[QUOTE=Jamsponge;21427054]Pistol replacement? How do you fit 16 slots on a little thing like that?[/QUOTE]
You don't. :rolleyes:
Its gonna be a 6 star for the engineer if I finish it.
I decompiled the heavy's animations .mdl, and this happened:
[IMG_thumb]http://filebeam.com/64138911f4d7ad5eb6b7cf37725045a1.jpg[/IMG_thumb]
[QUOTE=Omolong;21427260]I decompiled the heavy's animations .mdl, and this happened:
[IMG_thumb]http://filebeam.com/64138911f4d7ad5eb6b7cf37725045a1.jpg[/IMG_thumb][/QUOTE]
Try decompiling to a folder, since heavy has a lot of animations.
Also, thumb it.
[QUOTE=Omolong;21427260]I decompiled the heavy's animations .mdl, and this happened:
[IMG_thumb]http://filebeam.com/64138911f4d7ad5eb6b7cf37725045a1.jpg[/IMG_thumb][/QUOTE]
gj setting the directory to your desktop
Use folders for decompiling things. It really makes things organized.
I have a skin request: Could someone retexture the Lugermorph and the Big Kill to look more TF2-style? Their detail-less purple color doesn't fit very well and while I like the models, the textures bother me. All I want is the Lugermorph to have the same style as the pistol and the Big Kill to have the same style as the revolver. Keep the wooden handle on the Big Kill, though, and maybe make it match the pistol or shotgun's wooden texture.
Big thanks to anyone who does this.
also
[img]http://img88.imageshack.us/img88/8470/omolong.png[/img]
you know he asks people for their opinions and never listens to them, right
if he did, he would have left ages ago
shit
Wait, I thought we liked Omolong...
From you know who.
[url=http://sparkwire.thanez.net/tf2/sleevelessvmodels/sspy04_vmodel.rar][img]http://sparkwire.thanez.net/tf2/sleevelessvmodels/promo_new.png[/img][/url]
The arms are packed in with it now.
[QUOTE=Jamsponge;21428322]Wait, I thought we liked Omolong...[/QUOTE]
They are on the "NeoDement doesn't like Omolong" bandwagon.
Is the Lugermorph compiled for the engi? Might do it if its not :D
[QUOTE=DanielAwesomo;21428521]Is the Lugermorph compiled for the engi? Might do it if its not :D[/QUOTE]
It doesn't have a view model. Has a fine world model though.
[QUOTE=Omolong;21428377]They are on the "NeoDement doesn't like Omolong" bandwagon.[/QUOTE]
no we're on the your mods suck dick bandwagon
and it isn't a bandwagon if more than one people agree with you, its just that we share an opinion
I've hated your shitty ass mods since you first posted the horrible sentry hat, to the tree sticking out of the heavy's head, not since neo started dissing you
so why don't you just shut the fuck up and leave this thread, or post mods that aren't valve's original models sandwiched together into shitpiles
[QUOTE=EDDY TT;21428328]From you know who.
[url=http://sparkwire.thanez.net/tf2/sleevelessvmodels/sspy04_vmodel.rar][img]http://sparkwire.thanez.net/tf2/sleevelessvmodels/promo_new.png[/img][/url]
The arms are packed in with it now.[/QUOTE]
I need to know.
Is everything fixed? All the arms work, the C_models, v_models, cloaking textures, everything?
[QUOTE=Campin Carl;21426537]Fried my motherboard[/QUOTE]
:arghfist::saddowns:
[QUOTE=Omolong;21428549]It doesn't have a view model. Has a fine world model though.[/QUOTE]
Thats wierd >__> I'll compile it for the scout's pistol and engi's pistol for people who didn't buy sam & max :D
[QUOTE=Corporal Yippie;21428571]text[/QUOTE]
Pretty much this.
Did anyone like my Mordecai's Mask icon, or am I dumb for doing it?
By the way, it now has transparency.
Omo was cool up until he stopped the Sentry Launcher :saddowns:
[QUOTE=B.A. Survivor;21428892]Did anyone like my Mordecai's Mask icon, or am I dumb for doing it?
By the way, it now has transparency.[/QUOTE]
I like it, thanks for making it!
[QUOTE=Saza;21428902]Omo was cool up until he stopped the Sentry Launcher :saddowns:[/QUOTE]
I stopped because the other guy started a better one.
Seeing as he has vanished, I can see if I still have my .smds for my version if you want.
[QUOTE=Omolong;21428960]I stopped because the other guy started a better one.
Seeing as he has vanished, I can see if I still have my .smds for my version if you want.[/QUOTE]
I liked the way it was when you stopped.
Maybe if you fix the label up real quick you'll get my download.
Writing for Simski: Could you tell Omolong that his modeling would be more interesting if it wasn't just replacing bodyparts/hats with already existing models in TF2. Using models that already exist in TF2 can be funny if done right, like Demoman's Stickybomb helmet, or Pyro's jiggleboned boot hat. However using an already existing model and just putting on a character isn't always funny, most of the times it just makes you look lazy. If you're going to use an already existing model and put it on a character, make it look as if it's something the character could actually have chosen to put there in the TF2 universe, not just something that's been resized and attatched to him with no real explanation.
[QUOTE=Reg;21429340]Writing for Simski: Could you tell Omolong that his modeling would be more interesting if it wasn't just replacing bodyparts/hats with already existing models in TF2. Using models that already exist in TF2 can be funny if done right, like Demoman's Stickybomb helmet, or Pyro's jiggleboned boot hat. However using an already existing model and just putting on a character isn't always funny, most of the times it just makes you look lazy. If you're going to use an already existing model and put it on a character, make it look as if it's something the character could actually have chosen to put there in the TF2 universe, not just something that's been resized and attatched to him with no real explanation.[/QUOTE]
Both my sentry hats and the tree hats were requests.
Anyway, I have a different version of the sentry launcher [B]that someone requested.[/B]
[IMG]http://filebeam.com/c1130a6ac43b7f16a0356f80c9b70cb6.jpg[/IMG]
Is this better or worse than my previous one?
I think it's better than the old, but it still needs a fix on the labels :v:
If possible, try making the back sentry part a bit bigger.
I got a request. Make the engineer's welding mask on his face all the time.
[QUOTE=Saza;21429446]I think it's better than the old, but it still needs a fix on the labels :v:
If possible, try making the back sentry part a bit bigger.[/QUOTE]
So make the level 1 sentry part of the gun bigger?
[QUOTE=SkinkYEA;21429463]I got a request. Make the engineer's welding mask on his face all the time.[/QUOTE]
It's been done.
One of the original Emporium hats was a welding mask.
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