• TF2 Emporium X
    2,001 replies, posted
[QUOTE=ThePutty;21422225]Somebody should make knuckle dusters for the heavy, if it hasn't been done already. Never knew why Valve didn't do that in the first place.[/QUOTE] Been requested many times before, impossible because the KGB squish Heavy's hands, so unless you want to remake c_heavy_arms or whatever it's called, no dice I'm afraid. Dammit :ninja:'d! Curse you Carl and your Campin'!
Idea for flamethrower [IMG]http://farm3.static.flickr.com/2257/1614967419_718feb3cf7.jpg[/IMG] or [IMG]http://cdnet.myxer.com/tn/c/428666/big/?t=20080329183201[/IMG]
[QUOTE=Jamsponge;21422318]Been requested many times before, impossible because the KGB squish Heavy's hands, so unless you want to remake c_heavy_arms or whatever it's called, no dice I'm afraid. Dammit :ninja:'d! Curse you Carl and your Campin'![/QUOTE] I've been Campin' the thread :smug:
[QUOTE=Campin Carl;21422372]I've been Campin' the thread :smug:[/QUOTE] "You camped the whole time for this?"
CAMPIN' CARL! Make this! [img]http://images1.wikia.nocookie.net/__cb20090803150357/fallout/images/thumb/e/e0/Alien_Disintegrator.png/800px-Alien_Disintegrator.png[/img] Do eet!
For the Fedora decription, may I suggest a Smooth Criminal reference?
[QUOTE=Jetamo;21422924]CAMPIN' CARL! Make this! [img]-snip-[/img] Do eet![/QUOTE] Nah, I still haven't recovered from playing Borderlands Also, I'm not that good at animating yet
Does anyone know of any mods that change the colours of the backpack that isn't the facepunch one?
How do i add descriptions to items? I want to add a description to the towering pillar of hats but adding _desc does nothing
[QUOTE=fullmetalninja;21414836]iChooseYou's avatar inspired me, we need a replacement for the Rocket Launcher that turn's it into a Cat Launcher[/QUOTE] Really?That's an honor,thanks :v:
[QUOTE=Zebus;21420185]Both, two different mods, please :)[/QUOTE] [b]THlS.[/b]
[QUOTE=Campin Carl;21423043]Also, I'm not that good at animating yet[/QUOTE] not like it would matter, fallout has the worst animations ever anyway that gun is from fallout right
Yeah, Fallout 3, the dlc "Mothership Zeta"
[QUOTE=Campin Carl;21424160]Yeah, Fallout 3, the dlc "Mothership Zeta"[/QUOTE] I liked that DLC. though DO THE TESLA CANNON FOR DH AND THE ROCKET SOME ENERGY. That'd be fucking epic.
and the rocket some energy
[QUOTE=Kinglah Crab;21425229]and the rocket some energy[/QUOTE] you know what I mean.
[QUOTE=Saza;21425141]I liked that DLC. though DO THE TESLA CANNON FOR DH AND THE ROCKET SOME ENERGY. That'd be fucking epic.[/QUOTE] Can't due to Borderlands :v:
[QUOTE=Saza;21425258]you know what I mean.[/QUOTE] no i dont
[QUOTE=Campin Carl;21425261]Can't due to Borderlands :v:[/QUOTE] I am going to rape Borderlands in it's sleep. [editline]10:32AM[/editline] [QUOTE=Kinglah Crab;21425309]no i dont[/QUOTE] maybe some globules of energy that move at the DH speed (this would be fore DH) and have some particle effects like Jettan's "Solly's Railgun" and an explosion effect.
[QUOTE=swampie;21423645]How do i add descriptions to items? I want to add a description to the towering pillar of hats but adding _desc does nothing[/QUOTE] You can't just change tf_english.txt, you have to change items_game.ctx too. So, you'd use [url=http://www.facepunch.com/showthread.php?t=920632]CTXHax[/url] to decompile items_game.ctx (or use the ready-to-go .txt, though you'll need CTXHax later anyway). Then you'd find the item you want (eg. Hound Dog), add the "item_description" line referencing the token in tf_english.txt like so: [code] "145" { "name" "Heavy Hair" "hidden" "0" "item_class" "tf_wearable_item" "craft_class" "hat" "item_type_name" "#TF_Wearable_Hat" "item_name" "Hair?" "item_description" "#TF_HeavyHair_desc" "item_slot" "head" "item_quality" "unique" "image_inventory" "backpack/player/items/heavy/hounddog" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/player/items/heavy/hounddog.mdl" "drop_type" "none" "propername" "0" "used_by_classes" { "heavy" "1" } }[/code] Recompile it into .ctx. Then you could edit the tf_english.txt, getting results like this: [img]http://img199.imageshack.us/img199/8905/itemsgamectxmod.png[/img] I'm still having trouble with one thing, though - hopefully Shugo can help. Typing a description directly into "item_description" doesn't seem to work - it has to use the reference to tf_english.txt. Is there a way around this, to only change one file? [QUOTE=Shugo;21422227]The guy was talking about the [b]view[/b]models, though. There is no way to swap those out for the originals in-game.[/QUOTE] Guess I'll have to live with this occasionally :v: [URL=http://img535.imageshack.us/i/hl22010041801085188.png/][IMG]http://img535.imageshack.us/img535/5973/hl22010041801085188.th.png[/IMG][/URL]
what you guys need to do is a shotgun replacement that can be used by soldier, heavy and engi, all the custom mdls i've seen only work for engi
[QUOTE=Metroid48;21425709]I'm still having trouble with one thing, though - hopefully Shugo can help. Typing a description directly into "item_description" doesn't seem to work - it has to use the reference to tf_english.txt. Is there a way around this, to only change one file?[/QUOTE] Nope, it has to reference a line in tf_[language].
[QUOTE=Saza;21425383]I am going to rape Borderlands in it's sleep. [editline]10:32AM[/editline] maybe some globules of energy that move at the DH speed (this would be fore DH) and have some particle effects like Jettan's "Solly's Railgun" and an explosion effect.[/QUOTE] Borderlands have already ruined my other pc 5-6 months ago so you're late :v:
[QUOTE=Jamsponge;21422318]Been requested many times before, impossible because the KGB squish Heavy's hands, so unless you want to remake c_heavy_arms or whatever it's called, no dice I'm afraid. Dammit :ninja:'d! Curse you Carl and your Campin'![/QUOTE] Isn't it possible to just use the normal fist models with the KGB? I have no knowledge on this, though, so I wouldn't know.
[QUOTE=ThePutty;21426117]Isn't it possible to just use the normal fist models with the KGB? I have no knowledge on this, though, so I wouldn't know.[/QUOTE] Unless you feel like realigning the fists so they fit suitably on the worldmodel, then no. Even then, it may fuck up on other animations such humiliation.
[QUOTE=Campin Carl;21426020]Borderlands have already ruined my other pc 5-6 months ago so you're late :v:[/QUOTE] define ruined
Awesome stuff.
[QUOTE=Saza;21426341]define ruined[/QUOTE] Fried my motherboard
[img]http://horobox.reager.org/u/90-214-15-96_1271681612.gif[/img] I think I might end up dropping this. I need to still think on how its gonna be able to reload, maybe use a hinge system like the grenadelauncher but I don't really know.
[QUOTE=EDDY TT;21427013][img_thumb]http://horobox.reager.org/u/90-214-15-96_1271681612.gif[/img_thumb] I think I might end up dropping this. I need to still think on how its gonna be able to reload, maybe use a hinge system like the grenadelauncher but I don't really know.[/QUOTE] Pistol replacement? How do you fit 16 slots on a little thing like that?
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