[QUOTE=menneb;21376409]That's because they kind of are.
[url]http://www.facepunch.com/showpost.php?p=21376156&postcount=250[/url][/QUOTE]
how do i cheat?
[QUOTE=Sparkwire;21376408]did i ever work on one of your ideas? i remember your avatar but i forgot.[/QUOTE]
i think you tried to make his shovel knife
[QUOTE=Sparkwire;21376408]did i ever work on one of your ideas? i remember your avatar but i forgot.[/QUOTE]
No, I don't believe I ever asked you to port something.
oh yea, i bet he is still mad
Sparkwire, I'm going to say this as nicely as I possibly can manage to: When creating TF2 mods, one needs to stick to the TF2 style (visual proportions, level of detail model-wise and texture-wise, etc.). Obviously you have capability, you just need to apply yourself to those TF2 guidelines. It irks me that you waste so much of your time creating port mods or weapons that don't fit in the Team Fortress universe. If you work at the TF2 style (which we will gladly help you do), I believe I can say for all of us that we'd be greatly appreciative.
for the last time...he doesn't port...he just happens to use weapon models other people have made on fpsb and animates/skins them. he doesn't rip the files from other games directly
Well it's just like port, why always using models from other people ?
[QUOTE=Onirik;21377038]Well it's just like port, why always using models from other people ?[/QUOTE]
Because the person that made them put them there for others to use...
Also, for those wondering at home, there is now a darker pants'd version of Stylish Spy on my website.
[url]www.ayesdyef.com/stylishspy[/url]
And it's currently updating on fpsbanana (slow piece of crap).
[URL=www.ayesdyef.com/stylishspy][IMG]http://dl.dropbox.com/u/1737448/stylishspypromo.png[/IMG][/URL]
[url]http://dl.dropbox.com/u/1737448/redspy2.jpg[/url]
[url]http://dl.dropbox.com/u/1737448/bluspy2.jpg[/url]
[QUOTE=Onirik;21377038]Well it's just like port, why always using models from other people ?[/QUOTE]
the models arent even compiled for a game, so its not a port at all.
[QUOTE=Tylizzle;21377157]Because the person that made them put them there for others to use...[/QUOTE]
Most of the time they don't fit tf2 style.
[QUOTE=Sparkwire;21377330]the models arent even compiled for a game, so its not a port at all.[/QUOTE]
I'm not talking about what are they, I'm talking about the effort you put into them. It's almost like a port, you don't model anything.
[QUOTE=Onirik;21377347]Most of the time they don't fit tf2 style.[/QUOTE]
not fitting tf2 style =/= ports
[QUOTE=NotUrAvgAzn;21377358]not fitting tf2 style =/= ports[/QUOTE]
Because every game is designed like TF2.
[QUOTE=Onirik;21377426]Because every game is designed like TF2.[/QUOTE]
sarcasm noted, long story short, spark doesn't port anything
now let's drop that long-going joke and continue with actual mod addition please ._.
I may have missed something but what about that view model for the stylish spy?
Has that been finished?
[QUOTE=theguydude;21377589]I may have missed something but what about that view model for the stylish spy?
Has that been finished?[/QUOTE]
[IMG]http://i42.tinypic.com/1ovmu0.png[/IMG]
Still want that Tyrant's Sippie Helm.
The one with the Bonk can sticking out the broken end with a straw :v:
[QUOTE=theguydude;21377589]I may have missed something but what about that view model for the stylish spy?
Has that been finished?[/QUOTE]
This.
It just doesn't feel right as it is now.
It needs some bare-armed, knife-stab'n [i]action![/i]
[IMG]http://img576.imageshack.us/img576/6226/ttggunsthumbs.png[/IMG]
oh shi-
Might as well get some other requests done while Valve's making me work. :v:
ill finish the rolled up sleeve viewmodels tomorrow.
Thanks. Lack of viewmodels is the only thing keeping me from getting the ever so fashionable spy.
[QUOTE=Saza;21378310]Still want that Tyrant's Sippie Helm.
The one with the Bonk can sticking out the broken end with a straw :v:[/QUOTE]
Nobody is going to do that. Please stop asking.
Hey guys, I threw this crap together in a few minutes. The High Roller update. Focusing on gambling, chance, and money.
Day 1
[IMG_thumb]http://i40.tinypic.com/23mx381.jpg[/IMG_thumb]
[B]Dead Man's Hand[/B]
Revolver replacement. Holds 52 cards at a time; no clip. The spy tosses them Gambit-style, sliding each new card off the top of the deck. Like a rapid-fire, low damage huntsman. Mini-crits from behind. Taunt: The spy shuffles the deck in his hands and chuckles.
Day 2
[IMG_thumb]http://i42.tinypic.com/24mx0z8.jpg[/IMG_thumb]
[B]Money Shot[/B]
Sniper Rifle equivalent of my earlier "Combow" idea. The reload click is a cash register noise.
Day 3
Since the ol' HWG hasn't gotten a new gun since Natascha, he needs something new.
[IMG_thumb]http://i39.tinypic.com/2ymc037.jpg[/IMG_thumb]
[B]The Roulette[/B]
Shotgun replacement. That demented drawing I made is totally the taunt.
Maps:
[B]ctf_21[/B] and [B]koth/arena_vault[/B]
21 is a ctf map with two casinos accross the street, intel located in vaults in the "employees only" area. Slot machines and neon everywhere.
Vault takes place inside a giant bank vault. Close quarters and brutal.
And that's my badly drawn update concept.
[editline]10:16PM[/editline]
I can't draw people worth shit
[editline]10:18PM[/editline]
Also, posted here in case any of that intrigues y'all.
[QUOTE=Mexican;21374869]I don't know it looks weird that he's put an eyepatch on a flask. How about some kind of demo themed engraving?[/QUOTE]
Well, I'm not really the one who's modeling it, as I have zero experience in the field.
I just drew a sketch that someone else could use if they wanted to.
[QUOTE=NanoSquid;21379032]Hey guys, I threw this crap together in a few minutes. The High Roller update. Focusing on gambling, chance, and money.
Day 1
[IMG_thumb]http://i40.tinypic.com/23mx381.jpg[/IMG_thumb]
[B]Dead Man's Hand[/B]
Revolver replacement. Holds 52 cards at a time; no clip. The spy tosses them Gambit-style, sliding each new card off the top of the deck. Like a rapid-fire, low damage huntsman. Mini-crits from behind. Taunt: The spy shuffles the deck in his hands and chuckles.
Day 2
[IMG_thumb]http://i42.tinypic.com/24mx0z8.jpg[/IMG_thumb]
[B]Money Shot[/B]
Sniper Rifle equivalent of my earlier "Combow" idea. The reload click is a cash register noise.
Day 3
Since the ol' HWG hasn't gotten a new gun since Natascha, he needs something new.
[IMG_thumb]http://i39.tinypic.com/2ymc037.jpg[/IMG_thumb]
[B]The Roulette[/B]
Shotgun replacement. That demented drawing I made is totally the taunt.
Maps:
[B]ctf_21[/B] and [B]koth/arena_vault[/B]
21 is a ctf map with two casinos accross the street, intel located in vaults in the "employees only" area. Slot machines and neon everywhere.
Vault takes place inside a giant bank vault. Close quarters and brutal.
And that's my badly drawn update concept.
[editline]10:16PM[/editline]
I can't draw people worth shit
[editline]10:18PM[/editline]
Also, posted here in case any of that intrigues y'all.[/QUOTE]
I really like the idea of a deck of cards being a weapon. You get an artistic. :buddy:
[QUOTE=SpudOfWar;21379011]Nobody is going to do that. Please stop asking.[/QUOTE]
Someone do it so we can make this guy look dumb!
The cards sound awesome! I hope someone models and submits it so we can get community weapons that don't suck giant hairy donkey balls.
[QUOTE=NanoSquid;21379032]Hey guys, I threw this crap together in a few minutes. The High Roller update. Focusing on gambling, chance, and money.
Day 1
[IMG_thumb]http://i40.tinypic.com/23mx381.jpg[/IMG_thumb]
[B]Dead Man's Hand[/B]
Revolver replacement. Holds 52 cards at a time; no clip. The spy tosses them Gambit-style, sliding each new card off the top of the deck. Like a rapid-fire, low damage huntsman. Mini-crits from behind. Taunt: The spy shuffles the deck in his hands and chuckles.
Day 2
[IMG_thumb]http://i42.tinypic.com/24mx0z8.jpg[/IMG_thumb]
[B]Money Shot[/B]
Sniper Rifle equivalent of my earlier "Combow" idea. The reload click is a cash register noise.
Day 3
Since the ol' HWG hasn't gotten a new gun since Natascha, he needs something new.
[IMG_thumb]http://i39.tinypic.com/2ymc037.jpg[/IMG_thumb]
[B]The Roulette[/B]
Shotgun replacement. That demented drawing I made is totally the taunt.
Maps:
[B]ctf_21[/B] and [B]koth/arena_vault[/B]
21 is a ctf map with two casinos accross the street, intel located in vaults in the "employees only" area. Slot machines and neon everywhere.
Vault takes place inside a giant bank vault. Close quarters and brutal.
And that's my badly drawn update concept.
[editline]10:16PM[/editline]
I can't draw people worth shit
[editline]10:18PM[/editline]
Also, posted here in case any of that intrigues y'all.[/QUOTE]
Someone model this shit right now and send it to valve.
One of the best ideas I've seen.
Thanks :smile: What I lack in technical skill I try to make up for with creative designs.
It's really good. I love the card idea..roulette and money shot sound okay though.
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