• TF2 Emporium X
    2,001 replies, posted
-snipe-
[QUOTE=Gorm;21437044]:siren: THIS WILL REPLACE WEAPON SOUNDS AND FIRE, THERE ARE A LOT OF BUGS THAT WILL BE FIXED IN V2 :siren: [url=http://www.mediafire.com/?xdr3vm5km10][IMG]http://i39.tinypic.com/2zdn9eq.png[/IMG][/url][/QUOTE] there's no way that promo is getting in the OP
sweet jesus worst "breaking the rules" promo ever
[QUOTE=Kinglah Crab;21437135]sweet jesus worst "breaking the rules" promo ever[/QUOTE] [img_thumb]http://www.facepunch.com/ads/rating/tick.png[/img_thumb]
Hey sparkwire, can you make the reload animation for the crossbow go straight down? It's really annoying how it tilts left for no reason after he puts the arrow in. Also, you could make a really simplistic brushed metal bolt.
I made it so it would not get in the OP When i make v2 it will be the right promo :p
[QUOTE=Gorm;21437392]I made it so it would not get in the OP When i make v2 it will be the right promo :p[/QUOTE] Hmm, that's a dumb reason. [editline]09:22PM[/editline] [QUOTE=Baboo00;21437341]Hey sparkwire, can you make the reload animation for the crossbow go straight down? It's really annoying how it tilts left for no reason after he puts the arrow in. Also, you could make a really simplistic brushed metal bolt.[/QUOTE] Where are you seeing those animations? They're not showing up on his site for me.
[QUOTE=Galago;21437496]Hmm, that's a dumb [B]excuse[/B].[/QUOTE] He's trying to fix his mistake.
:siren: THIS WILL REPLACE WEAPON SOUNDS AND FIRE, THERE ARE A LOT OF BUGS THAT WILL BE FIXED IN V2 :siren: [url=http://www.mediafire.com/?xdr3vm5km10][IMG]http://i44.tinypic.com/9ga3r9.png[/IMG][/url] fixed up for the Op [sp] also because people were whining [/sp] also now with new good looking FONT!
That is just silly.
[QUOTE=SkinkYEA;21438135]That is just silly.[/QUOTE] But when you hear it in game, its cuuuuutttteeeee dawwwwwww :3:
[QUOTE=Gorm;21437833]:siren: THIS WILL REPLACE WEAPON SOUNDS AND FIRE, THERE ARE A LOT OF BUGS THAT WILL BE FIXED IN V2 :siren: [url=http://www.mediafire.com/?xdr3vm5km10][IMG]http://i44.tinypic.com/9ga3r9.png[/IMG][/url] fixed up for the Op [sp] also because people were whining [/sp] also now with new good looking FONT![/QUOTE] downloaded to test, sounds bad.
[QUOTE=iRunner;21438217]downloaded to test, sounds bad.[/QUOTE] Well i had 30 sounds to work with I am going to make most of the sound's volume higher. also i am going to fix the sounds on the flamethrower ( why is it not looping :argh:)
[QUOTE=Gorm;21438264]Well i had 30 sounds to work with I am going to make most of the sound's volume higher. also i am going to fix the sounds on the flamethrower ( why is it not looping :argh:)[/QUOTE] Protip: Do not release something unless it's fully finished/good
[QUOTE=iRunner;21438318]Protip: Do not release something unless it's fully finished/good[/QUOTE] Ok irunner what do you think needs to be fixed ( i need to know) and i will try to fix it to your likings
[QUOTE=Baboo00;21437341]Hey sparkwire, can you make the reload animation for the crossbow go straight down? It's really annoying how it tilts left for no reason after he puts the arrow in. Also, you could make a really simplistic brushed metal bolt.[/QUOTE] sparkwire: can you tell him sparkwire: that it goes too the left so that his right hand can find the grip sparkwire: much like hes "picking up" the crossbow
[QUOTE=Skizot;21438494]sparkwire: can you tell him sparkwire: that it goes too the left so that his right hand can find the grip sparkwire: much like hes "picking up" the crossbow[/QUOTE] @sparky He's a trained assassin; don't you think he can find a grip without turning the thing sideways? Whatever, just do what floats your ported boat. [sp]<3[/sp] [editline]09:22PM[/editline] [QUOTE=Galago;21437496]Where are you seeing those animations? They're not showing up on his site for me.[/QUOTE] [url]http://sparkwire.thanez.net/tf2/crossbow/[/url]
[QUOTE=LegndNikko;21435728]I'm terribly sorry if I was confusing you, but all this time I was referring to the folders and files in the Beta Engineer download, not your tf folder. Delete the models that the Beta Engineer download came with. I hope I'm not being confusing, again![/QUOTE] I deleted the models, but now every single weapon and the pdas have the red glove when I go blu engi. I shouldn't delete anything in the materials folder right?
[QUOTE=Gorm;21438461]Ok irunner what do you think needs to be fixed ( i need to know) and i will try to fix it to your likings[/QUOTE] first of all, make voices last longer, not all of them, but there are some that should have a longer time of playing, there are also files that contain the same sound, just changes the name wich makes it actually suck, i didn't test the flamethrower, just voices, also when i tried extracting some of the files from tf2.rar inside your rar file, it gave me lots of errors, but it managed to get extracted, well, atleast some of them.
[QUOTE=iRunner;21438969]first of all, make voices last longer, not all of them, but there are some that should have a longer time of playing, there are also files that contain the same sound, just changes the name wich makes it actually suck, i didn't test the flamethrower, just voices, also when i tried extracting some of the files from tf2.rar inside your rar file, it gave me lots of errors, but it managed to get extracted, well, atleast some of them.[/QUOTE] [quote]t gave me lots of errors, but it managed to get extracted, well, atleast some of them[/quote] not for me, strange. also i had 30 / 40 sound files to work with, only 20 were pikachu voices. The rest was footsteps and exploding sounds and electric sounds so i had to reuse some sounds
Can someone make earlaps for the ushanka? like this one: [IMG]http://www.northernhats.com/catalog/9HF620.black.bomber.hat.A.jpg[/IMG]
[QUOTE=iRunner;21440012]Can someone make earlaps for the ushanka? like this one: [IMG]http://www.northernhats.com/catalog/9HF620.black.bomber.hat.A.jpg[/IMG][/QUOTE] it has earflaps, they're just folded up.
[QUOTE=FunkyDisko77;21440119]it has earflaps, they're just folded up.[/QUOTE] Gotta move that gear down.
Sparkwire's viewmodels don't look TF2 style because they are held too close to eyes.
[QUOTE=Skizot;21436459][img_thumb]http://sparkwire.thanez.net/tf2/eq/idol.jpg[/img_thumb] modelled by earthquake being animated by sparkwire.[/QUOTE] Is that for demo? What's it going to replace? the grenade launcher? That makes no sense.
And a crate of exploding scrumpy does?
I picked these up from the comics thread. [img]http://dl.dropbox.com/u/1737448/stylishspyv2.jpg[/img] [img]http://dl.dropbox.com/u/1737448/modestmedic.png[/img] I guess I can make a stylish spy v2 and a modest medic in the future :P
[QUOTE=theguydude;21441588]Is that for demo? What's it going to replace? the grenade launcher? That makes no sense.[/QUOTE] grenade launcher
[QUOTE=AyesDyef;21442047]I picked these up from the comics thread. -Picktcha- -Speektchore- I guess I can make a stylish spy v2 and a modest medic in the future :P[/QUOTE] Medic in his button-up shirt and suspendered trousers, with the medpack attached to the crossing suspenders on the back. NOT Leiderhosen, though. I'd cry rage tears. By the way, you ever thought of making new playermodels from old concept art? I especially like the Medic's overcoat and that one page with 4 different white-tanked scouts with radios.
[QUOTE=AyesDyef;21442047] I guess I can make a stylish spy v2 and a modest medic in the future :P[/QUOTE] What about the Spy down to his button up with a jiggleboned tie?
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