[QUOTE=ironman17;33520239]The possibilities are there, and thus it is viable. The sheer insignificant fact that Black Ops made an explosive R/C car is irrelevant.[/QUOTE]
It is indeed irrelevant, but that doesn't mean that it's not a terrible idea
[editline]3rd December 2011[/editline]
[QUOTE=MrFlashcat;33520804][B]Class:[/B] Sniper
[B]Weapon:[/B] Primary
+200% Clip Size
-15% Reloading Speed
[I]Cooldown between shots[/I]
So basically, your Sniper Rifle has 3 bullets loaded in the rifle so you don't have to reload after every shot, there is obviously a cooldown between shots so you can't spam your bullets, you'll still have to aim carefully.[/QUOTE]
What does the ammo have to do with reloading after every shot?
what rifle in TF2 reloads after every shot?
[QUOTE=CakeMaster7;33553384]It is indeed irrelevant, but that doesn't mean that it's not a terrible idea
[editline]3rd December 2011[/editline]
What does the ammo have to do with reloading after every shot?
what rifle in TF2 reloads after every shot?[/QUOTE]
What. You just have 3 bullets in one magazine, instead of just one. You won't need to reload a bullet after every shot you fire.
[QUOTE=MrFlashcat;33553894]What. You just have 3 bullets in one magazine, instead of just one. You won't need to reload a bullet after every shot you fire.[/QUOTE]
You mean operate the bolt?
because operating a bolt and reloading are different things
so you want it to be semi-automatic but with magazines (3 per a mag) to prevent spam?
[QUOTE=CakeMaster7;33554302]You mean operate the bolt?
because operating a bolt and reloading are different things
so you want it to be semi-automatic but with magazines (3 per a mag) to prevent spam?[/QUOTE]
Exactly, and a cooldown between shots but you stay scoped :v:
I have Ideas
[B]Manipulative Menace[/B]
Pyro Set (based on my deepest darkest desires.)
Primary:
[B]Shrapnel Shower[/B]
Flamethrower
[IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png[/IMG] Reflected Projectiles become full crits, instead of minicrits.
[IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png[/IMG] 100% airblast push force.
[IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png[/IMG] 150% afterburn damage.
[IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png[/IMG] 65% faster weapon switch.
[IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png[/IMG] 25% less airblast cost.
[IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png[/IMG] Ariblast initiates bleed for 5 seconds.
[IMG]http://wiki.teamfortress.com/w/images/thumb/6/60/Pictogram_minus.png/15px-Pictogram_minus.png[/IMG] 100% damage penalty.
[IMG]http://wiki.teamfortress.com/w/images/thumb/6/60/Pictogram_minus.png/15px-Pictogram_minus.png[/IMG] 25% more damage received from reflectable sources, while active.
[IMG]http://wiki.teamfortress.com/w/images/thumb/6/60/Pictogram_minus.png/15px-Pictogram_minus.png[/IMG] Never crits.
Bass damage: 0
Bleed: 40 over 5 seconds.
Afterburn: 150 damage over 10 seconds.
Crit damage: 0
Reflected baseball: 45
Reflected rocket: 270
Reflected direct hit rocket: 338
Reflected cowmangler beam: 243
Reflected flare: 90
Reflected grenade: Direct: 270-330 Splash: 190
Reflected loch-n-load grenade: 342-388
Secondary:
[B]Forcing Flaregun[/B]
Flaregun
[IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png[/IMG] On crit: Enemy is knocked up into the air (as if airblased from below).
[IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png[/IMG] On hit: Ignights enemy.
[IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png[/IMG] Crits on burning players.
[IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png[/IMG] 50% faster firing speed.
[IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png[/IMG] 100% magazine size.
[IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png[/IMG] Reloads two shots at onece.
[IMG]http://wiki.teamfortress.com/w/images/thumb/6/60/Pictogram_minus.png/15px-Pictogram_minus.png[/IMG] 75% damage penalty to non-burning players.
[IMG]http://wiki.teamfortress.com/w/images/thumb/6/60/Pictogram_minus.png/15px-Pictogram_minus.png[/IMG] 25% longer reloads.
[IMG]http://wiki.teamfortress.com/w/images/thumb/6/60/Pictogram_minus.png/15px-Pictogram_minus.png[/IMG] 10% more damage form flaming players, while active.
[IMG]http://wiki.teamfortress.com/w/images/thumb/6/60/Pictogram_minus.png/15px-Pictogram_minus.png[/IMG] 20% more damage from melee sources, while active.
[IMG]http://wiki.teamfortress.com/w/images/thumb/6/60/Pictogram_minus.png/15px-Pictogram_minus.png[/IMG] 5% more damage from airborne players, while active.
[IMG]http://wiki.teamfortress.com/w/images/thumb/6/60/Pictogram_minus.png/15px-Pictogram_minus.png[/IMG] No random crits.
Bass damage: 8
Crit damage: 90
Melee:
[B]AWOL Arsonist[/B]
Pyro melee
[IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png[/IMG] On hit: Pushes target randomly, left or right (as if being airblasted.).
[IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png[/IMG] On crit: Switches target to melee.
[IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png[/IMG] 15 damage done when target is pushed into a wall.
[IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png[/IMG] 75% crit damage boost.
[IMG]http://wiki.teamfortress.com/w/images/thumb/6/60/Pictogram_minus.png/15px-Pictogram_minus.png[/IMG] 75% damage penalty.
[IMG]http://wiki.teamfortress.com/w/images/thumb/6/60/Pictogram_minus.png/15px-Pictogram_minus.png[/IMG] 20% more damage from melee sources, while active.
[IMG]http://wiki.teamfortress.com/w/images/thumb/6/60/Pictogram_minus.png/15px-Pictogram_minus.png[/IMG] can not be mini-crit boosted.
Bass damage: 16
Crit damage: 85
Wall damage: 15
I posted versions of these ideas in the advanced weaponiser thread because i didn't know this thread existed. The ones I posted previously had less downsides.
[editline]4th December 2011[/editline]
If you think it's OP or UP then say so and suggest changes.
[QUOTE=MrFlashcat;33519964]This isn't CoD, besides, it doesn't even fit in the TF2 style.
I would like to see that grenade though:
-20% damage on direct impact
-10% firing speed
[I]When your grenade explodes on the ground, mid-air or against a wall, it will explode into smaller grenades dealing damage when exploded[/I]
I hope you know what I mean :v:[/QUOTE]
Well yeah, I didn't mean for it to be like Cod but there are only a few primary weps for the demo man. There's the loch and load (which I hate) and theres the stock which is good but every player has a different flair, so a few more weps to broaden the horizons of skills when it comes to demo man other than just the spammy faggot who ambushes the whole team multiple times with sticky bombs and camps and the demo knight.
[QUOTE=Emerica505;33572904]Well yeah, I didn't mean for it to be like Cod but there are only a few primary weps for the demo man. There's the loch and load (which I hate) and theres the stock which is good but every player has a different flair, so a few more weps to broaden the horizons of skills when it comes to demo man other than just the spammy faggot who ambushes the whole team multiple times with sticky bombs and camps and the demo knight.[/QUOTE]
But a remote controlled car wouldn't fit TF2 at all
I just want more weapons that completely change the way a class is played, like how the Gunslinger made Offensive Engies more viable and the Huntsman and Jarate created the frontline Sniper.
So tired of "+5% damage, -10% Clipsize" garbage.
[QUOTE=Screencapper;33574310]I just want more weapons that completely change the way a class is played, like how the Gunslinger made Offensive Engies more viable and the Huntsman and Jarate created the frontline Sniper.
So tired of "+5% damage, -10% Clipsize" garbage.[/QUOTE]
I agree, but to an extent.
There's way too many weapons to keep track of what they do already.
[QUOTE=Screencapper;33574310]I just want more weapons that completely change the way a class is played, like how the Gunslinger made Offensive Engies more viable and the Huntsman and Jarate created the frontline Sniper.
So tired of "+5% damage, -10% Clipsize" garbage.[/QUOTE]
The problem is that the change can't be too big or it destroys balance
True, true. And Lord knows we don't need another Demoknight situation. Care would definitely have to be taken.
EDIT: The reply was to Zadrave, but really, it works as a response to both of you guys' comments.
[QUOTE=CakeMaster7;33574016]But a remote controlled car wouldn't fit TF2 at all[/QUOTE]
Agreed, the pseudo call of duty remote controlled car seems too outlandish and just stupid to me.
[QUOTE=CakeMaster7;33574461]The problem is that the change can't be too big or it destroys balance[/QUOTE]
Now I see why you guy's didn't like my ideas.
[QUOTE=CakeMaster7;33553384]It is indeed irrelevant, but that doesn't mean that it's not a terrible idea[/QUOTE]
How so? Sure it'd mean a Demo could hide somewhere as he controls the explosive car, but he wouldn't be able to use it from the spawn, plus the risk of being shot whilst driving/the car being shot would be ever-present.
Also I reiterate again; there were R/C cars of a sort in the late 60's, even though the kid demographic doesn't even know anything about the 60's since their brains are all mashed soup thanks to the fish.
Or maybe the remote-control car would be more fitting for an Engineer, since it's a machine after all?
The Tacticool Advantage
Level 1-100 CS:GO Promo
"This helmet originates from the dustiest areas of a very dusty town."
The Ski-Mask Effect
Level 1-100 CS:GO Promo
"Whose got the bomb? I've got the bomb."
The Glock-and-Load
Level 35 CS:GO Promo
+25% Amount of Ammo
-10% Damage
This gun can fire in bursts if enabled to do so.
"You found this lying on the ground at gravelpit so you put it to good use instead of being teleported to another dimension for no reason"
For Scout,Engineer.
The "Bastard" Sword
Level 66 Insult Sword
+30% chance of critical hit when a negative status effect is applied to you (Jarate, Bleeding, MoD...)
-10% slower swing time
"When you kill people with this sword, people all over your server will be crying out "Bastard!"!"
For Demoman
The Mistake of Nature
Level 10 Mess-Up
+30% damage
This gun has insane recoil.
"I screwed up my gun....And i like it!"
For Scout
The Trap Card
Level 1-100 Pocket Spy Tech
"Come any closer and i will throw my trap card at you, cutting your head off."
For Spy
The Texas Ghost Phone
Level 1-100 Microphone.
"Now you too can join in on the beer induced live based rage!"
For Engineer
The Christmas Miracle
Level 1-100 Misplaced Electric Ornament
"Star light, Star bright, I wish i was a hat tonight!"
all for now.
EDIT: Changed the glocks name.
If Ep3 or HL3 comes out, the resistance hat for scout would be awesome (The green beanie)
And the armband with a lambda on it (Hitler sign incoming I guess)
Also a MetroPolice Force mask for Pyro.
[QUOTE=Confuzzed Otto;33578383]If Ep3 or HL3 comes out, the resistance hat for scout would be awesome (The green beanie)
And the armband with a lambda on it (Hitler sign incoming I guess)
[b]Also a MetroPolice Force mask for Pyro.[/b][/QUOTE]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=3925[/url]
[url]http://steamcommunity.com/id/stirrup/screenshot/631856881887095073[/url]
Already done.
[QUOTE=ironman17;33578252]How so? Sure it'd mean a Demo could hide somewhere as he controls the explosive car, but he wouldn't be able to use it from the spawn, plus the risk of being shot whilst driving/the car being shot would be ever-present.
Also I reiterate again; there were R/C cars of a sort in the late 60's, even though the kid demographic doesn't even know anything about the 60's since their brains are all mashed soup thanks to the fish.
Or maybe the remote-control car would be more fitting for an Engineer, since it's a machine after all?[/QUOTE]
If it's anything like I think you're trying to say (some form of remotely controlling the car) then it just doesn't fit well, TF2 is a FPS and it just doesn't fit well
I'd imagine (and my opinion is in no way biased against Call of Duty, I never even played Black Ops) that you'd control the car in third person perspective and in my opinion that just doesn't fit in a FPS
I understand that you might feel differently and please, keep your opinion, but I feel (and it appears a few people agree with me) that it just doesn't fit in a FPS, let alone a multiplayer FPS
Arena Maps also usable as King of the Hill maps. Those maps deserve to be put to general use, I have yet to play in places like Lumberyard, Offblast or Watchtower.
...
Also, Smartgun Primary for Heavy as Aliens: Colonial Marines promo. THINK OF THE POSSIBILITIES! (please not Natascha reskin...)
[QUOTE=CakeMaster7;33579015]I'd imagine (and my opinion is in no way biased against Call of Duty, I never even played Black Ops) that you'd control the car in third person perspective and in my opinion that just doesn't fit in a FPS[/QUOTE]
Well it COULD have the view being first-person, if that makes it any better.
But hey, you're entitled to your opinion; makes you less "of the crowd".
[QUOTE=MacD11;33578343]The Tacticool Advantage
Level 1-100 CS:GO Promo
"This helmet originates from the dustiest areas of a very dusty town."
The Ski-Mask Effect
Level 1-100 CS:GO Promo
"Whose got the bomb? I've got the bomb."
The Glock-and-Load
Level 35 CS:GO Promo
+25% Amount of Ammo
-10% Damage
This gun can fire in bursts if enabled to do so.
"You found this lying on the ground at gravelpit so you put it to good use instead of being teleported to another dimension for no reason"
For Scout,Engineer.
The "Bastard" Sword
Level 66 Insult Sword
+30% chance of critical hit when a negative status effect is applied to you (Jarate, Bleeding, MoD...)
-10% slower swing time
"When you kill people with this sword, people all over your server will be crying out "Bastard!"!"
For Demoman
The Mistake of Nature
Level 10 Mess-Up
+30% damage
This gun has insane recoil.
"I screwed up my gun....And i like it!"
For Scout
The Trap Card
Level 1-100 Pocket Spy Tech
"Come any closer and i will throw my trap card at you, cutting your head off."
For Spy
The Texas Ghost Phone
Level 1-100 Microphone.
"Now you too can join in on the beer induced live based rage!"
For Engineer
The Christmas Miracle
Level 1-100 Misplaced Electric Ornament
"Star light, Star bright, I wish i was a hat tonight!"
all for now.
EDIT: Changed the glocks name.[/QUOTE]
I like some of the ideas, but I'm not sure on all of them, can I get some reference images?
More hats? I'm sure that hasn't been thought of
Maybe
More demoman explosives
And no more melee's
Ever
Again
More scout primaries
[editline]5th December 2011[/editline]
Good ones..
I would actually be interested in the bastard sword thing that was suggested by a guy way above me.
It would make for an interesting fallback if a sniper was going after you with a knife up front and you covered in piss. Instead of just the melee getting crits, make it something like this:
+100% chance on crits when suffering a negative status (Jarate, bleed, burn etc.)
-Lowered to 1hp after a melee hit (second hit kills you unless it's a spy knife which will be an instant kill)
This would make it better for actual demoman and stop any demoknights from abusing it since it'd be a pretty frigging risky ordeal. It would also make Demoman a little more dangerous opponent for Pyros. You'd really have to get up at him from behind lest you want a crit LnL in your face before you manage to swing your Axtinguisher.
[QUOTE=Confuzzed Otto;33584186]More scout primaries
[editline]5th December 2011[/editline]
Good ones..[/QUOTE]
If you ignore Soda Popper imo all scout primares are great. They are balanced, fun too play and diferent enoght.
[QUOTE=majan222;33585943]If you ignore Soda Popper imo all scout primares are great. They are balanced, fun too play and diferent enoght.[/QUOTE]
Oh well..
I'd also enjoy either some kind of knockback shotty for engineer, or a SMG for him (Pistol kinda is one but it lacks power)
[QUOTE=majan222;33585943]If you ignore Soda Popper imo all scout primares are great. They are balanced, fun too play and diferent enoght.[/QUOTE]
D-did you just call the shortstop balanced and fun to play with?
I love you.
[editline]6th December 2011[/editline]
Oh yay, friendly pageking.
Reposting this from the General thread a while back.
I had an interesting dream last night for a minigun-esque leafblower. Basically, a Brass-Beast looking thing with a giant fan on the end of it where bullets would be coming out.
The Leaf-Murderer [sp] bad name, sue me[/sp]
[]When revved with M1, sucks enemies in
[]When enemies are close enough, they take constant damage due to a rotating fan (maybe around 20 or so per tick like the gunslinger taunt)
[]On release of M1, enemies are airblasted away based on how long you've been revving. Enemies that hit a wall when airblasted at a high velocity will take damage (100 or so?)
[]when revved with M2, blows enemies away
[]Rockets, Grenades, etc. are gradually turned around in a cone (as opposed to instantly)
[]Doesn't use ammo, has a recharge meter
I don't know how or why I dreamt this up, but I imagine it would be a crowd control weapon. I know very well that it's underpowered, but eh. Just thought I'd post this.
Spy Sapper slot in inventory / backpack, coupled with Sapper replacement that lets you wrangle enemy sentries.
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