[img]http://dl.dropbox.com/u/900111/koth_sawmill0029.jpg[/img][img]http://dl.dropbox.com/u/900111/koth_sawmill0032.jpg[/img]
Quick screenshot dump before I play l4d2, that's the current progress on Sam's hat.
Anybody know the actual name of the hat style (if there is one)? I'm working purely off Sam and Max screenshots, and Sam has a very very small head.
[editline]08:49PM[/editline]
It looks much better in Blue, but the screenshots came out black for some reason, and I don't have time to re-take them
[QUOTE=NeoDement;21389428]
Anybody know the actual name of the hat style (if there is one)? I'm working purely off Sam and Max screenshots, and Sam has a very very small head.[/QUOTE]
Deputy Dog's Hat
Looks a bit weird IMO.
[QUOTE=the-dutch-guy;21389523]Looks a bit weird IMO.[/QUOTE]
yeah i agree, valve scrapped it for a reason.
that's why using a beer mug for medic melee is stupid too
i still say make the hat width the same as in Sam and Max and NOT fit the class's heads :c
tiny baby hat for heavy and etc
[QUOTE=Robbydude;21389513]Deputy Dog's Hat[/QUOTE]
no damnit no, I meant like fedora, boonie or stovepipe.
Here it is, pretty in blue.
[img_thumb]http://dl.dropbox.com/u/900111/koth_harvest_final0023.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/900111/koth_harvest_final0024.jpg[/img_thumb]
[QUOTE=Sparkwire;21389117]its because the left hand is closer to your face :v:
[url=http://sparkwire.thanez.net/tf2/sleevelessvmodels/stylishviewmodels.7z][img]http://sparkwire.thanez.net/tf2/sleevelessvmodels/promo_new.png[/img][/url][/QUOTE]
I know lol - it still just seems slightly off.
Anyway, couple things with the model. 1:
[img]http://thefwcentral.com/upload/content/images/stylishSpyCloaked0203603.png[/img]
Cloak's still a bit messed up, but looking good otherwise! Ignore the missing cloak bar, that's on my end.
2: I'm getting this spammed in console:
[code]Bad pstudiohdr in GetSequenceLinearMotion()![/code]
I'm think this skin caused that to start appearing - I'll be renaming the folder to see if it fixes it.
[b]Edit:[/b] Yeah, the viewmodels are causing it. It's not really being spammed, but it's still appearing a lot.
What do you guys think looks weird about it? Apart from Drex's suggestion which meh, I'm not sure I like.
Make it a little,just a little more small and you are my hero.
Sparky, I can assume that you fixed the amazing non-cloaking arms of magic?
[editline]04:11PM[/editline]
That screenshot wasn't there when I posted, I swear...
How soon can you get the arms fixed?
Are the sleeveless viewmodels improved from the video you posted earlier?
Amazing job on the arms, Sparkwire.
If I may make a request? PLEASE do this for the Sniper's arms. PLEASE. Take off one of his gloves and put a watch on him. This has bothered me for many, many ages. Either that or take his watch off of his world model and put on a second glove. I just want those arms to finally be consistent!
[QUOTE=Obeliskos;21389995]Are the sleeveless viewmodels improved from the video you posted earlier?[/QUOTE]
in what way
Could somebody just replace the bunny hat with the class's original hat?
Yes, you. There are several tutorials on how to do this in FPSB.
Mainly the magical non-cloaking arms, but the sapper arm looked awkward and the knife arm looked really slim compared to the rest.
Also, ayesdyef.com. It needs links to all your ongoing and past projects. (maybe further down on the page so you have to scroll)
where can i find 'tf_grenade_launcher.ctx' in the gcf's?
[QUOTE=IDTL;21362301]How about a mod that makes the Engineer's Cowboy hat brown if he's on red and the current (white) if he's on blu?[/QUOTE]
Please? (Sorry to repost, not sure if that many people saw it)
You got an answer already, and that was: We can't.
[QUOTE=Campin Carl;21391318]You got an answer already, and that was: We can't.[/QUOTE]
That's a darn shame, so recompiling the model with a different qc wouldn't work?
I've seen it done for other hats, so I don't see why it can't be done.
[QUOTE=Svdl;21391521][url=http://www.fpsbanana.com/skins/72092]This skin[/url] has different colored cowboy hats for each team.[/QUOTE]
Ooh, thanks. I'll make a personal mod to that one.
[url=http://www.fpsbanana.com/skins/72092]This skin[/url] has different colored cowboy hats for each team.
[QUOTE=IDTL;21391451]That's a darn shame, so recompiling the model with a different qc wouldn't work?
I've seen it done for other hats, so I don't see why it can't be done.[/QUOTE]
It shouldn't pose a problem. I'd do it if I weren't lazy. :v:
Someone jigglebone Max's ears.
[QUOTE=Galago;21391536]It shouldn't pose a problem. I'd do it if I weren't lazy. :v:[/QUOTE]
or busy with that emporium website :v:
[editline]09:52PM[/editline]
[QUOTE=Wootman;21391641]Someone jigglebone Max's ears.[/QUOTE]
someone mentioned that they actually ARE jiggleboned, just something broke so they aren't at the moment. hopefully VALVe fixes this
@neo, could you add sam's ears please? Oh and his hat is apprantly still called a fedora just very cartoony and odd shape.
Could someone "combine" Neo's and Galago's pack of fixing the kill icons with the kill icon for the Gentztücken?
I'm tempted to download it, but the kill icons bug me...
Any progress on fixing the sleeveless spy viewmodels?
[QUOTE=Obeliskos;21392331]Any progress on fixing the sleeveless spy viewmodels?[/QUOTE]
[QUOTE=Sparkwire;21389117]its because the left hand is closer to your face :v:
[url=http://sparkwire.thanez.net/tf2/sleevelessvmodels/stylishviewmodels.7z][img]http://sparkwire.thanez.net/tf2/sleevelessvmodels/promo_new.png[/img][/url][/QUOTE]
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