[b]The Ambassador[/b]
The Ambassador is just what you need to introduce foreign entities* to the heads of organizations**.
*bullets
**uncouth brutes
[b]The Axtinguisher[/b]
While it does not quite extinguish fire, you can rest assured that no one it is used on will be concerned with burning to death.
[b]The Kritzkrieg[/b]
The brainchild of the Medic and the Sniper, the Kritzkrieg boosts the natural killing power of Australian piss by focusing it through a container of Jarate in the end chamber.
[b]The Eyelander[/b]
Forged for centuries in the bowels of captured English kings, this haunted Scottish claymore is an invaluable tool to any professional, uhh.. demolitions expert?
[b]Bonk! Atomic Punch[/b]
This humble can of artificial cherry, sugar, and radiation guarantees the ability to dodge anything but the laws of physics. Now with 100% more Whoosh!
Yeah these are probably all too long.
lerp
Can you make your own weapon attributes? Just rename them?
[QUOTE=AlfieGroove;21420098]Can you make your own weapon attributes? Just rename them?[/QUOTE]
I believe I can, actually. I really don't want to mess with the attribute system other than changing the visibility of existing attributes, though.
[QUOTE=Pfysicyst;21419981][b]The Kritzkrieg[/b]
The brainchild of the Medic and the Sniper, the Kritzkrieg boosts the natural killing power of Australian piss by focusing it through a container of Jarate in the end chamber.[/QUOTE]
I don't think the Kritzkrieg's container actually contains Australian pee, especially considering it was made earlier than Jarate...
By the way, I'm also toying with an idea like this:
[IMG]http://img13.imageshack.us/img13/2386/scattergunstatstest.png[/IMG]
I could just keep the witty descriptions to aesthetic items like hats while the weapons get full stat read-outs. What do you think?
(The stats on the Scattergun are just a test and I am able to put many more lines of info there. I just put something quick there as an example.)
Maybe as a seperate thing, but I don't like that idea.
[QUOTE=Shugo;21420139]By the way, I'm also toying with an idea like this:
[IMG]http://img13.imageshack.us/img13/2386/scattergunstatstest.png[/IMG]
I could just keep the witty descriptions to aesthetic items like hats while the weapons get full stat read-outs. What do you think?[/QUOTE]
Both, two different mods, please :)
Reposting for fixation of problem.
[IMG]http://www.newgrounds.com/dump/download/e3a4612794de46b6be7337a0717c8af3[/IMG]
[QUOTE=Shugo;21419814]Fucking FP went down right as I made this big post, so now I need to write it out all over again...
So anyway, my current layout concept for the item descriptions is like this:
[b]Normal (grey) Weapons:[/b] Fairly long and witty descriptions. They can be rather long, as my testing has found, but so far I've kept the ones I've done down to about three to four lines.
[b]Unique (yellow) Weapons:[/b] A one-to-two-line short, witty blurb. I'm thinking I should keep it really short because some weapons have a lot of red/blue attributes that take up space. (Lookin' at you, Scottish Resistance.)
[b]Hats:[/b] Really long and really witty descriptions. This is where I want most of the funny to come from because hats are rare and it'll cause players to hunt other players' hats down in spectator just to see their description. Also along with descriptions, I'm going to enable the level line so that you can see each hat's level, tf2items.com not needed!
The main debate here is what to do with unique weapons. Due to their existing red/blue attributes taking up space, I'm faced with two options: hide their attributes to make space for my descriptions or leave the attributes alone and make my descriptions short blurbs. The reason I'm currently leaning on the latter is because taking away the attributes would make this mod unfriendly to newbie players, and I don't want that.
What do you guys think?[/QUOTE]
I would personally say that you should hide the attributes because I think most people that would be downloading mods like these in the first place are going to know the game well enough to know the attributes of each weapon by heart.
[QUOTE=Shugo;21420139]By the way, I'm also toying with an idea like this:
[IMG]http://img13.imageshack.us/img13/2386/scattergunstatstest.png[/IMG]
I could just keep the witty descriptions to aesthetic items like hats while the weapons get full stat read-outs. What do you think?
(The stats on the Scattergun are just a test and I am able to put many more lines of info there. I just put something quick there as an example.)[/QUOTE]
I'd prefer witty descriptions because honestly in-detail stats are not entertaining in the least.
Bonk HHat
One day the Scout was drinking Bonk!, but kept getting yelled at for drinking but not fighting. So he got this, and now he can do both!
Batters Helmet
The Scout realized how much the helmet helped the Soldier, so he decided to get a helmet for himself. It doesn't help much, but he looks damned good.
The Sandman
Given to the Scout from Toni Konigliarow, the Scout treasured this rare bat and ball. He remembers Toni's words every time he uses it. "Bonk."
Force-A-Nature
The Scout always wanted to go buck hunting, but always found disappointment when the bucks just simply fell. He ordered in his fancy new Force-A-Nature, and now, he gazes at those bucks go flying away, as he cheers gleefully: Hot dog!
Natascha
Heavy Weapons Guy loved killing tiny baby men, but sometimes, they ran away before he could see them die, and that made Heavy sad. Seeing his depression, the Medic found this gun for the Heavy, explaining how it slows down "leetle cowards." The Heavy cheered, and roared with delight as the tiny baby men struggled to run, but instead, died.
I said the Medic gave the Heavy Natascha because it's the German spelling of the name, if I remember right.
And also, the name Toni Konigliarow is a spin off of Tony Conigliaro, a rookie Red Sox player from the 60's.
[B]Flare Gun:[/B]
Once used for catching rescuers' attention from far away.
Now used for heckling opposition from far away.
[B]Flamethrower:[/B]
Who needs a fancy brand-name flamethrower when you've got a propane tank, metal tubing and rivets?
[B]Scattergun:[/B]
Bought from a gypsy when the Scout graduated from middle school; Strangely holds 38 shells.
Shugo I wasn't expecting you to make any descriptions for items with stats. With the actual stats on there as well (especially with stuff like "this weapons has a long melee range" or "this bat knocks out a mean stun ball" on there) it would just seem like a big clusterfuck. Descriptions are only to make purely cosmetic stuff seem more interesting, really.
Hats are perfect for it though. I guess I could make up some stuff?
[b]Football Helmet[/b]
Not a hat for mere child, it signifies
power, strength, and most of all size.
Does nothing in a real fight however.
[b]Tough Guys Toque[/b]
When a man dons this hat, his
enemies know that he fears nothing.
Cunning and comfortable!
[b]Officers Ushanka[/b]
Take charge of the fight with
this fashionable and functional fur
ushanka, complete with a fancy star.
[b]The Hound Dog[/b]
Truely dignifies your status
as the King of the battlefield.
Fame is practically guarenteed.
[b]Tyrant's Helm[/b]
Strikes a true feeling of fear into
your enemies, combining intimidating
imagery with opera-esque screaming.
[b]Killer's Kabuto[/b]
This is a war helm! Sun Tzu wore
that, and I think he knows a little
more about headwear than you do, pal.
ughhhhhhh i feel dirty
[QUOTE=NOT King Shit;21420561]Shugo I wasn't expecting you to make any descriptions for items with stats. With the actual stats on there as well (especially with stuff like "this weapons has a long melee range" or "this bat knocks out a mean stun ball" on there) it would just seem like a big clusterfuck. Descriptions are only to make purely cosmetic stuff seem more interesting, really.
Hats are perfect for it though. I guess I could make up some stuff?[/QUOTE]
Yeah like I said, my current layout concept has the items with stats having only small blurbs under them while the default items and hats have the long descriptions.
But like I said, I can always hide the stats and use all the space for my descriptions, so that's why I'm asking and seeing what the majority wants.
Can anyone post the commands to disable mods? cause the stylish spy viewmodels turns invisble on no mods servers and the viewmodel isnt sleeveless with sam's revovler the big kill
mp_usehwmmodels and mp_usehwmvcds?
[QUOTE=Zar;21420711]Can anyone post the commands to disable mods? cause the stylish spy viewmodels turns invisble on no mods servers and the viewmodel isnt sleeveless with sam's revovler the big kill[/QUOTE]
Sadly, I don't believe there is one. You'll just have to uninstall the mod before you go play on pure servers.
[editline]03:26AM[/editline]
[QUOTE=biodude94566;21420724]mp_usehwmmodels and mp_usehwmvcds?[/QUOTE]
This only swaps out playermodels, not anything else.
[QUOTE=Shugo;21420581]Yeah like I said, my current layout concept has the items with stats having only small blurbs under them while the default items and hats have the long descriptions.
But like I said, I can always hide the stats and use all the space for my descriptions, so that's why I'm asking and seeing what the majority wants.[/QUOTE]
Ehh well if you're gonna be making them you may as well hide the stats cause of really long ones like the SR or eyelander so they'll look nice. All the items are easy to remember after about an hour of playing anyway.
Also I did more dumb+shit things
[b]Prussian Pickelhaube[/b]
The worlds favourite inoffensive
german warhelm. For the sharp
dresser and focused thinker.
[b]Otolaryngologist's Mirror[/b]
The mirror proves you're a doctor.
It may also show your enemies
just how ugly they really are.
[b]Vintage Tyrolean[/b]
A fashionable felt hat worn
commonly in the alps. Whichever bird
the feather is from, it's fancy.
[b]Physician's Procedure Mask[/b]
Everyone trusts a doctor in a
mask, and everyone fears one too.
Perfect for the medic on the field.
[QUOTE=NOT King Shit;21420782]Ehh well if you're gonna be making them you may as well hide the stats cause of really long ones like the SR or eyelander so they'll look nice. All the items are easy to remember after about an hour of playing anyway.[/QUOTE]
I'm thinking that I'll release it with two versions. One will have all the original attributes hidden and funny descriptions put on all items. The second will be "newbie-friendly" and will have the original stats on unlockable items and funny descriptions only on default items and hats.
[QUOTE=Shugo;21420740]Sadly, I don't believe there is one. You'll just have to uninstall the mod before you go play on pure servers.
[editline]03:26AM[/editline]
This only swaps out playermodels, not anything else.[/QUOTE]
And yet the playermodel doesn't affect the HWM model. Besides that, it works fine for me.
[QUOTE=AlfieSR;21420912]And yet the playermodel doesn't affect the HWM model. Besides that, it works fine for me.[/QUOTE]
What?
[QUOTE=SpudOfWar;21412000]Anyway to make the Big Kill work with the stylish spy's viewmodels?[/QUOTE]
Is there a problem with it? Doesn't it just use normal revolver hands?
i guess i'm gonna be sparkwire's tunnel for a week or so.. he DID do the c_spy_arms just forgot to include them, they will (or might be already) added to the current pack.
[QUOTE=Shugo;21421039]What?[/QUOTE]
The stylish spy model is only the "normal" playermodel, just like the femscoot, HWM is unaffected. And besides that, toggling that fixes the problem while i'm on a pure server.
[QUOTE=Spiderfaec;21417353]daniel, your scottish reserve seems to be not working. I went on a sv_pure 0 server and it still came up as the regular demo grenade launcher...did i do something wrong?[/QUOTE]
yeah ;)
[QUOTE=Shugo;21420740]Sadly, I don't believe there is one. You'll just have to uninstall the mod before you go play on pure servers.
This only swaps out playermodels, not anything else.[/QUOTE]
That is exactly the command you need to turn off the stylish spy though :P
Somebody should make knuckle dusters for the heavy, if it hasn't been done already. Never knew why Valve didn't do that in the first place.
[QUOTE=AlfieSR;21421596]The stylish spy model is only the "normal" playermodel, just like the femscoot, HWM is unaffected. And besides that, toggling that fixes the problem while i'm on a pure server.[/QUOTE]
[QUOTE=AyesDyef;21421773]That is exactly the command you need to turn off the stylish spy though :P[/QUOTE]
The guy was talking about the [b]view[/b]models, though. There is no way to swap those out for the originals in-game.
[QUOTE=ThePutty;21422225]Somebody should make knuckle dusters for the heavy, if it hasn't been done already. Never knew why Valve didn't do that in the first place.[/QUOTE]
The reason why we haven't done it is because we have a issue with how the Heavy's hands are when in the KGB, they are all crumbled up to fit inside.
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