VALVE MESSED UP TF2!!!! (In a little kids perspective)
113 replies, posted
[QUOTE=LoLWaT?;21439995][B]UGH[/B] For god sakes...
I'm literally about to kill myself after looking at the steam forums...
With all of the unnecessary nerfing, TF2 isn't enjoyable anymore half of the time.
I only play as the same 2 or 3 classess most of the time because they still have their abilities intact...
I say Valve should just bring TF2 back to it's pre-Medic update state...
That way [B]EVERYBODY[/B] can be happy.
(Assuming everyone can get over the fact that reverting TF2 back to it's pre-medic update state is looking to be a pretty good choice right about now...)
(Because, lets face it... Any weapons that have not been reduced to nothing yet, [b]WILL BE[/b] in the future. We owe all of that to the new shipment of 12 year olds arriving on the internet, and TF2's console community slowly starting to bleed into the PC community...)[/QUOTE]
[media]http://www.youtube.com/watch?v=7sq3d_8OArQ[/media]
Anyone up for a game of "You Rage You Lose"?
This kid simply can't play spy....
Make it easier?! What the hell does that mean, he blatantly out right states he can't play the class what an idiot, it's already damn easy, it just has a steep learning curve too begin with due to the fact it differs so much from the other classes in it's playstyle.
I lost all hope at pyro's not setting spies on fire, seriously how the hell do you spy check then? Does this kid even consider the Dead Ringer in that equation.
Scout updates fails?! Why does the kid dislike the sandman, it's such an amazing weapon that really gives scouts an edge in combat situations where before they would have lost due to there low health, for instance a heavy can be taken out by stunning him and moving in for the kill whereas before you could only really ambush heavys when they were unaware, and the B.A.P?! Does he understand that it's the only weapon that can give invulnerability (to the scout) without an ubercharge, that alone gives it so much tactical strength, it's main use is to capture points by finding a blind spot in the defenses of enemies (works so well on last cap points) and also used for a quick getaway when you know you're screwed.
Plus the Heavy updates were shitty? To be honest there isn't much you can do with the heavy, he's in practicality a walking sentry, I can't really think of weapons you can give him that wouldn't defeat his purpose or make him unbalanced. I mean the sandwhich was a brilliant idea giving the ability for heavies to self heal is pretty nifty if you know how to use it.
Seriously, what?! The only thing I agree on is the Razorback, which is the most useless new weapon of any of the classes, sure the Razorback has it's situations where it's effective, but those situations are so few.
It was a great weapon when it was released because spies really didn't expect it, but now that everyone has caught onto it it's purpose has been destroyed. I mean if it was unseeable or hard to see or something it would be unexpected again, but until then just shoot those snipers with a revolver and 9 times out of 10 he goes down, you get the occasional sniper that manages to kill you but is that really enough to justify the shitty weapon?!
[QUOTE=Drax-Quin;21440628]
Scout updates fails?! Why does the kid dislike the sandman, it's such an amazing weapon that really gives scouts an edge in combat situations where [/QUOTE]
Sandman was good before it was nerfed to hell.
The only thing i think ruined TF2 was Force-A-Nature.
Also Sandman was good before the update, when you couldn't double jump but still had the same amount of health.
[QUOTE=Arvuti;21441333]Sandman was good before it was nerfed to hell.[/QUOTE]
I know a lot of people say that but I still find it usefull nerfed or not. Take this scene for instance - there's a heavy firing in a direct line at me with Natascha, I'm screwed because I can't move out of his fire due to the slow down; with the sandman I can turn the tables by stunning the heavy and raining scattergun hell down on him or jumping around him like crazy and batting him to death.
Normally I would have died, there are so many applications even for helping my teamates I can stun an engineer so he is incapable of repairing his sentry for a brief while giving my team the edge they need to destroy the sentry.
I see nothing wrong with the nerf, I think the changes were fair previously the ball was nothing more than a instant win weapon,
people seriously don't understand how deadly the ball can be in the right hands, it gives me the edge against scouts which normally would just be a battle of luck, it allows me to work defensively for my team by stunning enemies who attempt to capture one of our teams points. It allows me to get up close and personal with classes that would otherwise obliterate me in close quarters i.e soldier or pyro and I can stun priority targets on the field giving assistance to my teamates.
To be honest the worst nerf was the initial 50% damage when stunned, they changed that to 75%, they increased the minimum distance on the sandman which I have no issue with previously someone could be an inch away from me and I would stun him and even IMO that was way to OP simply because in close range it was so easy to stun targets (they updated this and slightly increased the minimum distance it's perfect now IMO) Ubercharged players cannot be stunned which I think was OP to begin with , Ubercharge = temporary invulnerability and it shouldn't be disrupted by anything why should the sandman be an exception.
I dislike it when people say a weapon is crap or useless when it has simply been balanced and it's clear the reasons for doing so not to mention valve buffed the sandman considerably when they changed the negative attribute for using it from no double jumps to -15 HP, that's a huge differance. It's only natural I guess players are always happy being the ones with the OP weapon but if they were on the recieving end it would be a different story.
[QUOTE=Drax-Quin;21445953]I know a lot of people say that but I still find it usefull nerfed or not. Take this scene for instance - there's a heavy firing in a direct line at me with Natascha, I'm screwed because I can't move out of his fire due to the slow down; with the sandman I can turn the tables by stunning the heavy and raining scattergun hell down on him or jumping around him like crazy and batting him to death.
Normally I would have died, there are so many applications even for helping my teamates I can stun an engineer so he is incapable of repairing his sentry for a brief while giving my team the edge they need to destroy the sentry.
I see nothing wrong with the nerf, I think the changes were fair previously the ball was nothing more than a instant win weapon,
people seriously don't understand how deadly the ball can be in the right hands, it gives me the edge against scouts which normally would just be a battle of luck, it allows me to work defensively for my team by stunning enemies who attempt to capture one of our teams points. It allows me to get up close and personal with classes that would otherwise obliterate me in close quarters i.e soldier or pyro and I can stun priority targets on the field giving assistance to my teamates.
To be honest the worst nerf was the initial 50% damage when stunned, they changed that to 75%, they increased the minimum distance on the sandman which I have no issue with previously someone could be an inch away from me and I would stun him and even IMO that was way to OP simply because in close range it was so easy to stun targets (they updated this and slightly increased the minimum distance it's perfect now IMO) Ubercharged players cannot be stunned which I think was OP to begin with , Ubercharge = temporary invulnerability and it shouldn't be disrupted by anything why should the sandman be an exception.
I dislike it when people say a weapon is crap or useless when it has simply been balanced and it's clear the reasons for doing so not to mention valve buffed the sandman considerably when they changed the negative attribute for using it from no double jumps to -15 HP, that's a huge differance. It's only natural I guess players are always happy being the ones with the OP weapon but if they were on the recieving end it would be a different story.[/QUOTE]
I feel the same way you do
[quote=sergeant turtle;21388871]he also made this masterpiece.
[media]http://www.youtube.com/watch?v=sfph-a8ftsi[/media][/quote]
lolcatz !!!!!!!1!!!1111!
Heavy a bit more health?
He must be joking.
-snip-
[QUOTE=Frisk;21388830]They should increase the heavy?
How so. Would that mean you get to control two or three heavies?
And the only valid thing he mentioned was the scout update being useless. Sandman is garbage, as is the Bonk drink.[/QUOTE]
bonk is good for fucking some sticky traps,sandman was good but they nerfed the shit out of it,FaN is almost ballanced oh and valve unnerf the equalizer
Heavy needs more health because I can't dodge.
The only true good update was the heavy one.
Heavy is more of a defensive class.
Ugh kids like this need to be put out of there misery
I like how he disabled the comments so people couldn't tell him how much of a bitch he is
This guy needs to die. Spies not getting flamed? Sniper update sucks? Fuck no. Spam this kid with messages. Now.
[img] http://img51.imageshack.us/img51/1331/tf2i.jpg[/img]
[QUOTE=flippy645;21460402]Ugh kids like this need to be put out of there misery[/QUOTE]
That would freak people out in public...Here is a different story.
Also Now i Hate the Steam forums
Someone needs to disconnect this little pussy's internet, immediately.
They should increase him.
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