• TF2 Emporium X
    2,001 replies, posted
[QUOTE=DanielAwesomo;21307517]argh. I don't know. I tried moving the attachment but it doesn't seem to work. If i can't move it i will delete the shell ejection.[/QUOTE] Why not mirror the shotgun so the ejection port is on the "wrong" side?
[QUOTE=Svdl;21308530]Why not mirror the shotgun so the ejection port is on the "wrong" side?[/QUOTE] What would that do? I said i can't move the attachment.
How about a Hunting Rifle for the Engineer's Shotgun?
[QUOTE=DanielAwesomo;21308681]What would that do? I said i can't move the attachment.[/QUOTE] Heh, well, you're right, I guess I looked at it wrong, thought the shells were coming from the wrong side. In any case, it would add some detail to the gun. With the correct side showing the area looks somewhat plain, so how about it, anyway?
[QUOTE=Svdl;21308767]Heh, well, you're right, I guess I looked at it wrong, thought the shells were coming from the wrong side. In any case, it would add some detail to the gun. With the correct side showing the area looks somewhat plain, so how about it, anyway?[/QUOTE] yeah sure. I thought it was plain to.
[QUOTE=Populus89;21295086][IMG]http://www.majhost.com/gallery/PopuIus13/stuff/critmarine.jpg[/IMG] Guess I should help too.[/QUOTE] Oh god yes! [editline]05:40PM[/editline] [QUOTE=DanielAwesomo;21297732]Well here's an update on it Added sounds and edited the animation. And the reason i will only contribute is that if valve does use it they would probably do the world models :) But then again they probably won't accept it because it's too much work for them.[/QUOTE] Submit it. Looks great, the idea is awesome. Though we need stats.
[QUOTE=patrioticturtle;21306541]This is a very early WIP :[IMG]http://kepkezelo.com/images/vrjx0lrdp0sq8m93ccze.png[/IMG] Shall I continue this ? Plss make this for Bill's hat!
Could be like a stun grenade from COD6, although MUCH less annoying. Also it should smash on impact with the world.
Quick question: Is it possible to change a custom model for an older melee weapon (ones that uses V_ and W_) so that it replaces a newer model? (one that uses C_) If so, would I change the V or W model? EDIT: Or would this require more than MDL editing and file renaming?
[QUOTE=Populus89;21295086][IMG]http://www.majhost.com/gallery/PopuIus13/stuff/critmarine.jpg[/IMG] Guess I should help too.[/QUOTE] Release when?^^
[QUOTE=The_Broker;21309366]Quick question: Is it possible to change a custom model for an older melee weapon (ones that uses V_ and W_) so that it replaces a newer model? (one that uses C_) If so, would I change the V or W model? EDIT: Or would this require more than MDL editing and file renaming?[/QUOTE] W_ model, and it requires decompiling.
[QUOTE=Omolong;21309551]W_ model, and it requires decompiling.[/QUOTE] I picked the right models, but I dunno about decompiling. I guess I'll have to read up on it.
[QUOTE=The_Broker;21309588]I picked the right models, but I dunno about decompiling. I guess I'll have to read up on it.[/QUOTE] What do you want to do?
[QUOTE=DatWut?;21309633]What do you want to do?[/QUOTE] I'm trying to replace the Pain Train's model with the Star-Spangled Basher. As it turns out I had been on the right path with my MDL hex editing, I had merely forgotten to change "w_models\c_paintrain.mdl" into "c_models\c_paintrain\c_paintrain.mdl" but now my model viewer crashes, so I cannot figure out what I've done wrong this time.
[QUOTE=The_Broker;21309671]I'm trying to replace the Pain Train's model with the Star-Spangled Basher. As it turns out I had been on the right path with my MDL hex editing, I had merely forgotten to change "w_models\c_paintrain.mdl" into "c_models\c_paintrain\c_paintrain.mdl" but now my model viewer crashes, so I cannot figure out what I've done wrong this time.[/QUOTE] Uhm... Star-Spangled Basher?
[QUOTE=The_Broker;21309671]I'm trying to replace the Pain Train's model with the Star-Spangled Basher. As it turns out I had been on the right path with my MDL hex editing, I had merely forgotten to change "w_models\c_paintrain.mdl" into "c_models\c_paintrain\c_paintrain.mdl" but now my model viewer crashes, so I cannot figure out what I've done wrong this time.[/QUOTE] Changing the paths of models only works if they are the same length as each other. So you could change "w_models\w_minigun.mdl" into "c_models\c_ludmila", but not "c_models\c_ludmila\c_ludmila".
[QUOTE=Omolong;21309734]Changing the paths of models only works if they are the same length as each other. So you could change "w_models\w_minigun.mdl" into "c_models\c_ludmila", but not "c_models\c_ludmila\c_ludmila".[/QUOTE] Actually I changed the length and it worked. See, the Star-Spangled Basher comes with two models and the one I was trying to use was broken. The other one (one I like less but ah well) is working just fine. [IMG]http://i39.tinypic.com/hwj253.jpg[/IMG]
[QUOTE=The_Broker;21309915]Actually I changed the length and it worked. See, the Star-Spangled Basher comes with two models and the one I was trying to use was broken. The other one (one I like less but ah well) is working just fine. [IMG]http://i39.tinypic.com/hwj253.jpg[/IMG][/QUOTE] Awsome :v:
Huh. Always thought that wouldn't work.
[QUOTE=Omolong;21309993]Huh. Always thought that wouldn't work.[/QUOTE] It's funny though, cuz the other model for the Star-Spangled Basher DOES work... when it replaces the Shovel. If I try to set it to replace the Pain Train, it just crashes the model viewer.
Broker, you actually used a really well-fitting model for both classes. I mean... it's a knight-weapon, so it fits the Demoman (Demoknight) and it's also some sort of manly, cruel and voilent weapon, which, on the other hand, fits the Soldier.
[QUOTE=DatWut?;21310182]Broker, you actually used a really well-fitting model for both classes. I mean... it's a knight-weapon, so it fits the Demoman (Demoknight) and it's also some sort of manly, cruel and voilent weapon, which, on the other hand, fits the Soldier.[/QUOTE] Yeah, that's how I felt about it really. It's too bad the variant with the sharp spikes isn't working, otherwise I'd use it.
[QUOTE=The_Broker;21310199]Yeah, that's how I felt about it really. It's too bad the variant with the sharp spikes isn't working, otherwise I'd use it.[/QUOTE] Maybe you should try to model your own? Also, where's the download?
[QUOTE=AyesDyef;21308262]Could someone find me that picture of the spy & co gambling? I'ma put it in as a hidden link for those not following this thread :P Promo almost finished![/QUOTE][url="http://i39.tinypic.com/8yckfr.jpg"]This one?[/url] I also found [url="http://i41.tinypic.com/s4vxnb.jpg"]this one[/url] while I was looking for the other. I'd totally forgotten there were two, lol. Another hat request, for the little alien blob, I request this adorable thing. Baby tentaspy! [img]http://i44.tinypic.com/5bv405.jpg[/img]
[QUOTE=DatWut?;21310253]Maybe you should try to model your own? Also, where's the download?[/QUOTE] I'm no modeller so I really couldn't begin to make something like that. Here's the download though: [url]http://www.fpsbanana.com/skins/72056[/url]
[QUOTE=AnnilyLF;21310351][URL="http://i39.tinypic.com/8yckfr.jpg"]This one?[/URL] I also found [URL="http://i41.tinypic.com/s4vxnb.jpg"]this one[/URL] while I was looking for the other.[/QUOTE] Both are awesome. Edit: [QUOTE=The_Broker;21310416]I'm no modeller so I really couldn't begin to make something like that. Here's the download though: [URL="http://www.fpsbanana.com/skins/72056"][COLOR=#0066cc][URL="http://www.fpsbanana.com/skins/72056"]http://www.fpsbanana.com/skins/72056[/COLOR][/URL][/URL][/QUOTE] I was talking abut your Pain Train recompile.
[QUOTE=BadAssFreakinOverlord;21301921]Seems a little small on his head... It also look centered on his head, if possible it should be on the left side like in the pictures below. The tassel is also a little short and is it jiggle boned? [IMG]http://stopmikelupica.com/images/Jerome%20Stay%20Puff%20James.jpg[/IMG] [IMG]http://blogs.babble.com/droolicious/wp-content/uploads/2009/06/ghostbusters_stay_puft_marshmallow_man_bank.jpg[/IMG][/QUOTE] Download it and find out, it's not to scale, it's a fun hat, and why should the tassel be jiggleboned when the hat is that small, it would just be dumb. It's not centered, and i kept the STAY PUFT off because simplicity wins over busyness. edited because i fail at spelling :(
Here's the beginnings of a penis/rocketeer-ripoff helmet for the soldier It hasn't been done before, has it? [img]http://img97.imageshack.us/img97/3126/raketoori.jpg[/img]
[QUOTE=Zebus;21311242]Download it and find out, it's not to scale, it's a fun hat, and why should the tassel be jiggleboned when the hat is that small, it would just be dumb. It's not centered, and i kept the STAY PUFT off because simplicity wins over busyness. edited because i fail at spelling :([/QUOTE] You just sound lazy
12:58 PM - Simski: Could you ask anyone to be as lovely as to make the Pyro Flower properly replace the Brainslug :3? Oh and... mention the texture beign messed up, which is why I'd like help to get it fixed properly :S
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