. And I agree that it being used this way is extremely annoying, but there's really no way to berid of that specific usage without damaging the entirety of the weapon's usage.[/QUOTE]
Don't let stickies detonate in mid-air?
[QUOTE=NeoDement;34434460]Don't let stickies detonate in mid-air?[/QUOTE]
This is a possibility, but then the sticky launcher would feel like a degraded Scottish Resistance. Afterall, the most noticeable downside to the ScoRes is the fact stickies take longer to detonate.
[url]http://www.teamfortress.com/post.php?id=2253[/url]
working as intended.
Dalokoh still needs a buff.
[QUOTE=Captain Chalky;34432507]I know it has been nerfed couple of times, I meant it's not [B]fixed[/B] yet.[/QUOTE]
The only broken thing in TF2 is you.
Still waiting for valve to fix that issue, or The Dark Scammer to hijack your account.
The thing about explosives in that they're perhaps a bit of an easy-mode button compared to the rest of the classes in the game,
but if you don't create classes that people will be able to play well easily, and if you don't allow there to be classes to play to carry teams, then every game will be a boring stalemate.
[QUOTE='[Green];34434755']Dalokoh still needs a buff.[/QUOTE]
I'm thinking that a Heavy under the effects of the buff could become resistant to critical hits, like what the Battalion's Backup effect does.
That way, the Dalokohs isn't useless when used with a Medic, in fact, it could be very useful with a Medic, but it is balanced by the fact it heals substantially less and can't be dropped when your teammates are injured.
i enjoy this very much minus the tomislav bit
the enforcer nerf will be fun for spies
Fantastic nerfs. Sandvich and enforcer needed nerfs badly. Tomislav nerf is a bit extreme and not even what should be done to nerf it. It's a bullshit weapon because it gives the heavy, a tank susceptible to flanks, the ability to respond to flanking almost instantly. This removes that ability but now it's just useless because it has nothing else going for it. If the ability stays then it's just poor design. Find a balance, valve. You got this!
[QUOTE=Hell-met;34434722][url]http://www.teamfortress.com/post.php?id=2253[/url]
working as intended.[/QUOTE]
I thought this was a new blog post for a second
[QUOTE=GastricTank;34436295]like what the Battalion's Backup effect does.[/QUOTE]
It should not count headshots as bodyshots though.
Would you say that's a bug or intended? I mean that as soon as you shoot someone who's near the Backup's buff doesn't take Headshot damage anymore.
[QUOTE=GastricTank;34436295]I'm thinking that a Heavy under the effects of the buff could become resistant to critical hits, like what the Battalion's Backup effect does.
That way, the Dalokohs isn't useless when used with a Medic, in fact, it could be very useful with a Medic, but it is balanced by the fact it heals substantially less and can't be dropped when your teammates are injured.[/QUOTE]
Correct me if I'm wrong (I'm not) but I'm kinda positive the bar's 50 health doesn't stack with medic overheals so you'll barely get any use out of it. Plus it only lasts for 30 seconds. Nowhere near worth the inability to drop it for insta 150 health or saving your medic
also there's a bug that doesn't allow dispensers or quick fix medics to heal you past 300 even if you ate the bar.
[editline]28th January 2012[/editline]
[QUOTE=DatWut?;34436403]It should not count headshots as bodyshots though.
Would you say that's a bug or intended? I mean that as soon as you shoot someone who's near the Backup's buff doesn't take Headshot damage anymore.[/QUOTE]
ofc it's intended. They're crits aren't they? It also cancels out kritzkrieg.
[QUOTE=DatWut?;34436403]It should not count headshots as bodyshots though.
Would you say that's a bug or intended? I mean that as soon as you shoot someone who's near the Backup's buff doesn't take Headshot damage anymore.[/QUOTE]
I'm not sure, I only used the Battalion's Backup like, twice. The set really isn't that great.
[QUOTE=pdecezon;34436486]Correct me if I'm wrong (I'm not) but I'm kinda positive the bar's 50 health doesn't stack with medic overheals so you'll barely get any use out of it. Plus it only lasts for 30 seconds. Nowhere near worth the inability to drop it for insta 150 health or saving your medic
[/QUOTE]
I know it doesn't stack. I'm suggesting the ability for it to provide crit resistance, so it [i]ISN'T[/i] useless when being healed by a Medic.
misread that, my bad.
still not as good as the sandvich though, unless this amazing tf2beta nerf is applied to the actual game. as long as the thing can't operate as a medium health pack on the go it's not as good as the steakvich or sandvich.
[QUOTE=Captain Chalky;34434745]I typed the wrong word. I meant to type "balanced", not "nerfed".
Also, people sure seem to be hugely sensitive about me thinking the Sticky Launcher is not balanced. Afraid Valve really cares what I think and will nerf your win-bombs?[/QUOTE]
No
we all learned how to fight the sticky launcher years ago, it's called "close range"
And on air burst stickies:
[IMG]http://i.imgur.com/ADBcJ.png[/IMG]
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