• TF2 Emporium X
    2,001 replies, posted
Copy paste heavys face?
[QUOTE=LegndNikko;21314110]Please tell me that's not for TF2...[/QUOTE] I'm making a TF2 texture for it. :v:
[QUOTE=swampie;21314268]Copy paste heavys face?[/QUOTE] I doubt that'll work, or look good. Either way, might as well give it a try.
[QUOTE=AyesDyef;21308262]Could someone find me that picture of the spy & co gambling? I'ma put it in as a hidden link for those not following this thread :P Promo almost finished![/QUOTE] Not my picture! [IMG]http://imgur.com/wSnET.jpg[/IMG] Don'tsuemeplease EDIT: Sniper's hat is so TINY!
Aww :3: Thanks @Blu heavy
[QUOTE=The_Broker;21312629]Biodude: For simski: [url]http://www.mediafire.com/download.php?qymgfndoimz[/url][/QUOTE] 3:33 PM - Simski: Well tell him thanks anyway, and I will thank him even further when I know for sure if it works or not... seeing as I can't find anyone wearing the brainslug at the moment. A thing I'd otherwise find very positive :3
[QUOTE=Zebus;21311242]Download it and find out, it's not to scale, it's a fun hat, and why should the tassel be jiggleboned when the hat is that small, it would just be dumb. It's not centered, and i kept the STAY PUFT off because simplicity wins over busyness. edited because i fail at spelling :([/QUOTE] Oh, its been downloaded. If accuracy wasn't your goal, that's fine. But i have stated what i think, and stand by it. [QUOTE=SeneorGoat;21300611]FFFFFF i was just about to start making that[/QUOTE] SeneorGoat if you still want to make your version, i suggest you take my suggestions to heart while creating it.
[QUOTE=Svdl;21311421]Here's the beginnings of a penis/rocketeer-ripoff helmet for the soldier It hasn't been done before, has it? [img]http://img97.imageshack.us/img97/3126/raketoori.jpg[/img][/QUOTE] [IMG]http://www.coldorak.net/tf2/images/maps/cp_redstone_b2.jpg[/IMG] [media]http://www.youtube.com/watch?v=GxAW_a4FbaU[/media]
@blu heavy i rated agree cos i think the rocket part looks a bit big at the moment and shiny that may just be what ever your making it in thou. I like the neck face tho for the "What" value. good luck with it and all
[img]http://img687.imageshack.us/img687/5472/sentryface05.jpg[/img] Reminds me of :frog: [editline]10:44PM[/editline] [QUOTE=BaronVonFail;21314742]@blu heavy i rated agree cos i think the rocket part looks a bit big at the moment and shiny that may just be what ever your making it in thou. I like the neck face tho for the "What" value. good luck with it and all[/QUOTE] The shininess is just to do with blenders material system. It'll look normal ingame.
[QUOTE=BadAssFreakinOverlord;21314649]Oh, its been downloaded. If accuracy wasn't your goal, that's fine. But i have stated what i think, and stand by it.[/QUOTE] Oh, ok, thanks for the head's up then. Yeah i was going for lulz, not accuracy. Second hat coming out, hopefully tonight, will also be a lulz hat, but i know a few people have asked for it.
[url]http://www.fpsbanana.com/guis/23545[/url] just found this its pretty awesome also,its me or fps banana is updated/fucked up?
[QUOTE=Dr.Scrake;21315291][url]http://www.fpsbanana.com/guis/23545[/url] just found this its pretty awesome also,its me or fps banana is updated/fucked up?[/QUOTE] that was actually released here a day ago, and fpsb is always screwed up
i want a full size sports car that replaces the hotrod v:v:v
I think the heavy head should be either completely cut off or wires running from his neck to the sentry. Sorry about not liking the pushed in face.
[img]http://sparkwire.thanez.net/tf2/spyhat/ctf_2fort0052.jpg[/img] [img]http://sparkwire.thanez.net/tf2/spyhat/ctf_2fort0055.jpg[/img] Sparkwire ask me to post it here :D:D:D:D
I think the spy should wear a mask on with the Jockey's face.
[QUOTE=LetsGroove;21316243]I think the spy should wear a mask on with the Jockey's face.[/QUOTE] but then that'd mean the spy should be animated to be humping the engie's head
[QUOTE=The BLU Heavy;21314781][img]http://img687.imageshack.us/img687/5472/sentryface05.jpg[/img] Reminds me of :frog: [editline]10:44PM[/editline] The shininess is just to do with blenders material system. It'll look normal ingame.[/QUOTE] Looks awesome... and it still reminds me of The Brain from Quake 2... [img]http://images2.wikia.nocookie.net/__cb20080803075413/quake/images/6/63/Brain_2.png[/img]
[url=http://www.mediafire.com/?zuywt3dhwzz][img]http://i.imgur.com/DOEAz.png[/img][/url]
[QUOTE=DanielAwesomo;21316123][img]http://sparkwire.thanez.net/tf2/spyhat/ctf_2fort0052.jpg[/img] [img]http://sparkwire.thanez.net/tf2/spyhat/ctf_2fort0055.jpg[/img] Sparkwire ask me to post it here :D:D:D:D[/QUOTE] Ask him if he would be kind enough to supply the spy with a mask with a hat on it. If you would.
beep boop i'm a robot [IMG]http://img151.imageshack.us/img151/771/offblast.jpg[/IMG]
[QUOTE=The BLU Heavy;21314781][img_thumb]http://img687.imageshack.us/img687/5472/sentryface05.jpg[/img_thumb] Reminds me of :frog: [editline]10:44PM[/editline] The shininess is just to do with blenders material system. It'll look normal ingame.[/QUOTE] Reminds me of [img]http://www.photoshack.com/albums/userpics/17084/Derp_Hoovy.jpg[/img]
Jesus, Do you guys do all of your modding at 2 in the morning? THATS WHAT TIME IT IS HERE
[QUOTE=LetsGroove;21316243]I think the spy should wear a mask on with the Jockey's face.[/QUOTE] On that note, someone should make a jockey as the gibus. DON`T TELL ME YOU DON`T WANT THAT BECAUSE YOU ARE LYING
[QUOTE=swampie;21317082]Jesus, Do you guys do all of your modding at 2 in the morning? THATS WHAT TIME IT IS HERE[/QUOTE] nearly 9pm here
01:53 at this exact moment in britan, Where do you live?
[QUOTE=swampie;21317117]01:53 at this exact moment in britan, Where do you live?[/QUOTE] east coast
It's almost 8:00 pm here.
Well, I love talking about time just as much as the next guy, but I'll just leave this here. [img]http://www.cubeupload.com/files/a87000render3.png[/img] [img]http://www.facepunch.com/fp/rating/palette.png[/img] for looking good, keep it up. [img]http://www.facepunch.com/ads/rating/cross.png[/img] for improve the texture more. (Explain, provide examples if possible.) I think with this I'm done working on textures for the night.
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