Welp, my pack is just about ready to be released. I have to go somewhere for a while though, so in the meantime would someone help me out and make me an Emporium promo? I'm still bad at those things. Just use icons from the last big icon sheet I posted. Thanks a lot to anyone who does it.
[img]http://dl.dropbox.com/u/3869606/yes3.jpg[/img]
any suggestions?
did you try making the piping team colored? (the faded team colors, like the spy's suit)
[QUOTE=Svdl;21347065]Here's the notrocketeer dickhelmet as it currently is, with plenty of dents and not a very detailed texture.
[img]http://img710.imageshack.us/img710/9386/thebrassnis.jpg[/img]
I'm not really feeling it, any suggestions on improving it?[/QUOTE]
One thing with soldier helmets is they always cover his eyes and leave his nose and mouth out. That might be why you're not digging it.
Could you possibly try shortening the helmet to do that? It might look bad or it might not, idunno.
[QUOTE=Smasher 006;21351179]Yes, but it's not exactly interesting is it.[/QUOTE]
I think its called "imagination" that makes them intresting. Dont have to take an exsisting gun and make it into tf 2 all the time... .-.
[img]http://www.echinaexpat.com/Portals/0/eChinaImage/Flying%20Dragon.jpg[/img]
I mean could take an idea from that. And i know "mario's fireflower" or stuff along that line have been asked allot.
[QUOTE=NotUrAvgAzn;21353106]did you try making the piping team colored? (the faded team colors, like the spy's suit)[/QUOTE]
the shader does that a little bit. its more aparent in-game
[QUOTE=kfhammond;21353216]the shader does that a little bit. its more aparent in-game[/QUOTE]
fair enough then. any word on a release time? :3:
[QUOTE=NotUrAvgAzn;21353235]fair enough then. any word on a release time? :3:[/QUOTE]
Youll have to ask Vavle. :D
[QUOTE=Shugo;21353016]Welp, my pack is just about ready to be released. I have to go somewhere for a while though, so in the meantime would someone help me out and make me an Emporium promo? I'm still bad at those things. Just use icons from the last big icon sheet I posted. Thanks a lot to anyone who does it.[/QUOTE]
Here's my attempt Shugo
[img]http://img684.imageshack.us/img684/4281/shugoicons.png[/img]
Looks good can't wait for release
[quote]2:51 PM - Simski: Hey, you know that dude on the forum that fixed the Headflower?
2:51 PM - Candy Biu: Broker, yeah?
2:52 PM - Simski: Tell him that he is AWESOME, and that the texture works perfectly now. Also tell him that he is awesome for fixing the flower as well :D
2:52 PM - Simski: ALso, thanks for helping me talk xP
2:53 PM - Candy Biu: Yep.
2:53 PM - Simski: Tell Royzo that he is awesome too for making the Flower :3
2:53 PM - Simski: Incase he forgot :3[/quote]
should be it for now :v:
[QUOTE=biodude94566;21353956]should be it for now :v:[/QUOTE]
I'm glad he's happy, cuz if there were still problems I'd be unable to fix them while my main computer is broken.
[QUOTE=Zwolf11;21353590]Here's my attempt Shugo
[img]http://img684.imageshack.us/img684/4281/shugoicons.png[/img][/QUOTE]
And from now on after this gets released, anyone making mods has to put the backpack image to fit this pack.
Great work on the promo too.
I think the jarate should be flipped around, he holds it at the bottom of the jar anyway, and the handle of all the melee weapons are facing the same way, so this should be flipped around for consistency, and it would look better as well.
So I finally got my hands on a working copy of 3DS Max, and have long been interested in making hats/hat replacements. Any help on where to start?
on a completely random note, looks like idletard's class specific stack of hats got stuck on some HALOLZ magnets! Gratz, mate!
[img]http://www.halolz.com/wp-content/uploads/2010/04/halolz-awesomehats-magnets.jpg[/img]
Idletard didn't make that one, sadly. Some wannabe did before Idle could get to it.
I know this because Idle's Bakerboy is under the Bonk Helm's straws.
Yeah, quality is not as important as speed in the world of noobs.
[QUOTE=Svdl;21347683][img]http://img717.imageshack.us/img717/1696/brothersd.jpg[/img]
It certainly fits the character better. Maybe I should scrap the fin and do something else altogether.[/QUOTE]
I honestly like it in gold better. At least for for the Red team. Perhaps add in both colors in the download? I could live with Blu having silver and Red having Gold.
[QUOTE=Keychain;21354682]Idletard didn't make that one, sadly. Some wannabe did before Idle could get to it.
I know this because Idle's Bakerboy is under the Bonk Helm's straws.[/QUOTE]
well the other guy's version has it so the bakerboy is in between the other two...
[url]http://www.fpsbanana.com/skins/85477[/url]
so...who's is this then? (i think it's actually one of idle's WIP pics...)
[QUOTE=Lemonator;21354452]And from now on after this gets released, anyone making mods has to put the backpack image to fit this pack.
Great work on the promo too.[/QUOTE]
Why thank you
[QUOTE=Karmah;21354482]I think the jarate should be flipped around, he holds it at the bottom of the jar anyway, and the handle of all the melee weapons are facing the same way, so this should be flipped around for consistency, and it would look better as well.[/QUOTE]
As I've said before, gravity simply does not allow liquid to stay in the top of a jar. :v: I suppose you're saying I should also flip Bonk! around too, despite the fact that it's an open can and the text will be upside-down?
[editline]07:03PM[/editline]
Oh yeah, and I will be releasing in a few. Just need to gather my files and get to FPSB. Thanks for the promo, Zwolf.
[editline]07:06PM[/editline]
Oh yeah by the way, I probably should've said this earlier, but... I'm naming it "Revamped Item Icons", so if you wouldn't mind changing that in the promo? :buddy:
I can't wait for the release, the icons look amazing.
Still want that Bonk Tyrant's Helm. :v:
[QUOTE=Svdl;21347683][img]http://img717.imageshack.us/img717/1696/brothersd.jpg[/img]
It certainly fits the character better. Maybe I should scrap the fin and do something else altogether.[/QUOTE]
Nooo. You ruined it.
I liked the original better with the fin and all. May I have it please?
Oh don't worry, I'm keeping the fin and putting in the dark grey as an alternative, but I'm still working on getting the yellow one looking good and "soldiery".
Here's one version where I tried to have some flaking gold paint thing going on, the big gray areas are right on top of the dents
[img]http://img88.imageshack.us/img88/8612/paintb.jpg[/img]
And here's one with a more brushed up texture and some scratches thrown in
[img]http://img177.imageshack.us/img177/4188/scratche.jpg[/img]
Maybe you can sort of combine the two?
I like them both by the way.
[QUOTE=NotUrAvgAzn;21355506](i think it's actually one of idle's WIP pics...)[/QUOTE]
This.
It's the first one I showed when making the Scout's. The baker boy just hung there in a weird angle, and looked like it would fall down.
[QUOTE=SkinkYEA;21356271]Maybe you can sort of combine the two?
I like them both by the way.[/QUOTE]
Sure, why not, just turning on some layers
[img]http://img534.imageshack.us/img534/1230/combined.jpg[/img]
Problem is it's starting to be a bit too detailed.
[QUOTE=Shugo;21349259]
[IMG]http://img693.imageshack.us/img693/954/watchchallenge.png[/IMG]
[/QUOTE]
Ah, I meant sort of half way between both of those. I guess my pic wasn't clear enough. Thanks for trying though.
I also still want to do the open Dead Ringer, if you still want it. I was out for the day :saddowns:
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