• TF2 Emporium X
    2,001 replies, posted
What's it from then?
[QUOTE=theguydude;21434288]What's it from then?[/QUOTE] grymoire :C
[QUOTE=Dr.Scrake;21434304]grymoire :C[/QUOTE] What's that, exactly?
[url]http://www.fpsbanana.com/members/202723[/url] this guy is grymoire.
I'd like to make a really small personal request. Can someone modify this existing engineer skin (Revenant100's beta engi) so that he has his default yellow glove? The reason being is that if I try to skin the pistol, whenever I go blu engi, his glove is red. So I figured it would be a lot nicer to look at if he just had his yellow glove so that you can't notice the sudden change of glove when I go from the shotgun to the pistol and whatnot. Thanks for any responses. Here's a link to the skin on fpsbanana. [url]http://www.fpsbanana.com/skins/34385[/url]
[QUOTE=Eight Bit;21434522]I'd like to make a really small personal request. Can someone modify this existing engineer skin (Revenant100's beta engi) so that he has his default yellow glove? The reason being is that if I try to skin the pistol, whenever I go blu engi, his glove is red. So I figured it would be a lot nicer to look at if he just had his yellow glove so that you can't notice the sudden change of glove when I go from the shotgun to the pistol and whatnot. Thanks for any responses. Here's a link to the skin on fpsbanana. [url]http://www.fpsbanana.com/skins/34385[/url][/QUOTE] Delete the files in tf/materials/models/player/engineer with the word "hand" in it. Kinda obvious. Well, to be honest, it's a guess. But a damned good one at that. I'd also delete the pyro folder, while you're at it.
can someone make a fix for the jigglebonned toque? every time i taunt the earlaps dissapear. [url]http://www.fpsbanana.com/skins/81732[/url] [IMG]http://xray.fpsbanana.com/ss/srends/81732a.jpg[/IMG]
[QUOTE=LegndNikko;21434662]Delete the files in tf/materials/models/player/engineer with the word "hand" in it. Kinda obvious. Well, to be honest, it's a guess. But a damned good one at that. I'd also delete the pyro folder, while you're at it.[/QUOTE] That made his glove hand go checkered purple and black. Hmmm..
What ever happened to that Winchester shotgun?
[QUOTE=steam] Skizot: did you model the crossbow? Sparkwire: no Sparkwire: grymoire did Sparkwire: im not that good Sparkwire: also grymoire wants me to animate it Sparkwire: its not like i stole it from him or something Skizot: ugh Sparkwire: why the ugh Skizot: because the thread turned into a "SPARKWIRE STEAL STUFF" shitstorm again. [/QUOTE] you guys are QUICK to jump on the OMG THEIF. yes, he does ports, but he also ANIMATES shit for people who can't. next time ask.
[QUOTE=Eight Bit;21435018]That made his glove hand go checkered purple and black. Hmmm..[/QUOTE] Right, just remembered. There should be models for the hand, that's why is has the missing textures (purple and black) Delete the models folder, if I'm mistaken.
Deleting the models folder deletes the pistol skin because it replaced the files from the engi skin that got dropped into that same folder. :frown:
[QUOTE=iRunner;21434792]can someone make a fix for the jigglebonned toque? every time i taunt the earlaps dissapear. [url]http://www.fpsbanana.com/skins/81732[/url] [IMG]http://xray.fpsbanana.com/ss/srends/81732a.jpg[/IMG][/QUOTE] 1000x this. Hell, if the view models for the stylish spy can be fixed, I'm sure this can.
[QUOTE=Eight Bit;21435410]Deleting the models folder deletes the pistol skin because it replaced the files from the engi skin that got dropped into that same folder. :frown:[/QUOTE] I'm terribly sorry if I was confusing you, but all this time I was referring to the folders and files in the Beta Engineer download, not your tf folder. Delete the models that the Beta Engineer download came with. I hope I'm not being confusing, again!
[QUOTE=iRunner;21434792]can someone make a fix for the jigglebonned toque? every time i taunt the earlaps dissapear. [url]http://www.fpsbanana.com/skins/81732[/url] [IMG]http://xray.fpsbanana.com/ss/srends/81732a.jpg[/IMG][/QUOTE] It's not fixable :(
[QUOTE=Leather Belt;21435124]What ever happened to that Winchester shotgun?[/QUOTE] Ask DanielAwesomo.
[QUOTE=NeoDement;21435937]It's not fixable :([/QUOTE] You'd think that there's be someway to fix the flaps from clipping into his head, but alas, there isn't... But I've yet to see that effect, so I'm happy. Maybe it's because they're so close to his head?
That is fixable
I've always wondered something. Are jiggle bones effected by gravity, or do they only move when the model moves?
The second one
[QUOTE=Communist Cake;21436115]I've always wondered something. Are jiggle bones effected by gravity, or do they only move when the model moves?[/QUOTE] only when the model moves... we WISH there was a grav_bone so many possibilities. neo you damned ninja.
[QUOTE=NeoDement;21435937]It's not fixable :([/QUOTE] what? why?
[img]http://sparkwire.thanez.net/tf2/eq/idol.jpg[/img] modelled by earthquake being animated by sparkwire.
[QUOTE=Skizot;21436459][img]http://sparkwire.thanez.net/tf2/eq/idol.jpg[/img] modelled by earthquake being animated by sparkwire.[/QUOTE] isn't that this?: [url]http://www.fpsbanana.com/skins/66460[/url] [IMG]http://foxtrot.fpsbanana.com/ss/srends/66460a.jpg[/IMG]
no idea. edit: yes it is the same gun.
[QUOTE=Communist Cake;21436115]I've always wondered something. Are jiggle bones effected by gravity, or do they only move when the model moves?[/QUOTE] Jigglebones ARE effected by gravity. However when placing bones, you need to rotate them by 90 degrees, and reconnect manually. Just like they end up after decompiling and importing in player models for instance. Otherwise the plane of gravity is shifted by 90 degrees so it looks like there's none. I found this through a lot of testing. It's rather irritating.
[QUOTE=Populus89;21436714]Jigglebones ARE effected by gravity. However when placing bones, you need to rotate them by 90 degrees, and reconnect manually. Just like they end up after decompiling and importing in player models for instance. Otherwise the plane of gravity is shifted by 90 degrees so it looks like there's none. I found this through a lot of testing. It's rather irritating.[/QUOTE] it OBEYS gravity, but is not affected by it... or my sandwich would have been ALOT better.
[QUOTE=Shugo;21427507]I have a skin request: Could someone retexture the Lugermorph and the Big Kill to look more TF2-style? Their detail-less purple color doesn't fit very well and while I like the models, the textures bother me. All I want is the Lugermorph to have the same style as the pistol and the Big Kill to have the same style as the revolver. Keep the wooden handle on the Big Kill, though, and maybe make it match the pistol or shotgun's wooden texture. Big thanks to anyone who does this.[/QUOTE] Copying to a new page. Nobody wants to do this? :frown: I never make requests...
[QUOTE=iRunner;21434792]can someone make a fix for the jigglebonned toque? every time i taunt the earlaps dissapear. [url]http://www.fpsbanana.com/skins/81732[/url] [IMG]http://xray.fpsbanana.com/ss/srends/81732a.jpg[/IMG][/QUOTE] and the question goes on again, why isn't THIS fixable?
It's just a bug with all jiggle bones in the source engine.
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